#25: Being a TTRPG designer means...Being someone who attempts to translate an experience into a document which others whom you have never even ever met will be able to read and grasp to the point that when they play it, the experience you wanted them to feel will be there.
There is no one true way to play a game. But there are horribly wrong ways to do so. And being a tabletop role-playing game designer is being sensitive to the possibilities and being aware of the paradigm shifts the reader may have while attempting to understand your game. This isn't about playing God or having a power trip. This is about finding a way to answer questions that haven't even been asked yet. This is about finding the words that will help the players feel that same excitement you had when you first imagined what it would be like creating a game like this.
I challenge ye, my dear fellow game makers, to answer my questions, on the corresponding day, this burgeoning April, and verily it shall be that ye shall be inspired by all makers around you and in this beautiful world henceforth. #AprilTTRPGMaker