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Monday, October 17, 2011

Vampire Gehenna : cWOD

Before 2009
Vampire Gehenna
cWOD : Vampire the Masquerade

“And the third angel sounded,
and there fell a great star from heaven, burning as it were a lamp,
and it fell upon the third part of the rivers,
and upon the fountains of waters;

And the name of the star is called Wormwood:

and the third part of the waters became wormwood;
and many men died of the waters,
because they were made bitter.”"

-(Revelation 8:10-11)-

After thirteen years of wondering gaming and memorable stories, White Wolf's World of Darkness comes to an end with the Time of Judgment campaign.

This is my attempt to combine seven very special books released as supplements with the last 13 years into a single coherent storyline. The story would touch on action, drama, personal horror, intrigue, passion, wrath, death, and the price of Vampirism.

Let me use this opportunity to say Thank you! to White Wolf for the chance to explore their ideas and nightmares.

Much like the Changeling game, this game was created using the four offered approaches to the end of the world for a Vampire the Masquerade game.  With me being me, what was a Storyteller to do if not combine all FOUR plots into a single coherent story line.   Given this was a Gehenna game, I did not see any need to limit the players in their choice of characters.  

I realised I wanted to touch on many aspects of vampirism in the chronicle.  My group wasn't too keen to playing more than one chronicle of Gehenna too soon, and I didn't want the three other scenarios to go to waste. So I wove the whole plot into one coherent (for me) scenario.  Then added the craziness of The Lair of The Hidden and The Red Sign into the mix.  And as a final dash, added the ideas of Days of Fire (the Demon the fallen book) into the mix.

I asked my players to choose among all the White Wolf games we ever had the one and only character they loved the most. (Obviously, this was among their vampire characters) That character shall be the character they will play in the game.

I then asked them to re-create the character in three sheets: Dark Ages, Modern and newly embraced. That way, for flashbacks and the like, there are existing stats to use.

Then I asked them to submit to me a summary of the character's history, basing it on the events they recall that the character had gone through, and readjusting events when clashes/inconsistencies arise (for example: Two players had characters that went through the Giovanni Chronicles (Books 1 and 2). Since their games had differences in events, one was willing to adapt to the other's events.)  

Four players.  The world ends around them.
Eleven game sessions to end it all.
United States, City of New York
The current Malkavian Primogen, Angelique Beatrice Baptiste is waking from a nightmare. A strange feeling surrounds her. One of familiarity and fear. She feels the pounding in her blood and in her dreams hears the voices still counting as they fade away.

Spain, City of Aragon
The Priscus known as Shaman, a Gangrel anti tribu feels a strange sensation while sleeping beneath the earth. The sensation is a familiar one. Of a pair of arms that cross over his non-existent chest. Of a voice that seems to softly whisper familiar nurseries. The Gangrel wakes, feeling disturbed... none have ever made him feel any sensations in the past while melded in the Earth.

Canada, City of Montreal
The infamous Ulrich Von Magnusson, currently one step away from becoming a full-fledged member of the Red List, visits some old friends in the Sabbat-controlled city. He visits the infamous Tzimisce, the Rose and is invited to take part in some form of a conspiracy... one which so happens to be orchestrated by Ambrogino Giovanni.

And in Africa, the capital of Egypt, Cairo
A Lasombra anti-tribu named Pablo struggles to find direction and balance between his Faith and his vampiric nature.

This was their tale.

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