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Wednesday, February 24, 2016

M.O.D.E.L.S. v2.0


This is a work in progress.  To be launched this Sunday at the G&G mini-con.


MODELS

All characters are international super models who have been enlisted to become MODELS (Military Operations and Defense Emergency League Specialists) who are alerted and assigned to deal with situations that require a much more specialized hand.  They are civilians, but when missions require them, these MODELS become walking intelligence agents whose fashion sense has more depth than expected.  As super models, they are practically welcomed into any country and their presence is celebrated in any event.  But as MODELS, they save the world with sass and style.

Character Creation
All Agents begin the game with one area of expertise, followed by two areas being well trained, two areas at basic and finally one area which is untrained.  It is intentional to have an untrained area.  This reminds the Agents that teamwork is essential for the success of any operation.

The Face.
Mimicking any appearance.  Disguises.  Intimidation.  Blending in.  Reading intentions.  Understanding body language.  Gaining trust.  Matching a look.  Body chameleon.

The Gun.
Using any firearm.  Shooting things.  Killing people.   Making A hit B.  Knowing how to use weapons.  The right way.  Lovechild of Chuck Norris and Riddick.

The Brain.
Intel.  Contingency plans.  Code breaking.  Hacking.  Driving any vehicle. Mathematics.  Accounting.  Fine, quantum physics too.  All your ideas are mine.
The Web.
Connections.  Oh, It’s you. I’m cashing in a favor.  Black market.  Underground ties.  The world is my bathtub. 

The Muscle.
Handling any display of prowess and strength.  Climbing.  Jumping.  Fist fights.  Universally deadly.  Muscles on my muscles.

The Mouth.
Speaking any language.  Expression.  Seduction.  Kissing without using lips.  Or touching.  Verbal orgasms. 

Each player chooses one to be their primary area of Expertise.  That will get a rating of 4.  
The player then chooses two areas which are still part of his Trained repertoire and those are at 3. 
Then, two more are chosen to show Basic understanding, which are at 2. 
Finally, the unchosen area is the agent’s Weakness.  That would have a rating of 0 and can never be raised.
[Example: Sydney opts to create her character, Jennifer.  She likes the show Alias and bases her character on the lead heroine of that show. gives Jennifer the following stats:
The Face 4, The Gun 2, The Brain 3, The Web 0, The Muscle 2, The Mouth 3]

Each agent then has three Never Leave’s (Never Leave Home Without It) which other models and fashion conscious people notice.  These are fashion first and are part of his signature look and appeal.
Eyes
Lips
Hat
Earrings
Necklace
Watch
Bracelet
Ring
Buckle
Chain
Coat
Handkerchief
Tie
Scarf
Jacket
Vest
Corset
Boots
Suspenders
Shoes
Sunglasses
Perfume
Lipstick
Cigar/Cigarettes
Drink/Flask
Cellphone
Fan
Hand-carried
Car
Other
 
These items have the benefit of adding to the agent’s overall Impact.  For each item, choose a key area where they help the agent accomplish things.  These areas of impact, when applicable, allow the player to reroll a die during Challenges. It is always good to choose areas that match the overall impression your agent tends to give.

Forceful
Flashy
Subtle
Quick
Cautious
Clever
Sensitive
Classy
Deceptive
Passionate
Funny
Shocking

Finally, for each item, you can designate the following Utility.
Each item has three points of Utility in them.  The player, at any time in the game, can decide to spend one point of Utility for one of the following:
·         a) Allow the whole applicable dice pool to be re-rolled.
b) 
Give the item a gadget effect.

Gadget effects are the different cool stuff that the item can actually do since they were tinkered with by the House of Gad Get. 

This is also a weapon
This is also a communications device
This is also an explosive
This is also a tool
This is also armor
This is also a copier
This is also medical
This is also modular
Any other

Style Points
Style points are the currency of choice for a M.O.D.E.L.S. game.  It is through the use of Style points that players can celebrate their fabulous-ness and save the world at the end of the day.

[to be continued]

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