This March, let's discover how to do horror without a GM handling the scares.
Three players only.
"Something inside the walls was breathing. Calling for me in the night. I couldn't sleep or wake. I was trapped somewhere between consciousness and death. I knew whatever was calling for me wanted one over the other."
Dead Things in the Walls is a roleplaying game about modern horror and the price we pay for greed. Based on films like Dark Water, The Fog, The Grudge, Hellraiser, and Ringu, this game explores the lives of people trapped in a vicious cycle of terror. Players take on the roles of characters replaying the horrible events that once took place in an aged, and obviously haunted, house. And while they can leave and go on with their lives anytime they wish, the cycle cannot end until the dead things in the walls are fed.
Protocol is a series of story roleplaying games that thrust characters together into dramatic situations. Each game uses the same set of rules, with vastly different parameters, start points, characters, and finales. Players take on the roles of directors outside the action and characters inside the action, using the ebb and flow of four different scene-framing styles (vignettes, interrogations, interludes, and ensembles) to tell meaningful stories about characters in crisis.
Each game in the Protocol series is zero-prep. The game length is exponentially long, so games with more players take more time to complete. The Protocol Series requires a deck of poker cards as well as tokens to track drama points.
TAG bites this March 2018 will be running a session of Dead Things in the Walls.
There will be seats for 3 players. Mature players only recommended. Best for players interested in trying a horror game which is different from anything else they have played before.
Purchase the game here.