Showing posts with label about the site. Show all posts
Showing posts with label about the site. Show all posts

Monday, October 10, 2011

Why Table Top games?


(From the now offline AegisWeb site I used to manage but with new updated information)
What are Table Top Role-playing Games?
Heck, what are Role-playing games?


To define what a role playing game is we first look at what it is to play a role, what a game is, then tie the concepts together.

It might be surprising for many to learn they may have been playing role-playing games far longer than they realize.  Many girls even discover quite quickly that they have innately been enjoying them when they were young.

Defining: Role-playing
Have you ever…
… played cops and robbers?
… played cowboys and Indians?
… pretended to be something else be it astronaut, fireman, policeman, soldier, monster, singer, actor, superhero, knight, teacher, your mom or dad, or whatever else?
… played house?
… attended a party in costume?
… said "If I were him I'd do it this way …"?
… answered the question "What would you like to be when you grow up?"?
… acted in a skit, play, or movie?
- played a computer game?
… imagined you were a character from a fairy tale, novel, or movie?If you've ever done any of these you have already played a role. The very essence of playing a role is simply pretending that you are someone or something else in an imaginary world often other than reality.

Defining: Games

When kids play cowboys and Indians you will all too often hear "I shot you!" to which comes the reply "No, you missed!" and the argument continues. When in a costume party or pretending to be an astronaut one's pretense usually serves no particular end, the fun is simply in being. When acting in a play one is bound to a script.

Unlike acting in a play Games give players the freedom to take the character where they wish, in which case it more resembles improvisational theatre. Unlike the aimless play in costume, Games have a point or objective whether it be the achievement of a goal or simply the telling of a compelling narrative. Unlike the cowboys and Indians of younger days, Games come with rules to determine success or failure of actions.

Defining: ROLE-PLAYING GAMES

Putting it all together: a Role Playing Game is an interactive exercise where players pretend to be their characters, making decisions regarding their character's actions in order to achieve an objective or tell a story. Rules assist in resolving actions and defining the imaginary world, be it realistic or fantastic, that the characters inhabit.

If you said Yes to any of the items listed above, then you probably realize that roleplaying games are very easy to get into and do not require any previous experience to enjoy.

In a TYPICAL role-playing game:

A TYPICAL ROLEPLAYING GAME GROUP: 
A typical roleplaying game group consists of at least two people. One is generally known as the Game Master and the other is the Player.

While some games have more unique or interesting twists to their rules, a typical roleplaying game as the Player portraying a specific character in a game, and the Game Master handling everyone else and the very world the game is set in.



THE GAME MASTER: 

The Game Master (or Storyteller, Dungeon master, Holly Hock God, etc) is the one responsible for setting up the world and the story or the objective. The GM manages all the characters and objects existing in that world except for the characters run by the players. The GM with the help of the game rules also manages the flow of events by determining the results of actions the players' characters take. Simply stated, the GM becomes the RPG world.




THE PLAYERS: 
The Players each take on the role of one character of that game world. You can think of that character as the player's playing piece. Each player declares actions their characters would take according to how they deem the characters would behave given the situation existing at any time. Putting it in a movie analogy, the players play the lead characters of the movie, except they do not follow a script, instead reacting to events as they happen.


However, later versions of role-playing games have challenged even this normal format.  In some games, like John Wick's Houses of the Blooded, the players co-write the story with the game master as they use their wagers in the game to add facts that cannot be disputed by other players.    There are also games now which eliminate the need for an actual game master and instead have all the players work together in keeping the game going.  Games have explored many forms of challenge resolution, with the most common being via dice, but others going different directions (i.e. Tarot cards for Psychosis, playing cards for Castle Falkenstein, or wordplay for Amber.)

Ultimately, Table Top role-playing games in my opinion will always have an advantage over computer games that call themselves role-playing games.   With the infinite budget for special effects and graphics present (your brain), the always existing aspect of socialization and interaction with others, the creative challenge that the game requires its players always present, and with the simplicity of how a game is set up at its most basic (you can actually have a game with no sheets, and just a coin to act as your "randomizer") table top gaming will always be a hobby and passion of mine which I will love to share and teach others to try.




Who is Tobie anyhow?

So I am sure some of you are probably wondering, "Who is Tobie anyway and why does he deserve to have a blog all about the games he ran?"

The easy answer:  He's a gamer who loves to run games.  He doesn't think anyone needs to "deserve" to do this.  He just wants to.

And frankly, most of those who visit the site probably are those who had a game under him anyway.  So yeah, feel free to hop to a different blog if this isn't your cup of tea.  I don't mind.  I prefer coffee anyway.

But for those who do love gaming as well, here's some information you probably would really want to know about me.

Games I love?
For the longest time, I was a major White Wolf Gaming Studios whore.
To be frank, I did have my own goth phase with my fake fangs and my white-faced make up.  Yes, I also at one point in time have piercings, black nail polish and a tendency to think Dungeons and Dragons was the worst role-playing game ever compared to my immaculate Vampire the Masquerade.  But those years are long gone and I've really learned to appreciate a lot of other games as well.

But I cannot deny, White Wolf Gaming Studios is still my primary favorite gaming publisher.    Among their games, I would have to state the following as my top five:
1) Changeling: the Dreaming
2) Changeling the Lost
3) Wraith: The Oblivion
4) Vampire: The Dark Ages (yes, more than Masquerade)
5) New World of Darkness (main book, with players being humans)

A quick list of what other games I love would include:
John Wick's Houses of the Blooded
Chameleon Eclectic's Psychosis
EOS Press' Weapons of the Gods
Steve Jackson's In Nomine
Kult
DC Heroes (MEGS system)
Margaret Weiss Productions' Serenity (Based on the Josh Whedon awesome show!)
Method in Madness' Children of Fire

Games I still run?
Practically all of the above, and more.  To be honest, it might be safer to ask me if I can run it for your group than to ask for a list here.

And yes, I would not mind running a d20 game.  I will need to study the rules again though.

And yes, I wore a GOWN.  The game was played at a mall.
So yeah, this was in public.
I also have run LARP games.  And at a time, was being groomed to be an Official Storyteller for LARP group of White Wolf, but that didn't go well after... creative differences with the guy who was supposedly a more mature player.  (He walked around the city with two katans and a pair of White Bengal Tigers?  Seriously?!?!)  That was so much a disaster, I decided to start running my own LARPs. There were a few that worked out, thankfully, and none of them even needed the Rock, Paper, Scissors system that Mind's Eye Theater used.  So I guess that worked out okay.   I'd prefer table top over LARP though.  Just easier to manage for me.

What makes your games different?
At the risk of sounding like a pompous ass, I will say this:  With my background in theater, my love for film making and my interest in writing, I kind of found a way to combine all three with my addiction to table top gaming.  So the end result is a game which at times can catch some players by surprise in how it makes them "feel what their characters are feeling" and have them even experience emotions that their characters are going through.  Sometimes, I do dim the lights.  Sometimes, I do use incense or try to add props and curtains and the like to make the game more immersible.  But my biggest tools are my voice and my use of background music (usually from movie scores and rarely actual songs with lyrics or sound effects) combined with very In Character portrayals of interactions and movie scene timing instances (CUT AWAYs to other character scenes, or abrupt jumps to another player to give them mini-cliffhangers within a session, etc).

I do, however, do not see my gaming style as "the best" for any particular genre.  I just believe that my gaming style works for players who are willing to experience a game that way.  

My games tend to be rules-lite, regardless of what is being played, because I value more the player characters having the chance to be as "alive" as possible.  I also have no fears about power creep.  While many gamers caution Storytellers and Dungeon Masters alike of having players get too powerful too quickly or having a magical item that imbalances the group, I welcome such challenges.  I've had games where some are plain weak humans and others are godlike beings, all in a single story, and made it work.  My partner rOckY teases me that my games feel like Dr. Who episodes, which sounds very flattering.  And as strange as it sounds, I have had people who come to literally sit-in and listen to a game unfold.  They claim they don't have to play.  They just want to "watch" the game since they can imagine it like a movie as it happens.

I personally think at times my friends are just being too nice to me.

Getting the awkwardness out early, "Are you gay?"
Officially, I am bisexual.  But considering how the world sees anything non-straight as gay, I'd gladly accept the label gay as well.  Why is this in this post?  Because I don't want any players who are uncomfortable with homosexuality to find out about me only during or after a game session.  The last thing I want is to be the cause of real (rather than game-induced) stress to one of my players, and I fully understand the world does still have people who aren't comfortable with non-heterosexuals yet.  Given how role-playing games can be very revealing of one's personal psyche,  and how playing a character requires a person to trust the rest in the group not to make fun of him and see him as being stupid or silly, I feel there's nothing wrong with full disclosure of my gender label up front.

Not to mention, I'm out and proud, so why hide it?


How much dice do you own?
At least fifty ten-sided dice.  Around two sets of the polyhedral sets (d4, d6, d8, d10, d12 and d20).  A bunch of d6s and even strange dice like a set that goes 2, 4, 8, 16, 32 and 64.

Since this is in reference to gaming, I also have a Rider-Waite Tarot deck for Psychosis and Falkenstein games, and once used Vampire The Jyhad (eventually renamed to Vampire The Eternal Struggle) cards to create our own version of a Vampire The Masquerade game back when we heard of the game but didn't have our own book yet.  For the system, we adopted Palladium's Robotech rpg system (so yeah, can you imagine Potence for example having "Thrown Manhole Cover" as a power at 50% and "Fast Hands" as a Celerity power at 75%  Crazy times, those days!)

Any game you would never want to play?
Hmmm not really.
But there are kinds of gamers I don't like playing with.

To be specific, I don't like gamers who care more about the rules than having a fun time as a group.  Just as I don't like gamers who care only about their OWN fun and not the groups'.  Role-playing games is always a group activity so if you can't enjoy it together, best you find another group you can with instead.

Would you run ____ for me and my friends?
I'd love to.  The question is mapping out when and where.
For that, best contact me directly or through facebook.
As to what my email address is, tobito UNDER SCORE abad AT yahoo should work.
Just be sure to clearly put in the subject "TAG gaming" or something to that effect.

And yes, I have run games for kids.
And I have run games for parents as well.
There's something nice about seeing how much they love gaming afterwards.  And the realization they can enjoy it with their kids, without needing to buy a new computer console, internet connection or what have you.

I do travel to run games for others.  I have run games at Strategicon in Los Angeles (if I recall correctly, they were during Memorial Day weekend) and I have driven around the city to give games for others.  Lately, however, given my workload during the day, I prefer to run games in rOckY and my Sietch Creare (as we call our place) because after the game, I can just plop myself down on the bed and sleep if I am that tired.

Maximum number of players?
I prefer games with three players, tops.  But yes, I have run games with as many as sixteen players.  My personal favorite record, however, is a game which had four table-top players, around five extra players who would contact the four in between game sessions with information about the game anonymously, and four more players who were overseas and sending the four key players clues, tips and strange messages related to the game.  Now THAT was really a unique experience.


Houserules?
Of course there are.  Crossing over all games, standard house rules include:
1) Stay in character as much as possible.  Keep all interactions with one another in-game so it feels more immersive.
2) Don't be an jerk.  You can be an anti-hero.  You can be the PC that causes the others to distrust you.  That's all fine and fun.  But don't be a jerk who ruins the fun for everyone else.
3) Before every chronicle, I talk to the players and ask if there are topics that are taboo.  Prior to doing this practice, I once ran a game for a group and during a particular intense sequence where a character was being raped by a Sabbat vampire, the player exploded and ran off from the table.  Turns out she had experienced something similar in the past and didn't want to feel that again.  So now I make sure I note what topics a group should "not have" in a game.  This becomes more important with games like World of Darkness which tends to explore mature themes.


Is this site necessary?

I'm coming clean.

I created this site because of Blogger.  I wanted to use the Dynamic Themes that Blogger.com recently launched, but I realized I didn't want to lose the tags and existing look of my two other blogs (Garapata Can Speak and Blame it on the Rain, Bro.)  So what was a guy like me to do?  I decided the very Tumblr feel of the look can be used to maximum effect if I had a blog that focused on numerous content, with each entry having its own identifying image.

A gaming blog.  A gaming blog would love to have that.

Mind you, not just any kind of gaming blog.  But a standing, expanding, updating record of all the one-shot or limited series game chronicles that I would ever run for my friends.    What was that?  You don't understand what I mean?  Don't worry.  Many of the younger generation don't always grasp the concepts of a table top role-playing game.  After years of the console and PC gaming industry using the term role-playing game to refer to practically any game that had given your virtual character some stats you can upgrade, the more senior definition of a role-playing game has been forgotten and practically replaced with the term instead "Pen and paper role-playing game."

Taken from Journeys with Jayne  
I've been gaming for practically a third of my life.  Lemme re-share the story of how my gaming hobby began.  You can find the full narrative here.  But in brief, I was a young kid who wanted to play with a bunch of older people who gamed while we were on the school bus.  They didn't like me and gave me a game that was intended to tell me they didn't like me.  In the end, I vowed to do my best to make sure every single game I ran was fun, memorable and exciting for my players.  Whether it meant giving them the feeling of truly taking the risks necessary to accomplish a heroic goal, or tearing their own hair off as they struggled against their own fears and insecurities in fighting with an indescribable horror... I was going to make sure they loved every second of it (or at least did after the game session).   It didn't matter whether or not the game was serious, comical, action-packed or dramatic.  It didn't matter if it focused on original material, adaptations of popular fiction, or critically-panned game systems.  I promised that every game I ran was going to be a game worth experiencing.

And so far, I'd like to think I've accomplished that.

But many times I've been told by friends how they wish they could find a way to relive or remember the game sessions we had.  Back then, my solution to that was to create a Geocities.com page for each session (who here still remembers that site?)   In fact, many of my old pages were thankfully still preserved for the world to see.   Now though, in the advent of blogs and social networks being more prevalent than actual webspace, I too had to adapt.  While my main gaming group will always be spoiled and have their own main blog for every game I gave them (such as the long over The Twelve Zodiac Ministers game or the (fourth) Giovanni Chronicles game, or the Mage/Planeswalkers inspired game, or the Changeling the Dreaming game exploring the possible death of High King David and the upcoming War of Concordia) I realized I wanted to be able to preserve some memories or notes of the many one shots, game demos and introductory gaming sessions I gave others.  So why not a blog that collates all games, be it one shots or not, in one place for my gamers, and anyone else curious about gaming, to see?

So, here you have it.
With the name being an inside joke which my partner, rOckY and I share, allow me to welcome you all to Tobie Abad's Gaming Sessions or TAG Sessions.  In here, you will find the many games I have run along with most likely a synopsis of the game's story, and if the players permit, some memorable lines or moments in that session.  For those who have gamed with me, or are interested in doing so, feel free to contact me via email or by adding me up in Facebook and joining the Facebook group I've created.

Doesn't matter how young or old you are, there is no limit to exploring your imagination!
Happy Gaming!



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