Friday, June 25, 2021

Sid's Real Life - Book 3

Continuing the romantic comedy hijinks of Hoyd'nis Sid and Cathak R'sel, the two are at Arjuf Dominion and find themselves the center of attentions of three of the Realm's Dominies.  Will they or won't they end up together?

And will the Lunar Hunter Sisa understand what is really going on?

Now available:

While waiting, why not get started with Books 1 and 2?

Wednesday, June 23, 2021

Guest at PANEL SHOW!

Was a guest for PANEL SHOW, a live stream where in people talk about the highs and lows of creation, and sometimes creating komiks. Thank you for having me, Josie Nicolas.


PANEL SHOW | Tobie Abad | 005

Our panelists: Tobie Abad
Tobie Abad is the designer behind TAG Sessions, an indie publishing house for tabletop rpgs, as well as the Creative Director and senior game designer for Taktyl Studios. He and his life-partner, Rocky, host BADUY PRIDE which has episodes nearly nightly on Youtube and FB covering everything and anything they could think of or people have recommended.
Topics: Musicals, RPGS, Geocities, Board games, Diliman, Pre komikon komiks, Siglo: Passion
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Panel show is a live stream where in people talk about the highs and lows of creation, and sometimes creating komiks.

Saturday, May 22, 2021

A Second Moment is now a Best Copper Seller

Thank you so much for enjoying the game!

I do hope you all enjoy making new moments with your friends.

Tuesday, April 27, 2021

A Second Moment is now available

We have come a very long way to get this book out. With over 150 pages of content, including:
  • "Director's cut" styled write ups on what was going through Tobie's mind when he designed portions of the game.
  • Rules on how to approach the game as a solitaire rpg, or as a group rpg system.
  • New playsets created by a host of Filipino creators including:
    • Card Flippers by Mon Macutay
      Both of you have prepared for this day with blood, sweat and tears. It is the World Championships for the most popular Trading Card Game (TCG) on the planet. From thousands of aspirants, it has come down the two of you. You both have different and distinct play styles and have risen through the ranks. After the dust has settled, only ONE will be World Champion! And it all comes down to this Single Moment... 

    • The Final Ball by Rocky Sunico 
      The crowd roars as the music picks up. The emcee shouts over the din to announce “The category is…” Welcome to the 1980’s New York ball scene as immortalized in the documentary Paris is Burning or celebrated in the recent television series Pose. Players represent rival houses, these being alternative families for Black and Latino gay, gender nonconforming and transgender youth who regularly meet at balls to compete in different categories. After all the drama that has happened outside the ball itself, it’s time to settle things once and for all.

    • Lovecraftian by Lanz Frago-Crisostomo
      We are but specks of dust passing by, toiling every day in hopes to leave a mark in this universe, hoping to leave evidence that we once existed, once we’ve passed. The elder evils are awake, and all is lost--all we’re doing is pushing back the inevitable, just for one more day

Grab a copy of the game today!
Discounted price for the next 44 days (since its launch) as part of celebrating Tobie's 44th birthday.

Tuesday, March 30, 2021

Coming this April: A SECOND MOMENT


A Second Moment offers a glimpse into the creative direction behind the creation of the game, A Single Moment. This book contains a lot of the published content from the main book and the other expansions, but also contains all-new material by Filipino creators which was written for this compilation.

A Single Moment started as a love letter to the samurai genre and the intensity of the duels shown in popular media. But the game system has proven to be effective in celebrating the drama that is born when two powerful opposing forces meet head on.

This book is a thank you to everyone who enjoyed the game when it was released.  Hope you enjoy discovering your own single moment experiences! 

This book contains:
a) Behind the scenes content on A Single Moment
b) 20 Classic Playsets (from the main book, Ten More Playsets, and the Five More Playsets book)
c) 11 new Playsets (from Totally Epic Gaming Resource)
d) 8 new playsets including
- The Final Ball
- Lovecraftian
- Man versus Monster
e) Solitaire rules
f) Group play rules

Coming this April, 2021.

Sunday, March 14, 2021

MODELS excerpt: Style


MODELS use an in-game currency called, Style Points.  Players earn Style Points for their M.O.D.E.L.S. by acting in ways that celebrate their two natures: their super model and their super spy sides.   All M.O.D.E.L.S. have Style points which can be used to activate different awesome things in the game. 

Style Points are an in-game currency which the player earns in the following ways:

       Be Super Extra

By choosing to indulge in fun distractions, such as going out for a night of dancing or having a mocha Frappuccino with the guys, the player earns one to three Style Points for their respective M.O.D.E.L.S.  If the action stresses on your needs as a super model, or delays or distracts you from your Mission, then it is an action where you are being super extra. You can only Be Super Extra once per scene.

Alternately, instead of Style Points, you can also use this moment to describe how it “fixes” or “heals” an appropriate Injury.

The GM has the final say on what reward you can avail when you Be Super Extra.

       Being Stylish

Stress the rarity, cost, or beauty of your current outfit during a scene. Highlight why the outfit is notable, whether it is because it was by a name in the industry, or because it is one of a kind. Stress how your outfit bounces the spotlights as you come into view. Or how the world seemingly moves in slow motion as you turn to throw the security guards a smile. Celebrate your style and you are rewarded a Style Point in return. Being Stylish is highly recommended, and if the GM does not reward you with a Style Point, another player might.

       Accepting Failure

Rather than rolling to see if you succeed in a Risky Action, you can earn two Style Points by declaring how – despite your proficiency and reputation – things go awry, and you fail in an action. This is perfect for mid-game scenes where the enemy seemingly gets the upper hand before the heroes, at the end, save the day. You do not suffer Injuries when you choose to Accept Failure.  However, it would be only fair to roleplay how the failure affects your agent appropriately.

       Getting Hurt

Pain is a powerful motivator. Whenever your character gets hurt from forces outside of their control, such as from the hands of a nonPC, or from the environment, or events, the player instantly earns a Style Point.  



All M.O.D.E.L.S. can store a number of Style Points equal to their X Factor plus 2. Any Excess Style Points are lost at the end of a game session. 



Given this is a game about super styling fashionable spies, players are encouraged to come up with ways their M.O.D.E.L.S. act fabulous and amazing.  

Once per game session, each player can award one other player a free Style Point (taken from the supply, and not from their own M.O.D.E.L.S. Style Points). This is a good way to reinforce fun role-playing, or to award the player for coming up with something pretty cool for the story.

It is completely up to the awarding player to decide why the other player deserves the free Style Point.  Award away and have fun! 


Handling missions all around the globe, the M.O.D.E.L.S. will engage in various espionage missions that combine the thrilling tradecraft drama of spy stories with irreverent humor and stylish over-the-top action.

Available now on Drivethrurpg:

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