Tuesday, June 5, 2018

May 2018 Report

May has been a tremendously busy month. I seem to be having more busy months this year than expected. And that's a good thing.

Worked on two projects for 7th Sea 2nd edition Kithai and I'm eager to know how the people will find them. The first is a take on the islands of Kiwa, which is the setting's take on the Polynesian Islands + the Philippines. While I personally would have wanted to have the Philippines as a standalone location in the setting, there is research that backs up a connection between both the Philippines and aboriginal Taiwanese, as well as with the Polynesian wayfarers. I hope I did the write-ups justice in allowing enough familiarity to exist but at the same time inject a creative dose of awesomeness that would be perfect for Kithai.  The second project is an adventure that will find some play at an upcoming major convention. I won't be able to fly over to attend it, but it does kinda sound insanely super that some adventure I wrote will be played at that event. If I'm lucky, maybe some reviews might come out regarding it.


Then, there's a lot of projects from other companies. I've got some writing to do for Familiars of Terra, the Elizabeth Chaipraditkul role-playing game where everyone in the world has an animal familiar. It's like next level Pokemon, which really works and offers so many roleplaying opportunities.

There's a project with Eloy Lasanta's upcoming Sins of the Father book. I don't know how much I can say about it, but I will say I'm a bit nervous working on this one as I feel I really need to brush up on my familiarity with the product line to give it my best. I have been doing my reading, of course, but there's always that fear of nothing doing something good enough that can make things feel harder to do. I know I had that failing with some games already, so I hope I make up for it soon enough.

Then there's Josh Jordan's John Silence which is a game unlike anything I've ever worked on before. It is kooky and sublime and I'm hoping I am able to craft the kind of confrontations he's hoping to have for the game. 


There are a few more stuff in the pipeline, but I think I'm spending too much time writing this post that I should be getting back to work.  With June came the end of our duo-campaign, 7th Sea: the Guissola.  The duo-campaign was the stories of two groups, Alas such Fates and The Nisab Diaries. The campaign was inspired by an Italian painter and Fringe, and the whole story reached its finale with all seven players having one joint session.  There were deaths, there were victories, and in the end, there were Heroes.



It is officially also a year since my trip to Strategicon where I got to hang out with more friends. My other geeky family across the sea. On nights like tonight when I can see shadows of those who very calculatedly bullied me once more proudly talking about acceptance and diversity and respect (despite never truly offering me the same), I find myself wishing I was there instead of here again.  They've successfully traumatized me enough to be afraid of engaging online or of participating in a lot of the local gaming community events and I hate how that victory seems to be one I can't easily overturn. Each year is that feeling that people are getting away with what they did to me, and I think its about time I just accepted the fact that justice really won't come. 

So yeah, there are wins.
There are losses.
All I can do is write.

Monday, April 30, 2018

#AprilTTRPGMaker 30: Top Tips and Advice

#30Top Tips and Advice
In getting to role-playing games/a new system: Just dive into it. Experience is your best teacher in learning how a game plays. Reviews can help, but ultimately be aware that everyone has their own reasons for gaming. I've often seen games I love dissed by people whose reasons for hating it are the features I actually love. So form your own opinions on games by trying them.

In running a game: Remember you too deserve to have fun.  For some strange reason, many people think the GM is beholden to make things fun for the players... and yet it doesn't go both ways. People who GM aren't doing the players a service! They're also there to have fun. So if you find yourself in a group that seems to expect you to do whatever they want as if you were obligated to make them feel good, get out. That's not a healthy gaming group. That's more like an abusive relationship. You're all investing time to enjoy each other's company and have a fantastic narrative in the process.

In playing a game: Share the Spotlight, Trust the GM.  Remember that you're all investing hours of your time to play together. Doing stuff, "Just to see what happens" or "Only because my character would do so," are actually very self-focused choices and usually lead to the other players getting annoyed or frustrated. Don't be a fun killer. Consider how your choices can make the game fun for all. Weigh when to let others handle a scene. In any ensemble show or movie, other characters let others have their moment. Learn to do that too. And finally, know that the GM is also playing with you guys in this game. While some GMs do still think they're just meant to "kill the PCs when they can,"  the really good ones understand the game is intended to also be worth the hours you've all invested into it. So when you're with a GM who might throw unexpected twists in the story, trust them and see where they can lead. Running away from the "plot" rarely makes for a more interesting game.

In getting stuff published:  Write it. Finish it. And release it.  Your first work might be terrible. Hey, most are anyway. But write and get stuff out. Stop worrying about ideas being stolen. There are millions of ideas and barely 5% of them are original. But how you present them or explore them is where the uniqueness can shine. Get your work out there!  Your audience will find you. But they only will if you give them a means to look for you.




From https://twitter.com/Kiranansi

I challenge ye, my dear fellow game makers, to answer my questions, on the corresponding day, this burgeoning April, and verily it shall be that ye shall be inspired by all makers around you and in this beautiful world henceforth. #AprilTTRPGMaker

#AprilTTRPGMaker 29: Your Community?

#29: Your Community?
It has become much smaller than it used to be.
But at its core, I can see the people who truly cared for me and for the hobby. I can see the people who run games because we love sharing the moment with our friends. I can see the people who recognize and value fellow creators. I can see the people who don't use their connections, fame, and wealth, to gatekeep or marginalize others. I see people I am happy to call my friends.

While I miss the days of being able to serve and share knowledge with a much larger community, I know for now I have to take care of myself. To heal the scars and trauma I have gained from the betrayal and the bullying I had to endure. Maybe someday I'll fully have the courage to step out more often again. Maybe soon, I'll find myself invited to be part of things again and not feel like I'm the focus of rumors and lies being told behind my back.

Maybe someday I can be part of the larger community again because there will be more diversity-friendly and more respectful people in the position to guide things. But while those days are far away, I can focus instead on those who stayed close and supportive of me.  And I can write.




From https://twitter.com/Kiranansi

I challenge ye, my dear fellow game makers, to answer my questions, on the corresponding day, this burgeoning April, and verily it shall be that ye shall be inspired by all makers around you and in this beautiful world henceforth. #AprilTTRPGMaker

#AprilTTRPGMaker 28: Favorite Interview?

#28: Favorite Interview?
This is tough. It rattles some trauma. There was an interview that made me feel like I was extremely fortunate at one point in time, but has since become a reminder that one has to be careful when handling things in the industry. Bottom line is, you can never be too careful when dealing with people you don't know. And sometimes, the best you can do is to just chalk it up to experience and learn to do better in the future.

So I guess for now, the best interview I can mention is the one I did for GMA News. GMA News is one of the biggest local news outlets here in the Philippines.  When I was interviewed to share my thoughts on tabletop games and to talk about how it was like to write for 7th Sea and stuff, I was overjoyed at the thought that the interview might inspire others to try and do the same. Many even fan the flames of more local designers and writers to take the plunge and try to break into the industry.





From https://twitter.com/Kiranansi

I challenge ye, my dear fellow game makers, to answer my questions, on the corresponding day, this burgeoning April, and verily it shall be that ye shall be inspired by all makers around you and in this beautiful world henceforth. #AprilTTRPGMaker

#AprilTTRPGMaker 27: Feature a TTRPG designer

#27: Feature a TTRPG designer
I have to feature two friends.

First, I must mention Alan Bahr of Gallant Knight Games.  The man has so much ideas and energy, he writes like a maniac and produces fantastic games. I've been fortunate enough to have known him for quite some time and to have gained his confidence, despite my work not being as profitable as I wished it was, he's been supportive and encouraging in so many ways. He's created games inspired by music, by sentai warriors, by kaiju, and more. He's just incredible.

Second, I must mention the legendary jim pinto of postworldgames. jim definitely is not a new name in the industry. His presence as long been felt and has been influential in so many ways. But he deserves this highlight because his two game systems, Protocol and Praxis, deserve to be better noticed. Both are fascinating works that encourage narrative focus and deep role-playing opportunities and are wonderful bookends to the crunch and fluff spectrum.

There are so many additional designers worth featuring, but I guess it loses its focus if I showcase too many.




From https://twitter.com/Kiranansi

I challenge ye, my dear fellow game makers, to answer my questions, on the corresponding day, this burgeoning April, and verily it shall be that ye shall be inspired by all makers around you and in this beautiful world henceforth. #AprilTTRPGMaker


Saturday, April 28, 2018

#AprilTTRPGMaker 26: Blogs, streams, podcasts?

#26: Blogs, streams, podcasts?
I'm tremendously appreciative of the various shows and streams that are out there. Victory Condition, Riverhouse Games, Misdirected Mark, Weekly Affirmations, She's a Super Geek, Once Upon a Time, Party of One, Pocket-Sized Play, PallComm @ Visionary, and IdeateTV have been quite wonderful in helping boost the signal of my stuff.

Same with GMA News as well. For small indie designers such as myself, we are extremely grateful for the signal boost.



From https://twitter.com/Kiranansi

I challenge ye, my dear fellow game makers, to answer my questions, on the corresponding day, this burgeoning April, and verily it shall be that ye shall be inspired by all makers around you and in this beautiful world henceforth. #AprilTTRPGMaker


Friday, April 27, 2018

#AprilTTRPGMaker 25: Being a TTRPG designer means?

#25: Being a TTRPG designer means...
Being someone who attempts to translate an experience into a document which others whom you have never even ever met will be able to read and grasp to the point that when they play it, the experience you wanted them to feel will be there.

There is no one true way to play a game. But there are horribly wrong ways to do so.  And being a tabletop role-playing game designer is being sensitive to the possibilities and being aware of the paradigm shifts the reader may have while attempting to understand your game. This isn't about playing God or having a power trip. This is about finding a way to answer questions that haven't even been asked yet. This is about finding the words that will help the players feel that same excitement you had when you first imagined what it would be like creating a game like this.



From https://twitter.com/Kiranansi

I challenge ye, my dear fellow game makers, to answer my questions, on the corresponding day, this burgeoning April, and verily it shall be that ye shall be inspired by all makers around you and in this beautiful world henceforth. #AprilTTRPGMaker
Related Posts Plugin for WordPress, Blogger...