Showing posts with label Blood and Honor. Show all posts
Showing posts with label Blood and Honor. Show all posts

Saturday, June 4, 2022

Ran Blood & Honor for a livestream!

 

Thank you so much for inviting me to run a game for you all.
Had a LOT of fun getting you to try BLOOD & HONOR
Thank you so much for having me, ARJ's GAME ROOM.



For those curious about the game system, check it out:
https://www.drivethrurpg.com/product/85815/Blood--Honor

Sunday, December 13, 2015

The Gamble : Blood and Honor

7/26/2015
The Gamble

Houses of the Blooded: Blood and Honor

Under the Kind Daimyo Masamune, whose Cunning is known.  The Province of Hokkaido (Enduring/Well-defended) had a Shinto Shrine, a Geisha House, Sumo School, Gambling Den and a Rice Farm.  The Meibutsu of the province was their delectable kani.    The island had women who are the best lays in the land.  They have few warships, and do not project their strength.  Welcoming but secure place.  People are highly superstitious but devoted to the sea.  The Emperor's summer palace is here.

The Samurai under his service include:
Tetsuo Morinaga, the Kaishaku, played by John.  His name means Steel.  His weakness is Beauty.  Despite that, he has an intimidating presence.  The Clan Blade rewards those who have succeeded against the challenge it poses.
Kai, the Hatamoto, played by Phil.  His name means Knowing.  His weakness is Beauty.  He is quite a well-read Clever Strategist.
Unagi, the Onmyoji, played by Patrick.  His name means Slippery.  His weakness is Prowess.  Truly a sea-man before he became samurai.
Shiro, the Courtier, played by Adrian.  His name means White.  His weakness is Strength.  Wonderful conversationalist.
Ono, the Oniwaban, played by Rocky.  His name means Secrets.  His weakness is Courage. He is known to be quite Harmless.

Act I - Opening Gates


The gambling den.  All the samurai are gathered at its gates, with the rest of the Province watching eagerly over their their shoulders as the Daimyo shows the new gambling den to the Seneschal of the Emperor.  The Daimyo struggles to find the words to boast of their gambling den.  Shiro, sliding into the conversation, supports Masamune's loss of words with his own.   The Seneschal is amused, but then stops in front of the Executioner, stating that he recognizes him somehow.  Tetsuo admits he led an army before, but the Seneschal Never Forgets a Face, despite being Dangerously Honest, and that moment, Tetsuo realizes he recognizes the Seneschal.  He had worked under the Seneschal before, and he was once an ashigaru under him but he thought Tetsuo was dead. Clearly he was mistaken as the samurai still lives.  "Perhaps you should consider the honor of some people," the Seneschal sneers, then walks to the Omnyoji asking if today is a good day..."...to gamble?"

"The ebb of fate favors those who risk..." comes Unagi's response. When the Seneschal asks for the name of the gambling house, Shiro once again steps in to cover for the Daimyo's befuddlement.  Shiro claims the house is to be named after the waters, and the Seneschal declares the place open.    They have gained Honor.  But not all of them.

Act II - Doors


The people celebrate in the gambling house.   Shiro handles the games as the master of ceremonies.  Unagi inspects the construction to ensure everything was done appropriately.  Ono is quietly serving sake, unrecognized by all. Kai visits Tetsuo, hoping to talk to him about the earlier events - clearly the Seneschal knew him and did not look at him favorably.   Tetsuo thought he was the last survivor, so he ran off to start a new life.  As it turns out, he was wrong.  Kai reminds him that he is now of the Hokaiddo and that their Clan takes care of its own.  His past is the past.  "But be prepared to do what needs to be done," the Hatamoto warns.

Moving down the corridor, both catch sight of a pair of beautiful women approaching the door they are keeping watch.  The Hatamoto excuses himself, especially after checking if they appear to be Geisha of the Province and reminds the Kaishaku he's handling the Yojimbo duties tonight.  The Kaishaku tries to remain composed, being so devoid of understanding the ways of women.  The women claim to have been summoned by the Daimyo and that their duty is to entertain the guest.  Tetsuo stumbles with his words as he explains he wishes to serve his master.  The geisha suddenly steps forward, touching Tetsuo's lips, as she tells him they are ready.  Unagi happened to be passing through that moment, inspecting things and in shock proclaims how these geisha are wearing the wrong patterns.  There is a silent clash of wills as Unagi finds himself staring at the lead Geisha's eyes.  Unagi is certain the patterns are wrong, but he does believe they are geisha.  They are not familiar faces though.  Unagi recalls seeing the lead geisha once outside the Province... but then remembers she witnessed him doing something once that he did not want anyone else to know: a broken vow of celibacy... with the Hatamoto's wife.  He allows her to go, and she smiles, knowing what she knows gives her an upper hand.

Neither of them realized, however, one of the Oniwaban's spies saw that exchange.

Back at the Gambling House, Shiro entertains the guests.  He soon notices an unthinkable act: one of the men in the gambling house is armed with his sword.  And worse, he seems to be drunk and very talkative, now very friendly and generous to everyone close.  The man frighteningly is one of the samurai of the Seneschal of the Emperor.  The Hatamoto arrives, but chooses to observe for now how Shiro will handle the event.   Even Ono, serving sake, simply observes.  Shiro draws out the man's anger towards women and gets him to admit he is depressed for having lost a woman.  Ono notes that part of his anger is his hate of sea travel, and that he has been in service to the Seneschal for quite some time.  The man's left arm, he notes, is weaker and he seems to have the beginnings of a cataract in one eye.  His name is Jingoro Takimoto, and he turns out to be the Executioner of the Seneschal.  He finds the duty to be such a burden, as he carries with him the Emperor's sword.

Unagi notices a perfume in the air, one different from the usual scents he has grown accustomed to in this Court.  He follows it and realizes it leads to a side corridor the Geishas would not have used.  He hurries off to find the Hatamoto to report his findings.

Kai congratulates Shiro's actions on controlling the Executioner of the Emperor, despite the drunken man waving the Emperor's blade around.  He heads off to visit the Daimyo.

Back at the Daimyo's chamber, Tetsuo Morinaga can hear the sounds of giggling geisha and gasping men coming from the door.  Sounds of cloth tearing as well erupts from within.  He realizes the sounds can sound both like those of sensuality or of murder.  The groans and grunts are accompanied by splashes and giggling.  The sounds alarm him, but deep down he feels he must remain a samurai and wait.  That moment, fortune smiles upon him as the Hatamoto arrives.  Both realize they can smell smoke emanating from the door.  Kai feels the demands of Courage rise as he slides the door open without asking for permission from the Daimyo - and given this is an act in which the Hatamoto is risking his honor, even Unagi's predictions come into play.


The door slides open to reveal the lead geisha smoking a pipe.  Behind her, the paper doors are closed with a trail of scattered clothes of the Daimyo, the two geisha and the emperor's seneschal.  Hatamoto sees a small stream of red coming out from the bottom of the bed.  The lead geisha sees his concern and explains, "They were virgins."  She blows out another cloud of smoke.  Knowing Masamume would understand his actions in these matters, Kai feels confident his brashness would be excused.  However, he had accidentally partially drawn his sword.  Pressing his thumb against the blade, he draws blood to satisfy the honor of the blade.  The lead geisha smiles at this, and Kai feels he can trust her.  He explains the smoke was unusual as their geisha had not taken to this foreign habit.  She offers it to him to try.  As Kai takes a puff, the lead geisha stares at Tetsuo and asks if he would like to try - her legs parting at the moment her offer is given.  Tetsuo takes a leading step forward, but then feels his loyalty challenged.   Under other circumstances, he would have probably indulged.

Kai feels his senses shift from the tobacco.  His sight sharpening.  His hearing expanding.  The lead geisha suggests the Executioner try the tobacco as well, but he reminds the General that they are not on personal time.  Kai walks up to the Executioner and offers it to his lips, challenging him if he will deny her this hospitality.  He inhales, coughs from the smoke, and she returns to the General's side.  She commends the General for being used to the ways of women, and he admits he knows when there are times to indulge and times to deny oneself.  More sounds of passion waft from the paper doors.  Kai forces his attention beyond the haze the tobacco has placed his mind in, and he realizes a direct way to check is not acceptable.  But thankfully, they hear the Daimyo call out asking for an explanation.  The lead geisha motions to the Hatamoto to remain silent after he tries responding, claiming she was practicing her "man's voice."

Unagi cannot find the Oniwaban.  He does find the gambling house has become a celebration.  People are watching a central table where the Takumi is with a drunken samurai.  The drunken samurai has gone into a full narrative moment, standing with his hands on his chest, as he demonstrates how his wife used to berate him night after night after night.  Unagi sneaks in, searching for the Hatamoto, only to be singled out by the drunken samurai to come forward and act like his wife.  Shiro moderates the whole event, keeping it acceptable in a way that all believe it to be an act - saving the samurai's face.  Unagi acts out what the drunken samurai wants, but remains evasive to ensure none of the blows actually land, and avoiding any sort of physical contact with the Emperor's Sword, without it ever slipping out of its scabbard.   The people remain amused.    The place develops a reputation for being lively and fun.  The drunken samurai feels relieved and happy that others are listening to him, feeling more at home.  He understands Shiro has protected his honor, and thus owes him one.  They cheer, with Shiro offering a round of sake to the house - hoping he did not declare it too soon because they might not fully afford it.

The night begins to end with laughter in the gambling den, with the two samurai leaving the chamber with the geisha, and as the sound of a breaking pitcher reveals the Oniwaban is actually in the chamber of the Daimyo, picking up the pieces to clean the mess he - as a servant - had made.  Jingoro is escorted to the resting rooms by the Ashigaru.  And the girls are gathered by Shiro, congratulated for a job well done.


Act III - Before Morning

Testuo stayed by the corridor til the coming of morning, inspecting the pipe during the silent hours.  He notes the hint of red on it from the lead geisha's lips.  He fumbles with it and finds a note asking to meet at the Shinto Shrine before dawn comes.

The Daimyo meets with the Hatamoto around the same hour, telling him today is an interesting day.  The Hatamoto commends that he sounded satisfied, but then realizes he may have just slipped and revealed he was in his chambers without permission.  Masamune shares how Ogo's male voice did sound like Kai's.  Kai simply claims that geishas are truly talented in such a way.   He admits he will rest, exhausted from the night's affairs.  The Emperor's Seneschal sleeps with the Geishas.  At the room, the Daimyo retires for the night suggesting that they visit her Province in the future.  "Tomorrow, if we are truly blessed by the Kami, the Emperor will send word if he is truly visiting."

Tetsuo finds someone waiting at the Shinto Shrine, but it is far from who he had expected.  Unagi is there, as he rightfully should be, and questions the Executioner on why he'd come.  Tetsuo confesses his concerns, his conflict between his role now and that of his past, and of the Emperor's Seneschal and her role in his history.  Unagi allows him some time alone to think and ponder on his life.  Tetsuo makes a donation and the Unagi gives him a Blessing, reminding him that I have no Home.  "Your old life is your old life. This is your new life."  Tetsuo feels extremely thankful for this.

To the Unagi's surprise, the lead geisha Ogo emerges at the doorway.  She addresses him with amusement seeing he is now a priest.  She teases him with the fact she is aware that Unagi had slept with Kai's wife, and muses how many prayers he offers each night that he does not find out.   She claims to desire time in the temple but Unagi inquires if she is here to meet someone.  Ogo admits people who come here come to see her.  Unagi dismisses his acolytes and leaves, as requested, a single lit candle.  Ogo promises to never tell the Hatamoto, but Unagi turns down the offer, insisting he wants to hold the last promise he has made in his heart.    He leaves to dismiss the Acolytes, only to discover there is no sign of any of them in the temple!

Back at the town, a messenger arrives and the message speaks of the Emperor's visit having happened yesterday.  Shiro and Kai are dumbfounded at the idea that his August Patronage had been in their presence all this time.   The messenger admits he had been instructed to delay the message for a full day.  After discharging the messenger of his duties, Shiro runs to the Daimyo!  

Ono, the Spymaster, happens to be in the temple praying when the scent of Ogo's perfume reaches his nose.  He realizes he knows who Ogo is and overhears the exchange she had with Unagi.  He knows she is the Emperor's Spymaster and he realizes she has been here for a duty he must have secretly assigned her.  He observes as Ogo addresses Tetsuo, referring to him by his full name, Tetsuo Morinaga, Great and former Yojimbo.  He tells her he prays for the Kami to bless him a new life.  "You and I, we have committed grave sins in the past."  Ogo counters that they have committed so sins.  Tetsuo stresses he has fierce loyalty to the Emperor and he feels inside the conflict remains between wait he knows is right and his loyalties.  "I have tried my best to run from that life, but now I am seeking blessing for having lived peacefully here."

Both the Hatamoto and the Courtier find no sign of the Executioner in the chambers they had given him.  They are not certain what is transpiring.    They rush to the Daimyo's chamber.  The two feel panic rise within them.  The Chaos swirls.

Unagi was about to interrupt both Ogo and Tetsuo only to find Ono interrupting him.  Harmless Ono asks him to stay silent.  To observe.  "In the future," Ono whispers, "The temple should be locked at night.  Too inviting. I would not presume to tell you how to do things, but clearly there are those who enjoy hanging here at night."

Ogo tells Tetsuo that it is not the blessings of the Kami that he seeks, but a chance to make things right.  The door opens and Jingoro, the Emperor's Executioner walks in with the blade raised in its scabbard.  Ogo tells him, "We have unfinished honor that seeks to be settled."  Ogo leaves Tetsuo's side and walks up to the blade.  Dawn breaks.  Sunlight creeps upon them.  A new day.  Unagi realizes a new prediction is due.  "Draw your blade, samurai, for we must settle the past," Ogo draws the Emperor's blade,  "We have the Emperor's blessing."

"It seems the sins of my past have caught up with me," Tetsuo admits.  "There is no need to stain the Emperor's blade with the blood of a traitor."  He kneels and prepares to commit Seppuku to regain honor. But Ogo tells him he is mistaken, for his actions have never brought him dishonor.  Ogo calls out Ono, claiming to know he is in the room.  She states how none of them have paid attention to the upper balcony of the shrine.  All look up to see the Emperor watching.  Ogo declares Tetsuo to be the man she believes would better serve as Yojimbo  and offers to give a demonstration.  The Emperor, with the smallest of movements, shows he desires to see.

"When you are ready, Samurai," Ogo bows before Tetsuo.

"Is it done?" the Daimyo asks Kai and Shiro as they reach his door, gasping for breath, "Have we lost the Executioner?"  The two soon are enlightened on what was actually transpiring.  "In as much as we are known to be kind and generous, many forget we are Cunning."  The Daimyo tells the two samurai to accompany him now to the Temple, blind to the spy of the Spymaster listening from the ceiling.  They learn how the Executioner acted as a fool to distract all and focus attention on the gambling house while the Emperor and his gathered arrived at the Shinto Shrine.

Unagi watches as the duel is about to begin.  He pulls back a sleeve, reaches for the brush, and begins to write a new prediction for the new day.

"Let everything be reborn."

Ogo and Tetsuo stand, swords drawn and ready.  Ono knows Ogo as well, however, and is surprised she is not using her bow.  The two remain unmoving, reading each others stance and anticipating each other's moves.  They clash, but not a single time does Tetsuo land a blow upon Ogo.  But as they strike a few more times, Tetsuo successfully disarms Ogo of the Emperor's blade and launches it into the air.  Old emotions boil to the surface and Tetsuo begins to scream out words containing all the anger and feelings of betrayal he had felt.  In an attempt to steady himself, Tetsuo extends the blade against her chest and demands that she yield. Rather than do so, however, she rushes forward towards it.  Tetsuo withdraws the blade at the last second, and sheaths it, then runs for the falling blade.   Ogo smiles, and yells, "Ono!" knowing he will throw her something she can throw.  Ono throws Ogo a dagger.   With Courage, Tetsuo catches the blade with his hand, and the blade draws blood from his palm.  Ogo raises the dagger, but seeing what Tetsuo has done, drops it to the ground.  Tetsuo turns, with the Emperor's blade in his hands, and offers it back to her.

The Emperor is impressed.  The duel is concluded.  And the Executioner comes up to Tetsuo and offers the scabbard.  Ogo bows, with the dagger at her feet.  There is no need to draw blood anymore.

"Come and take your place among my samurai," the Emperor addresses Tetsuo directly.  Tetsuo walks up to the Executioner, takes the scabbard, cleans it, then sheaths the blade.  The Hatamoto and the Courtier arrive at the doorway in time to see Tetsuo rise to his feet.

"Well," Ogo smiles at them, "I guess it is time to celebrate."

And they celebrate, indeed.

Monday, March 23, 2015

Sound of Water is now available!

I am so proud to be part of this supplement. And to find myself listed among game design greats such as  John Kennedy, Ryan Macklin, jim pinto, Steve Radabaugh, Josh Roby, Brie Sheldon, John Wick, and of course, Ben Woerner is such an honor.   I also have to thank Fabien Badilla for the awesome artwork that accompanies my pages.

Sound of Water is now available on drivethrurpg.


At the ancient pond
An old frog plunges into
The sound of water
- Basho

Tuesday, May 20, 2014

A World of Dew

I have been so excited and happy for the success of the A World of Dew Kickstarter, that I totally forgot to blog about it!  Ben Woerner, who has been such a great friend, has the Blood & Honor spin-off fully backed and continuing to score even more stretch goals.  And frankly, I feel fantastic about how successful it has become and I am truly excited to be a part of the stretch goals too.



The game will have a companion book called The Sound of Water and I've been invited to be one of the contributors for stretch goals.  I offered Ben a bunch of ideas and he liked the fourth one the most!  So I'll be penning A World of Shadows, a supplement to add monsters and dark things to your games.

And even more insane, I'm listed with the likes of John Wick, Tony Parker, Mark Diaz Truman and more.  Who would have ever thought I'd have such an honor.

It is not too late to join the fun!
Do support the book and try this fantastic game!

The Kickstarter is at:
https://www.kickstarter.com/projects/381911690/a-world-of-dew-a-samurai-noir-role-playing-game


Wednesday, December 4, 2013

Unifying Calligraphy : Blood and Honor

11/11/2013
Unifying Calligraphy
A One Shot for a Friend session

Blood and Honor

This was a requested game night session that some friends asked for to help accompany a friend of their's back into the gaming world. The friend had stopped gaming for a while due to personal reasons and his friends thought it would be nice to have him dive back in with a tagsessions game.  Of course, who am I to say no to that?

*

The Clan was called Toitsu (Unifying) and the province was known for its Calligraphy.  The clever Daimyo, who was known for his Prowess, had the following Samurai in his service:

Taiki (Large Radiance) was the Onmyoji, played by Jojo.
Taiki was blessed with visions and was known to be quite Charismatic.

Takeru (Warrior) was the Kaishaku, played by Matt.
Bearer of the Clan Blade, he was Born to the Blade and known to be as Swift as Lightning.

Shizuka (Quiet and calm) was the Oniwaban, played by Princess.
She was gifted with Insight and it was said that the Winds Whisper Things To Her.

Shori (Victory) was the Hatamoto, played by Nikos.
He was perceptive and loved the game of Go, being the Excellent Strategist he was.

Kujaku (Peacock) was the Takumi, played by Rocky.
He had the Daimyo's Favor and was respected by all for his Resourcefulnes.

The story begins one late evening, as the Samurai continue their duties.  Shizuka is looking out of the window when she senses something is wrong.  She clambers up to the roof of the Daimyo's palace to find a man dressed in dark robes of a Samurai there.  The man identifies himself as Fukuro and admits he his the Oniwaban of another Clan.  He warns her that the Masayoshi Clan will no longer stand by.  He warns her that the Toitsu Clan has no choice but to surrender.  After delivering his message, he leaves by leaping into the darkness of the night.

At the Training Dojo, Takeru battles against their foot soldiers and is happy to see that it takes all eighteen of them for one to finally strike close enough to tear part of his robe.  He leaves them with words of encouragement and finds a vistor at the Dojo's door.  The man, in his green and black robes, presents himself as Chochimochi, lawgiver of Edo and he has come to continue an investigation.  He asks the Kaishaku to be escorted to a place he can stay the night.   The Kaishaku identifies the green seal of the Emperor and brings him to a nearby geisha house to rest and relax.   He then hurries to see the Daimyo to inform him of the visitor.

At the Geisha house, Kujaku hears from the Okami about how the new okiya are still not ready.  The Daimyo had suddenly shifted in his tastes and the Okami was forced to find new young girls to train.  The Courtier learns that even the type of tea the Daimyo likes has changed now to one he prepares himself.   This change intrigues Kujaku, and he decides to visit the Daimyo to learn more.

Shori is in the presence of the Daimyo as they talk about how they acquired a western cannon.  Back then, travelling wise men had visited the province and were seeking to acquire the knowledge of their calligraphy.  They gave in exchange the formula for the gun power and the techniques to create a weapon that used it.  And how the cannon currently resides safe beneath the Daimyo's room, with a pulley system ready to haul it to key locations to protect the province.  At first, the discussion was about how the Fushuri Clan has its concerns. The Takumi was to go with the Kaishaku to settle the matter.  "The Kaishaku is an open sign of prestige.  We should have a hidden ear to accompany the envoy." Shori soon learns that the Daimyo wishes to talk about something of import.  However, he asks the Hatamoto to get some hot water.  Shori is a bit surprised that the Daimyo would prepare the tea himself! He turns down the offer three times before finally leaving to get the water.  Along the way, he bumps into Kujaku and Takeru.  While the three argue over who should bring the water over, Shizuka walks past them all and heads straight to the Daimyo to report what she had encountered.  But the Daimyo asks her to wait, has the others gather, and invites them all to step into his chambers and join him for tea.    Courtier recognizes the tea: It is from the Imperial Gardens. It is very rare. It cannot travel far. "I do hope your brother his well."

As they enjoy the tea, each Samurai share their reports and the Daimyo seems unsurprised.  He admits to them that the Clan had actually been in a tenuous relationship with the Masayoshi Clan since the last year and the Daimyo had hoped to settle things amicably.  However, things did not come to pass in their favor.  The Masayoshi Clan had declared war, and the Daimyo, it seems had been attempting all diplomatic approaches in secret all this time.    Aware that the time has come to step forward and do something about the situation, the Daimyo charges Shizuka to infiltrate the opposing Clan's province to learn what she can of their strength.  Then, Takeru and Shori were to take charge of preparations for the war itself.

Are we ready for war?  The Hatamoto reports:
"We have pre-surveyed locations where the cannon would be effect."
"Gears and pulleys, allow our great cannon to be moved."
"We have watch towers at strategic spots. The guards know how to signal others visually, if need be."
"We have done the best to teach the Samurai and the Ashigaru to use the cannon."
"Fortress is ready for supplies for a long siege."
"A Treaty has also been signed with the nearby Provinces: refugees may go here."
"We also have blacksmiths from the allied Clan."

Taiki, however, would be the first to feel the brush of violence.  High up the moutain, 800 steps from the province itself, was the temple.  As he was making offerings to the ancestors in the Shinto temple, a visitor who smells of burning hair was to warn him of the impending danger.  The man was bald and had an unhealthy tone to his skin.  The deformed monk was Morokoshi, and Taiki knew him from the before as a young man named Takeshi.  "I can only warn you that danger comes to the Clan.  Depart and leave while you can.  The Masayoshi cannot be stopped."  As Taiki thanked the monk for his warning, a second visitor would come to bring violence.  Arrogantly dressed in red and blue, with a coiled golden dragon adorning his chest, Hagane Hito would come forward to threaten Taiki with his drawn Katana.  The Onmyoji remains calm and makes a prediction that moment that the Toitsu Clan shall prevail in the end.  When Hagane Hito is told by Fukuro to withdraw, the Hatamoto cuts himself with his blade, "This blade shall taste Samurai blood," he snarls.

*

The samurai gather and consider the preparations for war.  Of the military strength of Masayoshi, they have learned the following facts:
"They are strategically weak."
"They do not understand the power of gunpowder."
"They have no horses."
"Toshiba Clan rumored to have gone against the Emperor."
"Secret cave network of tunnels to escape exist behind the Shinto Temple."

*

The Executioner visits the Omniyoji and learns of the recent attack.  Given the troubles, Taiki decides it would be best to tell the Executioner about the Clan Sword.  He tells him of the legend of the sword.  How it was said to proclaim, "I have no principles."
The Kaishaku replies, "I shall follow and embrace the walking away from tradition."

With a determined declaration, the Onmyoji proclaims, "We will prevail."

*

"You've uncovered where the tea comes from."

"For several months," the courtier muses.

"Then you know why she sends the tea to me.  I have a secret. None know. But the Masayoshi may have uncovered it.   How else would they gain the emperor's approval?"

The courtier nods to the Daimyo's words, but his eyes scrutinize the man more thoroughly.  There was something he was not admitting.  Through Cunning, the courtier noticed the following things: He concealed a small portrait of the family on his person, he and brother look very very alike, he has no sisters, and he has been dye-ing his hair.

The courtier slowly began to understand what was going on.

*

The Daimyo writes a letter, addressed to his mother, who lives somewhere nearby the waterfalls.  The spy master's network reports this to him.  The spymaster also learns that the Masayoshi are a bigger Province (Rank 2) and seek to eliminate the Daimyo.  They believe they have to stop him from usurping the Emperor's throne.

*

The Geishas gather more information on the Masayoshi, based on the rumors people have shared.   The Daimyo supposedly is mad, but currently ambitious.  The hatamoto, Hagane Hito, is said to be Invulnerable and had survived a few Katana strikes in the past.  Most intriguingly, the Masayoshi do not have an Onmyoji.  It was said that the Masayoshi fields suffered from pests the previous season, their armies have been showing signs of discontent.  Many of the common folk believe they are being punished by their ancestors. And there are rumors the Masayoshi do not have an Executioner nor Yojimbo.  They have no Clan Sword.

The Daimyo admits to them that the Masayoshi have been attacking since the previous year.  Just that a lot of the attacks have been subtle.  It is then that they realize that the Masayoshi have embraced the symbology of the owl.

And owls never build their own nests.

"They have been among us all this time."

*

Summer arrives.  A new Season.  At the Shinto Temple to discuss the unfolding war.  The Onmyoji speaks to the rest of his prediction. "My readings remain the same.  We will prevail."

The Samurai gather at the home of the Spy Master for a meeting with the Daimyo.  They speak of the cannon being prepped for the fight.  Of a landslide, ready to be triggered, to block the mountain trail leading to the Province, to force any enemy army to a narrower path.  And of having enough supplies to hunker down and wait the war out for months to come.

But then the Masayoshi strike, and their manner of attack catches the others off-guard.  Rather than attacking with their disgruntled army, the enemy samurai instead stalk the streets of the Province.  The Masayoshi soldiers that had infiltrated the Toitsu Clan's army had found their way into the palace and had uncovered the cannon.  However, not truly knowing how to use it, they instead accidentally discharge it.  The cannon booms as it destroys part of the Daimyo's home.  And the people panic as the enemy Samurai walk the streets and slay anyone that comes too close or catches their attention.

"Clan Toitsu was to prevail," the Onmyoji reminds them, and the samurai rush outside.  Shori sees the Masayoshi Hatamoto at the street, but rather than confront the man, he diverts to the palace to deal with the cannon.  Part of the landslide was triggered by accident and great rocks roll from the mountainside onto the province, destroying homes, farms and killing people.  As Shori reaches the palace and finds the ruins of the Daimyo's room he realizes the enemy that hoped to steal the cannon had instead killed themselves.  He ushers the Ashigaru to gather and calls on the other warriors to follow his lead.  When he notices the other Samurai from other nearby provinces (perhaps provinces attacked by the Masayoshi months earlier), he demands they come to help and gets disgruntled when they refuse to obey his commands.  When he chances upon Morokoshi, the monk that came to warn Taiki, he instead has the monk killed despite the monk's show of surrender.  Shori cared nothing about dishonoring the Clan, given the anger in his heart.
Given the last minute-nature of the game, this art work served
as the key inspiration for the enemies in the story.

Takeru and Shizuka find themselves encountering Fukuro, who hurls owl-shaped daggers at the Samurai to stop them.  When Takeru tells Shizuka to go ahead and guide the Daimyo and the others to safety, he raises the Clan sword to challenge Takeru to a duel.  Honor-bound, Fukuro drops from his hiding place and agrees to the duel, which has Takeru telling the nearby soldiers to move aside and leave them to fight.  However, Fukuro reveals his empty hands as he proclaims, "I do not believe in swords."  Honor demands that Takeru fight in this battle of Strength instead of Prowess, and in his mind he realizes Strength is his Weakness.  "Then I shall keep my in its sheath," Takeru clutches the sword against his arm, so only the hilt stretches slightly from his closed fist.   "Let us end this."  The exchange is swift, and Fukuro gets cut by the blade when the sheath is accidentally flung from the blade.  With honor at stake, Takeru realizes he must end the fight quickly and slams the hilt against Fukuro to knock him out.  As a show of honor, he commends Fukuro's skill, but then demands that he surrender having lost in the duel.  Fukuro yields.

As Taiki, Shizuka and Kajuki escort the Daimyo down the road, the Hatamoto catches sight of them and closes in to kill the Daimyo.  Taiki insists the two leave and promises he will buy the others time.  The Hatamoto, Hagane Hito, was believed to be Invulnerable, but Taiki believed in what the ancestors whispered to him and embraced the faith that he would succeed.  The battle was cruel, with Hito slicing deep into Taiki's arms with his blade, but staying it enough to avoid amputating the onmyoji's arms.  Pride had Hito boast to everyone else how he was invulnerable and the general just could not help but waste time boasting about his superior Prowess.

Kujaku and Shizuka bring the Daimyo into the Geisha House, and as the Okami brings him away, a geisha in the house stands forward to challenge the Samurai.  The woman was muscular and deadly, and Shizuka stepped forward to do battle.   Armed with a whip, Shizuka seems to have an upper hand at first, but against two Samurai, she easily is forced to yield as well.  The Daimyo, now hidden in a disguise, escapes with the two samurai towards the Shinto Temple.  The group steps outside in time to see Hagante Hito losing to Taiki as the Onmyoji strikes a blow into the Hatamoto with the blessings of the ancestors surrounding him.

As the Daimyo steps into the Shinto Temple with the tow samurai, they find themselves facing a man with a similar face at the entrance to the tunnel.  The man, the leader who had lead the Masayoshi clan to strike, turns out to be the true Daimyo of the Toitsu Clan. The man resembled the face of the Emperor, and it soon becomes clear that the Emperor - in a fevered dream to leave his commitments and embrace a different life - had replaced the Daimyo of the Toitsu Clan.  No one believed the original Daimyo of what had happened and this fractured his already fragile psyche.  Driven mad, the original Daimyo now believed himself to be the TRUE Emperor, and "sensed" that the Toitsu Clan's Daimyo, who "resembled him", was planning to replace him on the throne and take over the empire!

The two samurai could not come closer, as both noticed that the mad one had acquired a gift from the foreigners as well: a lit cloth to ignite a fuse, and a pistol.    The words of the Omnyoji returned to their minds:  The Toitsu Clan shall prevail!  Who was the Toitsu Clan?  The original but now mad Daimyo?  Or the one they served?  To whom did this prediction apply to?

"We are the Toitsu Clan," the Courtier mumbled just enough for the other samurai and their Daimyo to hear, "No matter what has happened, we are the Toitsu clan.  We will prevail."

A pistol was as deadly as a Katana.  The two knew one wrong move and the pistol could kill them just as quickly as the blade would.  However, both spied that the pistol was spilling its powder all around, and the bullet had dropped from its chamber from all his swaying.  At the right moment, the two rushed forward to separate their Daimyo from the mad one, and shove the mad one to the ground.  The powder however was scattered enough that when the mad one dropped the lit cloth, it ignited and enveloped the mad one in flames!

As he burned and died, the two samurai turned to the real Emperor, their Daimyo, and dropped to the ground in supplication.  The Daimyo... the Emperor.. frowned as he understood his time as the Daimyo was done.  It was time to return to his true responsibilities.

*

As the Province worked to repair the damage wrought upon the place, the Samurai spoke with the Emperor.  In some ways, the group felt something was different:  He wasn't truly the Daimyo they were meant to serve, nor was he one who followed the traditional ways.  However, he was someone they had grown to care for and trust.    And now he was to leave.

"When I see you again in the future, I will permit you to stand within 100 paces of me.  To perhaps even join me for a meal.  As Emperor there are duties that rules that must be retained."  He bequeathed the Province to Taiki, who was to become the new Daimyo of the Toitsu Clan.

The group gave their sad farewells and the Emperor began to walk towards the carriage waiting for him.  Chochinmochi, the emperor's policeman, held the door open and waited for the Emperor to step inside.  But then Kujaku stepped forward and realized something.  Against protocol, he spoke up.

"You meant something else, my Emperor."

All turned to the Courtier.

"What you meant to say was, we are the Toitsu Clan. The Clan of Unification.  Now the Clan is to help move forward to unify the rest of the land."

The Emperor stared at him, and then look at the other Samurai.  They all nodded in silent agreement, as they understood now that the Toitsu Clan, once a simple Province, was now to become an Empire.  And one day, it will truly embrace its name and unify all under heaven.

Sunday, October 6, 2013

October Update and Gumshoe!

Just a quick update on how happy I am so far.

First, Rocky and I finally got our chance to enjoy Pelgrane Press' Night's Black Agents with three other friends last night.  Boy was that game an impressive experience.   I've yet to write up the episode summary of that game, but it was a hoot playing the Gumshoe system and I think we were able to approach the system far more correctly than my first attempt when I played the system with two other players.

Secondly, helped proofread another book which adds to the list of products which have my name in Drive Thru Rpg.  Check out, New Identities: Witness Protection Program from Vas Quas Editrice.

Thirdly, send in my work for Josh Jordan's Advanced Doll, the stretch goal expansion for his wonderful Doll story role-playing game.   I'm absolutely floored at how much support the project received, and even more exciting is how Josh himself might help me release my own projects under his line as Kickstarter projects in the future!

Fourth, the playtesting for A Single Moment has been happening and so far, there have been positive responses.  Of the actual written document, many good friends have thrown in their two cents, including the amazingly prolific Eloy Lasanta, of API and Part-Time Gods and Josh Jordan himself.  It still amazes me that I'm in touch and my name is actually recalled by luminaries such as John Wick and others.

Fifth, enjoying the beta teaser of A World of Dew, the upcoming expansion of John Wick's Blood & Honor game which brings the setting forward to a world where the Clan is not the biggest force to reckon with, the gaijin gain some share of the spotlight, and Cities now loom into view.   The very kind Ben Woerner has allowed me to gain access to the document, and I'm absolutely thrilled to be getting a peek at it.

 

So yeah, life is good.
:-)


Thursday, October 3, 2013

Sunday, March 24, 2013

Blade and Silk e02 : Blood and Honor

3/10/2013
Blade and Silk
Episode Two
"Another Province"

Blood and Honor

In another part of Old Japan, another Province finds itself caught in the tragic web of the Jorogumo.  Earlier, we learned of how the Kinitchi Clan fared against the spiders.  This time, another Province deals with their sticky reach.

The Province of Kaneshiro ("Gold Castle") under the Daimyo Kuroshinzo, whose madness made him somewhat unpredictable became the focus of today's tragedy.   While Cunning, the Daimyo suffered from a lack of Samurai to watch over his lands, the Rice Farm, the Gambling Den, and a Dojo.   But as the Province known best for its Meibutsu: Rice, the place would discover how rice too becomes the focus of the opening act.

Kuroshinzo's Samurai:
The Daimyo's Hatamoto: Katsuo ("Victory") played by Erich.
Rank 2.  Highest Virtue: Cunning at 5.  Weakness: Wisdom
Aspects:
None of Us is As Great as All of Us
Best Sword Stays In the Scabbard
One Word Can Warm the Winter
The General owned a Good Katana, and was Irreproachable.

His Ashigaru were Toro and Kyo, whose loyalty could not be questioned.

The Daimyo's Oniwaban:  Okage ("Secret") played by Rocky.
Rank 2. Highest Virtues: Beauty and Cunning both at 4.  Weakness: Strength
Aspects:
None of Us is As Great as All of Us
Best Sword Stays In the Scabbard
If my Dog Knew My Plans
The Oniwaban owned a Poor Katana, and was blessed by a Personal Ancestor (I Have No Magic...)


The Daimyo's Takumi:  Yukino ("Courage") played by Mahar.
Rank 2. Highest Virtue: Beauty at 4. Weakness: Prowess
Aspects:
None of Us is As Great as All of Us
If my Dog Knew My Plans
One Word Can Warm the Winter
She owned a Poor Katana, and held the Daimyo's Favor.

Clan Heraldry: Rice Stalk of Gold

Truths about the Clan:
Province isolated from the rest.  
Friendly to Jesuit Missionaries.
Clan was merged by marriage of two former warring clans, Yamashiro ("Mountain Castle") and Kanekawa ("Gold River")

SEASON: SPRING  (Daimyo is KIND this Season)
The story opens with the Hatamoto standing in a rice field to judge a scenario where three people were four people were present.  The wife of a farmer was selling rice to an outsider, and her husband was accusing her of having an affair with another farmer.  The travelling merchant himself claimed to have no knowledge of the rice being that of the Daimyo's.   At first the Hatamoto was at a loss on how to approach the subject, but thankfully the Oniwaban was in the area.  Quickly, he recognized the people and noted that the wife was the former Onmyoji of the late Emperor himself!  The two samurai soon determined that Muzuo, the traveler, had come to purchase rice because a deficit existed at the closest other Province.    When the samurai inspected the rice, they discovered it tampered with, which the wife Akia admitted to have been the one who had done so.  "Herbs and metals, lord Samurai" she explained, "The rice is made to last longer, and treated to serve the needs of the customer."  Feeling the matter settled can now be settled, the Oniwaban walked off and left the Hatamoto to make his pronouncements.  The General demanded the rice to still be sold, with the proper cut given to the Daimyo.  Then calmly insisted the couple visit the Takumi to settle their social dispute.

The other Province, Ukita Province, is known to have a Kind Daimyo.  Most unusual is how she is a woman, who rose to power after a dispute with the former Daimyo.  She killed the Daimyo, an act of revenge it was said to be for her family who had been massacred by him.  And prior to this, it was believed she served as his Hatamoto.  The deficit in rice is due to spending more than the Province needs to.  For what, however, was unclear.

Elsewhere, the building of a new Geisha House was underway.  The Daimyo had permitted its construction after the Takumi hinted at her hopes of seeing one built.  Jealous of the attentions, the Seneschal of the Daimyo, Shintaro.  Dressed in his pink and violet claws, the Karo uses his slippery tongue to twist the building of the Geisha House in a manner he prefers.  Sadly, he fails to realize the Daimyo will hate how the Geisha House faces the wrong heading, and will be fully aware that it was his call that had it built in that manner.  The Takumi allows herself a silent victory.

The Daimyo calls for his samurai and there, informs them all of an undertaking he wishes them to perform.  With the Oniwaban visiting ahead of the rest, the Daimyo explains that the Takumi and the Hatamoto are to deliver the Clan Blade as a gift to the Daimyo of Ukita Province.    The blade is exquisite and the gathered samurai silently consider what they know of the blade:

It belonged to the Kanekawa Clan (a fact Okage recognized from his childhood since he was of that Clan prior to the unification).  It was crafted under the order of the Emperor himself.  It is said no man has ever lost while wielding the sword, although the blade has never been drawn.  The last one who carried it, legend says, died horribly.

And the last fact declared to be true but none of the Samurai were aware of was:  The sword no longer had a blade.

The Daimyo however reminds the samurai the visit has a two-fold reason:  To ascertain if the Daimyo of Ukita has gone mad.  The Daimyo, it is said, claims to believe in spirits, or ghosts, or spider creatures from the forest.  "Find out if there is truth, before I take any further actions.  Then offer the gift if her sensibilities are sound."

With the Oniwaban off to visit the Province, the Takumi and the Hatamoto decide to call upon an unexpected ally to watch over the Province in their absence:  The Jesuit priests that have settled within the Province with the Daimyo's permission. They have established a small chapel in the lands after Yukino established ties with them for an exchange of arts, culture and science.  The Jesuits were impressed with how their Daimyo handled things.  The Jesuits had their own guards, and with the help of Masuo, a young boy who had been among the Jesuits for quite some time as a translator, the samurai discovered the power of the foreigner's weapons:  Dragonsticks, they were called.  Padre Francis Thomas agrees to watch over the Daimyo in their absence, and promises them they will do all in their power to keep him safe.

In Ukita, the Oniwaban arrives at a noodle house and was about to enjoy something to eat when a bunch of bandits arrived and began throwing their weight around. With a carefully selected choice of words, Okage succeeds in dismissing the fools without drawing his own blade, and this act is witnessed by the Kaishaku of Ukita Province, Takahanta.  The Executioner steps inside and clips the Clan Sword close to his body, a visual declaration that he has not come for a fight, and after introductions (where he reveals a level of Cunning and Wisdom suited to a Spymaster) admits he has worries of the Daimyo's sanity.  The Spymaster however knows him more than he realizes.   Okage is aware that Takahanta is the Daimyo's brother, and that he watches over her as her Yojimbo as well.    He offers to introduce him to the Daimyo, an offer he readily accepts.

The meeting goes well, with the Daimyo Mitsune taking his arrival with much welcome.  She clearly has feelings for Kuroshinzo, and does truly believe in spider spirits which she claimed had abducted her when she was young.  She shares how the Province struggled to be freed from their yoke and it was only after the burning of the rice that the spiders became less demanding with their visits.  It was only with the treated rice from Kaneshiro that the spiders ceased their assault.  The Oniwaban begins to realize there is something that does not mesh with their mission.  Given the secretive sale of rice to this Province, an act he feels that would have been impossible without their Daimyo's blessing, it would be foolish to think the Daimyo did not believe in the spirit stories, when the herbs and metals mixed in the rice seemed to have helped weakened the excursions of the spiders. There was an angle they were not seeing.

The following morning, the Hatamoto and the Takumi made their preparations for the journey to Ukita Province.  With the Clan Sword wrapped carefully and tied behind the Courtier, the two traveled through the thick forest and hoped for a peaceful journey.  What they encounter was at first laughable, until it became clear the initial threat was merely a feint to disarm them.  The group of bandits were led by two young boys, Kaizoku (who used a length of chain with a hook) and Ichigo (who used a pair of short blades).  The group, numbering ten, demanded for the sword.  But when Ichigo realizes the two are samurai, he tries to talk Kaizoku out of challenging them.  The Takumi shares a long speech of how they can simply travel to Kaneshiro province and there, look for the Karo.  "If you are willing to work, I am certain the Province is willing to pay and feed you." The bandits seemed convinced and as they slowly made their way back the way the two samurai came, that was when the first few poison darts were launched!

The Hatamoto plants rushes to help the bandits who are brought down by the poison, while the Takumi parries the initial assault as twelve men armed with swords descend from the trees.  The Hatamoto grabs one of the bows of the bandits and begins launching an onslaught of pain upon the attackers, taking down two or three with each release of the string.  Their leader, a Samurai, is clipped by Katsuo's arrow and withdraws.  The Takumi maneuvers into a safer location and by the end of the conflict, two are kept alive for questioning.  They break easily and admit to having been sent by someone called Seikichi.  They came for the sword.   They set up camp to rest for the night and do what they can to treat the wounded bandits.

The following morning, the Oniwaban realizes the others have not arrived.  He studies the castle of Ukita province for any tactical advantages to note.  The floorboards creaky.  A lot of the walls are stone.  The  main hall with the throne can hide bowmen above to ambush those approaching.   And based on walking around, the dimensions indicate there are secret passages.  There are shinto symbols any many other wards around the castle.   He learns of the former Samurai that served at this Province, of the Hatamoto Hokusai, the Seneschal Yaguchi and the Spy Master Nezuri, who had all entered the woods to find the spiders but never returned.

The camp was attacked during the night.  The Hatamoto awakens to find one of the old samurai of Ukita Province holding his katana to his throat.  The old man identifies himself as Nezuri and calmly asks the General if he is willing to give up the Clan Blade for the woman.  But when Katsuo's honor demands he protect the blade, Yukino realizes she will have to find a way to free herself while the General safely delivers the blade.  

More truths about the Spiders are remembered as the Samurai all harken back to what they know of these spirits.  The treated rice held it at bay.  The treatment transformed it into something the spirits could not approach.  The spiders were trapped in the forests, not hiding in them!   Their targets were virgins.  But these were not just typical meals they devoured.  They needed to win the affection of the virgin.   Rejection would mean death.   They were territorial and extremely protective of their ground.  They would slay any other spider they see in their lands.

But again, the Daimyo knew of these as true.  And had been sending the rice.  He was wooing Daimyo Kitsune.

The Oniwaban remembered facts about the former onmyoji which he had overlooked.  She was in the Province in hiding. She believed there still was one of the royal blood of the Emperor.  Someone who can rule.  She hid the Emperor's Seal, and vowed only to reveal it when the bloodline resurfaced.

And that was who Daimyo Mitsune was.  She and her brother were children of the Emperor.  They were sent to Ukita to be raised in secret.  Which meant, their own Daimyo wanted to marry into the line.  He wanted to gain the seat of the Emperor.  And if he vanquished the spider, it would be the beginning of his legend.

But there was still one last detail that the spymaster could not put down.

Okage speaks Mitsune and her brother, Takahanta.  Given the nature of the gift, Mitsune was to turn down the present, but Okage suggested to wait until the gift was formally presented.   And as they consider their stance, they see a pillar of smoke rise from the forest.  A sign perhaps of where the spider lay.  "We simply happen to both fight the same foe in the woods.  This is not a formal alliance."  The two parties agree and head there.

Yukino awoke to find Nezuri taunting her about her predicament.  But while her Courage holds, tides shift away from her favor when one of the Hatamoto's Ashigaru is dragged into the scene, a prisoner himself.  Toro had earlier witnessed a betrayal, as their Daimyo attacked the Seneschal, and manifested a clearly inhuman form.  Toro ran to send word to his General, while Kyo charged to try and defeat the beast.  The Daimyo Kuroshinzo himself turned out to be a Spider as well.  And it had hoped to claim the Royal Blood of the Emperor.  To prove the seriousness of their threats, Nezuri kills the young warrior before the Samurai, and promises her death is not far behind.

While the former samurai considered their actions, Yukino finds help in the form of Kaizoku and Ichigo, who had snuck after her abductors.  While one headed up to try and pull her from the webs she was strung upon, Ichigo had the (not quite smart) idea to burn the sharp spikes below that were to impale Yukino had she broken free.  The smoke alerted the enemy to their attempted escape, but as fate would have it, informed the Oniwaban and the rest of where the spider lay.

The other Samurai arrive, with the battle in the woods being quite short once the katanas were drawn.  Okage and Katsuo eventually face off with the deadly Hokusai who had an Archer's Eye.  But while he aimed for Okage, the Spy Master noted all his deficiencies brought about by age and experience, from his wounds to his single eye and the clear touch of fear in his stance.  Even as the arrow was loosed, the spy master did not bother to dodge.  He knew the arrow had no chance of hitting him.

Katanas clashed, and Katsuo was the clear victor.  He senses the other Hatamoto's shame and realizes the Hatamoto wishes to at least die as a samurai even if he knew now how far from Honor he had fallen.  Katsuo grants it with a single stroke.

And finally, the spider.  Seikichi snarls as the Katsuo and Yukino arrive to prevent its escape.  The Daimyo Mitsune arrives as well, and she draws her blade to challenge the monster.  Seikichi bears her blad-sharp appendages and warns them that death is all that shall come for them.  No duels to come in this one.  The monster deserves no honor.  But as Mitsune moves to slay the monster, the monster's own strike closes in to fatally wound the bearer or the royal blood.  Katsuo angles his blade to parry the monster's blow.  He succeeds.  But as Seikichi planned, the angle forces his blade to touch Daimyo Mitsune's.  As the Spider died, is croaks out a death rattle of joy that the two samurai will have no choice BUT to duel against each other.  "Your traditions bind you far tighter than any web I could have spun.."

Mitsune bows and asks that the duel be settled in the future.  That for now, both parties have chanced upon each other "by chance."  And that they should best return to their own Provinces.   To fulfill the duty, Yukino mentions the present.  Mitsune formally rejects the gift.

And Okage throws Takahanta a veiled reminder that Royal Blood has its responsibilities.  And hints that he is aware that he is the brother of the Daimyo.  If there was anyone meant to regain the seat of the Emperor, it was not Mitsune.  It was him.

*

They return to Kaneshiro to discover that their Daimyo Kuroshinzo is dead.  As it turns out, Kyo did not fail in doing his duty.   Instead, as he moved into strike the monster that attacked the now dead Seneschal, his skill with the blade was far better than the Spider's prowess.  Kuroshinzo was dead and slain by the Ashigaru's skill.  The Clan was in trouble of being divided back into the two warring clans as factions began to call for justice, while others (perhaps having heard of rumors of the Daimyo being inhuman) called him a hero.  The Jesuits with their rifles positioned themselves as a neutral party to retain the Province's sense of order, at least until the three remaining Samurai determine what is to happen now and who is to take the seat of the Daimyo in Kaneshiro Province.

The tragedy continues.

Game Notes:
First, amazing game.  My favorite moment was when the Oniwaban uses all his wagers to inflict upon the archer reasons why he will miss, down to the last being, "It is hard to strike your opponent effectively with a bow when you only have one functioning eye."  Given I've never described the guy in detail save for this clothing and the bow as a choice of weapon, it felt very apt for the player to reflect how the opponent was old, used to using the bow even if his effectiveness was impaired by his Winter aspects of age.

The twist of Daimyo Mitsune having Royal Blood was another player initiated fact.  The three players were really getting the hang of using their wagers, it can get scary!

I was hoping to use these pieces for art to color up this blog entry, but I decided it would be better to just share the link to you guys as a possible inspiration for your own Blood and Honor sessions.  Enjoy the works of Junshan Ink.

Wednesday, March 6, 2013

Review: Blood and Honor

Review: Houses of the Blooded
Blood and Honor by John Wick
John Wick Presents
Rating: ★★★★

John Wick opens the book with a very honest and direct message:  This is a game about warring Clans.  This is not a game about fantastic Samurai with super uber moves and cool ninja.  This is not a game that attempts to sound like reference material for the historical samurai of Japan.  And if you wanted those instead, then put this book down.  (He actually even says it in ALL CAPS just in case you didn't grasp it.)

But man, in representing samurai tragedy, this game is absolutely wicked in accomplishing that.  The main system is an off-shoot of Houses of the Blooded's Virtues, Aspects, Blessings and Season Actions which from what I understand has some roots in the Fate system (correct me if I am wrong, okay?).  And these systems are nicely flexible enough to help create an environment that allows players to portray their Samurai with all their strengths and frailties.

John Wick has been a very strong supporter of giving characters more narrative control and responsibility, which I honestly feel is a very refreshing approach to gaming and does create fantastic opportunities for players to become just as creatively engaged as the game masters have been in traditional game approaches.

How Different Is This?
While most role-playing games have you focus on your character, Blood and Honor opens with you (and your group) being tasked to create your Clan.  Yes, you read that right.  Your Clan.  Which starts with you creating the Daimyo himself who rules it.  The Daimyo has a few attitudes to choose from, which become Aspects that the Samurai carry as well.  After all, if your Daimyo is known to be Cruel, it follows his  Samurai tend to be known to be cruel as well. You determine other factors such as the Clan's Virtue (which determines which Virtue your Samurai gain a bonus in), Province Holdings (from Dojos, to Temples, to Geisha Houses, etc) as well as its Meibutsu (or its most popular offering/product).    So in many ways, the first part of Character Creation already has the players helping develop the setting.  Given most of the stories would be based on the Samurai handling affairs in the Province of the Clan, this first act already gives the players ideas of locations to set scenes in, what the Province's economy runs on, and even more so since the last step has each player declaring a "truth" about the Clan.

Declaring Truths?
Yes.  Which is like free wagers, given the system. Wait, you probably aren't familiar with that either so let me focus first on Character Creation and we'll get to the wagers thing soon enough.

Okay fine, back to Character Creation Then...
Like Houses of the Blooded, characters have Virtues and Aspects, with Virtues (such as Beauty, Courage, Prowess, Strength..) being the primary source of dice in the game.  Each Virtue is the most important Virtue in the game (that is not a typo) and you will be tasked to allocate ratings of 4, 3, 3, 2, 2 with the last one being your Weakness.  The rating is the number of dice you get to roll, so if Cunning was your Weakness, for example, you have no dice in Cunning Risks.   The term Risk gets better explain below when we get to systems.
From the movie, Yojimbo

Characters all have Giri, or Duty, which is closest describes as "character classes" in the game.  These range from being the Daimyo's bodyguards (Yojimbo) to his Spiritual Advisor (Omnyoji) or even his Courtier (Takumi).  Each Giri has an Ability (such as the Spymaster having a network of spies, so once per game equal to your Giri Rank, you can declare facts about an NPC you meet) and a Benefit (the Spymaster can "overhear" any other conversation in the game session, by claiming his spy was present at the time), which really adds so much color to the game.  Both give the player a real sense of ability to accomplish their duties very well.

They have two Aspects, with these being selected from the Clan list of Aspects as well.  This I felt was a tad odd, since it meant having more Samuari under a single Clan had most of them having Aspects that overlapped too much.

All players get to choose an Advantage, a single bonus that they alone benefit from (such as having the skill to use a bow as deadly as a katana, or having the Way of the Land and thus never getting lost), and finally, his Honor and Glory.

So Honor is a pool right? Like Savage Land's Bennies?  Or White Wolf's Will Power?
No.  And that's where the game gets even cooler.  In this game, Honor is a pool all Samurai contribute into, which they all can draw from, which grants them FOUR additional dice to roll, and are in no obligation to maintain save for how important the players feel about keeping the pool of Honor for everyone.  At any time you need to spend Honor, but the pool is empty, you have to find a way to regain Honor for the Clan!  (*psst Seppuku works! psst*)

Glory is tied to Reputation, which is like a mini-Aspect, which you gain through certain deeds, and grants extra dice so long as you maintain it and reinforce it.  So portraying your characters strengths, and quirks is rewarded well by the system.

So the System... Wagers you said?

With dice gathered from many sources (including your name, if your name happens to resonate to the Risk), the game uses six-sided dice and so long as you roll above 10, you gain what is called Privilege in the game.  The basic effect of Privilege is having the narrative control to state what happens in the Risk.   For example, you are sneaking around an opponent's Province hoping to steal a certain scroll.  Your Cunning Risk might gain dice since your name is Kage (which means Shadow).  If you roll a 10 or higher, you get to say, "I successfully sneak into the Palace unnoticed."  You can also choose to say, "I was sneaking in but the guards saw me, so I willingly surrendered."  Having narrative control allows you to set such results because this game isn't about succeeding in your actions.  It is about telling a dramatic story.  Wagers are when you opt not to roll certain dice in your pool.  If you still gain Privilege, the set aside dice become Facts you can declare about the action.  (So in the above example, Kage might have had three wagers and could thus add, "The guards forget to confiscate my Katana" as one fact, and "The Daimyo unwisely has me dragged before him immediately after my surrender" as the second, and the last being, "The Daimyo left his own Katana in his chambers."
Admittedly, one of my favorite Blessings in the game.

Yes, this can be abused by players who want to.  But that's the point.  If you opt to be dishonorable and abuse the system, then you're clearly opting for a game that approaches the Samurai differently, which again brings us to the opening message that this game is not for you.    To be more frank, if you abuse game systems to ruin the fun for everyone else, gaming isn't for you.

But if you and your fellow gamers are interested in sharing the creative reins of narrative, and want to explore a game where even choosing when to die is a nice dramatic moment that builds the story, then Blood and Honor grants that with much gusto.

What Else Is In There?
Well, there's a section for War, to represent all-out battles between Provinces.  There's discussion on Shinto Magic and how to approach it in this game.  There's lots of Blessings which are nice game effects to add in a session.  There's a healthy chapter on gaming methods and ideas, which while rewritten from the original Houses of the Blooded book, very effectively give the reader a grasp of how to approach this game.

Combat Must Be Awesome then?
Being Samurai, combat is very slanted in your favor.  And yes, that's a good thing, because it nicely captures the feel of how Samurai were deadly masters of the blade and non-Samurai would die by the dozens against their skill.  System-wise, any successful strikes with a katana result instantly with the target getting killed, so farmers and armed soldiers scatter like cherry blossoms before a samurai that has opted to use the blade (this is called the Yowamushi rule). Given how laws also prohibited anyone save a Samurai from using a katana even further pushes their deadly nature.   However, realize these rules STILL do apply if a player character faces any other named Samurai.  Given the deadly nature of combat among samurai, duels between them become more a matter of Honor than skill.  And to declare the battle "a draw" is an acceptable way to retain Honor and not have unnecessary deaths.   With the advance of time, though, firearms arrive and guess what: they follow the Katana rules.  And since even a peasant can own a firearm...

So Over All, you love this game?
Yes I do.  While it was a child of the Houses of the Blooded system, the game has enough twists of its own to give it a nice unique feel, which I do believe captures the tragic samurai drama you see in movies like Rashomon, or even anime such as Rurouni Kenshin (with most of the super moves in the anime just very nicely described wagers of Beauty, Cunning, Wisdom, and Strength before the combat ends with the actual Prowess Duel.)

I wasn't a fan of the idea of narrative control at first, thinking part of the fun of being the Storyteller was coming up with plots to surprise your players with.  But having played both Houses of the Blooded and Blood and Honor, I've learned how new avenues of fun do exist by allowing players to share the narrative controls.  And yes, the presence of Season Actions, to reflect the growing developments of the Province and the Daimyo's actions, nicely functions to keep the game setting having a breathing changing landscape.

I whole-heartedly recommend this game.

Rating Breakdown:
Concept: Very daring.  And frankly, which I was worried about Katanas = Kill being too much, in the actual game it really works very well.  The approach of the Clan and Daimyo as character created really works well too.
Crunch: Meaty enough to give nice frameworks that players can balance themselves against, since having narrative control can be overwhelming for some.  But very lite enough that a new player can grasp the system within the first hour of creating a character.
Layout:  Vibrant and yet minimalist.  Red and Black tastefully touches the white, with occasional artwork that resembles traditional Japanese paintings decorating the pages.  Admittedly, I don't know why it seems to be an industry standard to have the cover a separate image from the pdf, but I am starting to understand it is to make the pdf "print ready" I guess.
My favorite part: The Giri Abilities and Benefits.  Just a wonderful idea.  I am already inspired by these to come up with a similar thing for Houses of the Blooded itself!
What I wish was better: Aspects.  I guess I just feel really weird that in a Clan, the Samurai tend to be roughly of the same overlapping Aspects.  I kinda missed the freedom to really come up with your own Samurai concepts, but I guess that limitation was to capture the feel of how in old Japan, the Samurai didn't really have that distinct personalities much.  Or something.

Do the honorable thing today.
Available at Drivethru RPG.

Sunday, February 24, 2013

Blade and Silk e01 : Blood and Honor


2/10/2013
Blade and Silk
Blood and Honor

After our long Adventure! - Aberrant - Aeon Trinity campaign, we decided to dip our toes into something different.  While the original idea was to play a World of Darkness game, one of our players was only available for games in the morning to early evening.  Even if I had come up with ideas on how to still run horror games during the day, I realized I felt like going for something a bit more exciting and narratively challenging.  Enter John Wick's Blood and Honor.

The three players mapped out their Clan and Daimyo and came up with this:

CLAN:  Kinitchi (One with the Sword)
Daimyo:  Kimagorena  (Mad)
It is Spring:  Daimyo is currently Cruel
Holdings:  Gambling Den, Geisha House, Dojo, Rice Farm and Garrison (Ashigaru)
Three Truths About the Province:   People are Loyal,  the Emperor himself based in Province, Daimyo is Emperor's Lover. (Distant relative of Emperor by blood)

The Samurai of Kinitchi Clan.

Urim portrayed Shinjin, the Clan's Takumi.
The name Shinjin means "Trust Me"
Beauty is his highest Virtue.  Strength is his Weakness.
Takumi (Courtier) Rank 3
Aspects:
None of Us...
Fan Cannot Dispel the Fog
The Best Sword Stays in the Scabbard
Clear-Headed
Advantage: Insight

Mahar portrayed Kuren, the Clan's Onmyoji.
The name Kuren means "Graceful"
Wisdom is her highest Virtue. Courage is her Weakness.
Onmyoji (Spiritual Advisor) Rank 2
Aspects:
None of Us..
Fan Cannot Dispel the Fog
Not all Women are Wives
Mysterious
Advantage: Visions

Rocky portrayed Shizukana, the Clan's Oniwaban.
The name Shizukana  means "Quiet"
Cunning is his highest Virtue. Beauty is his Weaknesss.
Oniwaban (Spymater) Rank 2
Aspects:
None of Us...
Fan Cannot Dispel the Fog
The Best Sword Stays in the Scabbard
Feared
Advantage: Archer's Eye


The Onmyoji makes a pronouncement:   "This Season will find the arrival of a most valuable ally."
With the coming of spring, the Samurai learn of some rumors that have been spreading in the Province.  The first rumor was  "There may be infiltrators in the land" and the Takumi investigates the matter.  He learns that the town elders have heard of this rumor and have noticed a new face in the area.  The man is the one who has been supplying farming tools and teaching the other people in the region how to use them.  The tools were gifts from another Daimyo, one known to be an Ambitious one.

The second rumor was that "People in other Daimyo are not happy that we have the Emperor's favor."  The rumor may relate to the knowledge the players have of the Daimyo being the Emperor's lover.  When the Omnyoji goes to check on the Daimyo, she finds herself intercepted by the Clan's Hatamoto  Roku.  Roku reminds her their master requires his privacy, and escorts her away.  But she is feeling unsettled by the rumor and what she has heard of a third one.

The third rumor was that "The Emperor is sick."  The Oniwaban watches as the Emperor's doctors are escorted out of the Clan's building.  Word reaches him as well that an attack transpires in the Dojo, with two swordsmen that bear the emblem of another Daimyo attack the Takumi.   The Takumi's investigations reveal the swordsmen (both of whom he dispatched quite easily with his katana) had their tongues sliced off, and wore the emblem of the Daimyo Ukita, the one who was supplying them farming implements.

With that, the Daimyo calls for his Samurai, and the four gather to discuss things.  It becomes clear that the someone is out to harm the Clan, but the Daimyo dismisses Ukita as the culprit believing such malevolence would not have had these swordmen bearing the emblem so boldly.  The Onmyoji was consulted for an oracle and her findings from the charts were as follows:


You will find what you most need.
You will return with it in time.
You will return with the most loyal of companions.
Your domain will be safe while you are gone.
Your enemies will reveal themselves.

The Daimyo announces that he and the Emperor are visiting Ukita Province by the next evening.  And so the Samurai are tasked to ensure the safety in the trip.  The Daimyo comes to a decision with Shizukana and Kuren to slip into the Ukita Province in secret.  And the Takumi is to remain behind to watch over the Daimyo.   While resting for the night, the Onmyoji has a vision, and from it she receives a warning:  "Beware secrets under your own nose."


Shizukana and Kuren to sneak into Ukita's Province.  They very quickly uncover truths from Kenji, the Seneschal of the Daimyo Ukita, who happens to be someone whom Shizukana knows.  The Daimyo Ukita it seems is preparing for war.  They had a poor harvest this Season.  The Daimyo Ukita's daughter has been missing.  The only daughter has been missing for 10 full years and was believed to have been kidnapped.  The Daimyo Ukita has no spymaster.  And his general is a woman.   Shizukana knows that the Seneschal is in love with the Daimyo Ukita's courtesan, and that he suspects treachery.  Kenji agrees to prepare an exit route of the Samurai (a raft in the river) and makes arrangements for Shizukana to meet with the Emiko, the Courtesan.  They realize however that there is no direct plot to kill the Daimyo.  And given there is no spymaster, it becomes clear that the former spymaster was dealt with due to the belief he was the one who kidnapped the Daimyo's daughter.

The Takumi, back at the Province, drafts a letter to formally announce that the Daimyo Kinitchi and the Emperor are to visit.  Horses were to be provided for the trip home.  Hospitality was to be extended towards all the Daimyo's vassals.

Unable to travel about without being noticed, Kuren is forced to stay in Kenji's home.  Shizukana meets with Emiko, who transforms into a strange monstrous thing and tries to kill him.   But he easily defeats her with his blade and finds a letter in her body that details the task of assassination by a Daimyo Roku.  Unfamiliar with the name, he attempts to make greater sense of things.

Kuren talks with the Seneschal and learns that Daimyo Utika's daughter, Mitsune, was always a bold figure.  The door slams open as the Hamamoto of Daiymo Utika steps into the room and remains the Senechal admit who he is sheltering without the Daimyo's knowledge.  When Kuren confronts the General, the stories she gains, when added to the facts Shizukana had uncovered paint an unexpected story of the daughter Mitsune having been captured by a monstrous thing in the bamboo forest under the urgings of a Daimyo Roku, who escapes and out of fear of not being able to protect her father, assumes the identity of a different person who eventually gains the role of Hatamoto.  General Omnitsu Matsuda is the daughter of Daimyo Utika.

An attack happens back in the Province however, and Shinjin finds himself dueling against the Hatamoto himself!  Frighteningly, the Samurai is not clearly human.   As they battle, with Shinjin on the losing end, he realizes the Hatamoto is the man who hopes to attack the Emperor.  Bleeding from injuries, Shinjin worries if he can win this fight, but thankfully, the other samurai arrive in time to help in the fight.  As Roku attempts to escape, Shizukana launches an arrow to try and kill the beast, but it the arrow fails to deliver a killing blow.

The story comes to a close with the Samurai accompanying the Emperor and their Daimyo to Ukita Province.  The reunion of Mitsune and Daimyo Utika is a heart-warming moment, one which solidifies the friendship between the two provinces.

At least for now.

*

Now will this be an ongoing story?  Or a one-shot?  My best is a one-shot, which I don't mind.  But definitely the experience was pretty fun and I foresee us playing this again soon.
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