Showing posts with label Powered by the Apocalypse. Show all posts
Showing posts with label Powered by the Apocalypse. Show all posts
Thursday, July 21, 2022
We played ALAS FOR THE AWFUL SEA
Shared a tale of horror and mystery with some friends as we played, ALAS FOR THE AWFUL SEA.
For our game, we opted to draw inspiration from movies like, The Lighthouse, and games like The Sunless Sea.
Thank you to Titus who opted to livestream our session. Thank you as well to Lanz and Aina for playing the game with us.
You can watch our session here:
https://www.twitch.tv/videos/1538509691
And grab a copy of the game here:
Alas for the Awful Sea
Friday, December 4, 2020
We played ROOT the Tabletop Roleplaying Game!
Our usual Pendragon Campaign had to be rescheduled for now due to adulting reasons, so we decided to take a dive into another game to make the most of the time. After spending some time to look at our options, we realized we could use this opportunity as a 12 New Games item for me. So I checked if the rest of the group would be interested in playing, Root The Tabletop Roleplaying Game.
Oh man, ROOT was such a treat.
The way it uses the engine Powered by the Apocalypse is just amazing. It is kind of frustrating that in the Quickstart only Vagabonds are available, but even there its quite exciting seeing how the system works and makes each one unique. The use of the boardgame's map itself as a prop was super fun too! And we we liked having fun injecting information from the boardgame experience into the game itself.
Oh man, ROOT was such a treat.
The way it uses the engine Powered by the Apocalypse is just amazing. It is kind of frustrating that in the Quickstart only Vagabonds are available, but even there its quite exciting seeing how the system works and makes each one unique. The use of the boardgame's map itself as a prop was super fun too! And we we liked having fun injecting information from the boardgame experience into the game itself.
The three played Vagabonds who found themselves in the center of the Eyrie attempting to suffocate a Cat dominated clearing by cutting off its supply chains. But after some hilarious moments with the Riverfolk and some odd dealings with the Lizard Cult, the three soon learned they best helped the Woodland Alliance to bring some level of control in the region. With their help, the Mouse territories rose up and shattered all chains binding them to other factions.
Freedom is within reach.
Some examples:
"The Eyrie are traditionalists. They can be predictable. And we can use that to our advantage!"
Freedom is within reach.
Some examples:
"The Eyrie are traditionalists. They can be predictable. And we can use that to our advantage!"
"The Woodland Alliance cannot take all three regions at once. Only one region per faction would heed their calls."
"We're here merely to welcome you to our faith. The Cult does not join politics."
"Don't trust them. They might seem harmless but that's because they prefer to move at Night. Shall we meet come tomorrow's Birdsong?"
And best of all, this game was the game that allowed me to finally hit the 12 New Games a Year challenge this year! Whooo hooO! I was so scared that this year would be a failure. Thankfully, friends were there to help usher us across the finish line.
Keep playing!
Friday, July 5, 2019
2019 July : TAG Bites : Kult Divinity Lost
Some old friends reached out with the request that I run a horror game for them and a new player! After debating between this, Alien the RPG, and Wraith the Oblivion as the game to run, this kinda won out. Anxious to see how the game will turn out this coming July 13.
So, to Jonas, Nicole, Alfred, and Rocky are going for a spin at the dark illusion that is the world of Kult: Divinity Lost. And even more awesome, the game is now Powered by the Apocalypse! (I do still own the old Kult books though haheheeh)
Sadly, no seats available.
Monday, January 29, 2018
TAG bites - February 2018 - Pasion de las Pasiones
This February, let's indulge in our inner drama.
Four players only.
Fans of telenovelas and shows such as Jane the Virgin or Dynasty, prefered.
Tuesday, March 29, 2016
One Last Journey...
I'll be running a different kind of Ryuutama game this April 3rd at the Gamers & GMs Philippines mini-convention, Apocalypse April. This will be held at LUDO: Makati and I'm excited to introduce the game to more people out there.
I'm hoping to be able to accommodate around five players and for those who have tried the system, please note that this game will still try to approach the game with the quirkiness and lightness Ryuutama originally has, but encase the narrative in a sadder and more somber mood. I guess in some ways, this will be sort of a mix between Studio Ghibli's The Wind Rises, Spirited Away, and Graveyard of the Fireflies. Sounds like a strange mix, but I think it will go well. After all, when the world is finally ending, isn't one last journey to fulfill everything you promised you should do the only sensible choice to make?
Also running are a multi-gm two-day session of The Last Days of Anglekite and the launch of Dungeons and Dragon's 5th edition release of Ravenloft. The former to be run by good friends of mine, while the latter is to be handled by the D&D Adventures League Philippines.
For the second half of the mini-convention, which will be held on April 24, I've decided to take another stab at running Apocalypse World. The concept will be as follows:
Furiosa's Brood
A what if story set in the wasteland world of Mad Max. The children of Imperator Furiosa now take the reins and lead their people to survival. But in this strange twisted world, do you have what it takes to survive?
See you then!
I'm hoping to be able to accommodate around five players and for those who have tried the system, please note that this game will still try to approach the game with the quirkiness and lightness Ryuutama originally has, but encase the narrative in a sadder and more somber mood. I guess in some ways, this will be sort of a mix between Studio Ghibli's The Wind Rises, Spirited Away, and Graveyard of the Fireflies. Sounds like a strange mix, but I think it will go well. After all, when the world is finally ending, isn't one last journey to fulfill everything you promised you should do the only sensible choice to make?
Also running are a multi-gm two-day session of The Last Days of Anglekite and the launch of Dungeons and Dragon's 5th edition release of Ravenloft. The former to be run by good friends of mine, while the latter is to be handled by the D&D Adventures League Philippines.
For the second half of the mini-convention, which will be held on April 24, I've decided to take another stab at running Apocalypse World. The concept will be as follows:
Furiosa's Brood
A what if story set in the wasteland world of Mad Max. The children of Imperator Furiosa now take the reins and lead their people to survival. But in this strange twisted world, do you have what it takes to survive?
See you then!
Thursday, October 9, 2014
The Fall : Mouseworld
08/24/2014
The Fall
Mouse World
Had a surprise guest come over one night for game night. Turns out, our dear friend Jon showed up a week early for Rocky's birthday game night. Although the night was originally set for Urim, Che and Rocky's Cthulhutech game, we sort of decided to make it a oneshot night instead so Jon (who brought cake) didn't feel out of place. Digging through my game stuff, I was looking for a nice game to run and Rocky suggested we stick to something using the Apocalypse Engine since those were magnificent for no-prep games. I toyed between Mouseworld and Companions and in the end went for the furry little adventurers inspired by David Petersen's comic, Mouse Guard, and the role-playing game with the same title.
Each player chose a role to play:
Urim played Angus, a Scout who was Covered in Moss and quite Athletic. He was a Brown mouse with a Green Cloak from Grasslake, and was good with handling perilous journeys and Ambushes.
Rocky played Millicent, an Engineer who had Sharp Teeth and a Dextrous Tail. He was a Red Mouse from Ironwood who wore a Yellow Cloak. He was good with Setting Up Strikes and improvising things.
Che played Gail, a Soldier who was quite Tireless and a Lightsleeper. He was a White Mouse from Lockhaven who proudly wore his Purple Cloak. Gail loved using Heavy Weapons (being an Expert of them) and was quite Battle tested.
Finally, Jon played Sabina, a Scientist who had Nimble Paws and a Keen Nose. She was a Grey Mouse from Lilygrove whose Blue Cloak informed others she was mentored by Quinn the Teacher. Sabina was skilled in Brewing and had a Spider as an Insect companion.
The story I ran for them was based on the Fall volume of Mouse Guard. Gwendolyn calls upon the four on a Mission to investigate why at an outpost in the distant Calogero. While the Mouse Guard Ivy was supposed to handle that duty, she had sadly passed away due to an unexpected illness. The group hurry to the nearby stream, craft a boat to use, and navigate its dangerous waters to reach the distant beach. The journey includes a dangerous encounter with frogs, as well as a chance encounter with a bear that thankfully finds them too small a target to be noticed.
They are forced to set camp midway and take shelter from a growing rainfall. The hiding hole they find however turns out to be occupied by a dangerously huge toad. Thankfully, Angus succeeds in negotiating with it some space to rest (although the mice wisely maintain their guard towards it). Morning comes, and a rabbit had taken over their ship, forcing them to forage for supplies before continuing.
As they do so, however, they find themselves besieged by a snake that rises from the bushes. It is only thanks to the careful tactics of Angus, Sabina's concoctions and Millicent's well timed set up that gives Gail the opening she needs to strike at the snake. They find hints of another camp having been attacked by the serpent, but sadly no survivors are found. They continue their journey to the beach of Calogero.
Upon arriving at Calogero, the place is found to be omniously quiet. The group hurries to the building and sees the signs of damage and assault that have struck it. Spying within, Angus discovers that the old timer Conrad is held captive inside by what seem to be rebellious mice, though the rebels themselves seem to be terrified of something. Before they could safely get inside, they learn of what frightens the rebels: Crabs.
The group rushes inside the building to buy them time, but questioning the rebels on who sent the crabs, they find no answers. As Millicent rigs up a system to rappel over the crabs and escape, the tactic only succeeds so well to allow most but not all to escape. Conrad decides to buy the others time to warn Gwendolyn of the coming threat, a sacrifice that he is more willing to make given the knowledge that Ivy, his grand daughter had passed away some time back. Conrad makes himself an easy target for the Crabs, giving the group the chance to escape. Sadly, one loses a cloak in the process of the mission, an action which most likely is to bear grave repercussions upon their return. And while Gail finds herself torn with wanting to stay and fight, the rest of the Guard remind her to focus on her duties.
The journey is long, and rations nearly run out, but the group endures and bring the rebels, called the Black Axes, back for questioning. They return to Lockhaven and report to Gwendolyn, who does not take too well the news of Gail's outbursts, and more so in her disrespect shown towards the cloak. When Gail comments that there are things far more important than just a cloak, Gwendolyn takes huge offense in this and publicly reprimands her for her actions. Angus is commanded to leave the Mouse Guard as punishment for losing his Cloak and Gail seethes with what she sees as an unjust decision on the Guard's part. What they do not realize, however, is that it is all an intentional act by Gwendolyn to make the two seem more interesting to the Black Axe rebels and make them appear as worthy candidates for recruitment.
It was a gamble.
But it was one which Gwendolyn felt was needed to uncover the truth about the rebellion.. and one she hoped Gail and Angus would forgive her for making in the end.
The Fall
Mouse World
Had a surprise guest come over one night for game night. Turns out, our dear friend Jon showed up a week early for Rocky's birthday game night. Although the night was originally set for Urim, Che and Rocky's Cthulhutech game, we sort of decided to make it a oneshot night instead so Jon (who brought cake) didn't feel out of place. Digging through my game stuff, I was looking for a nice game to run and Rocky suggested we stick to something using the Apocalypse Engine since those were magnificent for no-prep games. I toyed between Mouseworld and Companions and in the end went for the furry little adventurers inspired by David Petersen's comic, Mouse Guard, and the role-playing game with the same title.
Each player chose a role to play:
Urim played Angus, a Scout who was Covered in Moss and quite Athletic. He was a Brown mouse with a Green Cloak from Grasslake, and was good with handling perilous journeys and Ambushes.
Rocky played Millicent, an Engineer who had Sharp Teeth and a Dextrous Tail. He was a Red Mouse from Ironwood who wore a Yellow Cloak. He was good with Setting Up Strikes and improvising things.
Che played Gail, a Soldier who was quite Tireless and a Lightsleeper. He was a White Mouse from Lockhaven who proudly wore his Purple Cloak. Gail loved using Heavy Weapons (being an Expert of them) and was quite Battle tested.
Finally, Jon played Sabina, a Scientist who had Nimble Paws and a Keen Nose. She was a Grey Mouse from Lilygrove whose Blue Cloak informed others she was mentored by Quinn the Teacher. Sabina was skilled in Brewing and had a Spider as an Insect companion.
The story I ran for them was based on the Fall volume of Mouse Guard. Gwendolyn calls upon the four on a Mission to investigate why at an outpost in the distant Calogero. While the Mouse Guard Ivy was supposed to handle that duty, she had sadly passed away due to an unexpected illness. The group hurry to the nearby stream, craft a boat to use, and navigate its dangerous waters to reach the distant beach. The journey includes a dangerous encounter with frogs, as well as a chance encounter with a bear that thankfully finds them too small a target to be noticed.
They are forced to set camp midway and take shelter from a growing rainfall. The hiding hole they find however turns out to be occupied by a dangerously huge toad. Thankfully, Angus succeeds in negotiating with it some space to rest (although the mice wisely maintain their guard towards it). Morning comes, and a rabbit had taken over their ship, forcing them to forage for supplies before continuing.
As they do so, however, they find themselves besieged by a snake that rises from the bushes. It is only thanks to the careful tactics of Angus, Sabina's concoctions and Millicent's well timed set up that gives Gail the opening she needs to strike at the snake. They find hints of another camp having been attacked by the serpent, but sadly no survivors are found. They continue their journey to the beach of Calogero.
Upon arriving at Calogero, the place is found to be omniously quiet. The group hurries to the building and sees the signs of damage and assault that have struck it. Spying within, Angus discovers that the old timer Conrad is held captive inside by what seem to be rebellious mice, though the rebels themselves seem to be terrified of something. Before they could safely get inside, they learn of what frightens the rebels: Crabs.
The group rushes inside the building to buy them time, but questioning the rebels on who sent the crabs, they find no answers. As Millicent rigs up a system to rappel over the crabs and escape, the tactic only succeeds so well to allow most but not all to escape. Conrad decides to buy the others time to warn Gwendolyn of the coming threat, a sacrifice that he is more willing to make given the knowledge that Ivy, his grand daughter had passed away some time back. Conrad makes himself an easy target for the Crabs, giving the group the chance to escape. Sadly, one loses a cloak in the process of the mission, an action which most likely is to bear grave repercussions upon their return. And while Gail finds herself torn with wanting to stay and fight, the rest of the Guard remind her to focus on her duties.
The journey is long, and rations nearly run out, but the group endures and bring the rebels, called the Black Axes, back for questioning. They return to Lockhaven and report to Gwendolyn, who does not take too well the news of Gail's outbursts, and more so in her disrespect shown towards the cloak. When Gail comments that there are things far more important than just a cloak, Gwendolyn takes huge offense in this and publicly reprimands her for her actions. Angus is commanded to leave the Mouse Guard as punishment for losing his Cloak and Gail seethes with what she sees as an unjust decision on the Guard's part. What they do not realize, however, is that it is all an intentional act by Gwendolyn to make the two seem more interesting to the Black Axe rebels and make them appear as worthy candidates for recruitment.
It was a gamble.
But it was one which Gwendolyn felt was needed to uncover the truth about the rebellion.. and one she hoped Gail and Angus would forgive her for making in the end.
Tuesday, November 26, 2013
I hate the local net and my laptop
So I tried to run a game via Google Hangouts for the first time.
Sadly, it didn't go well. The net connections here in the Philippines aren't nice enough to have the video feeds moving the whole time. Then there's the issue of my laptop being so ancient that it was struggling to function well.
I will also have to admit that I was very conscious the whole time of the staring blue eye of the camera. I guess I'm not that used to being in front of the camera, compared to being in front of people. There's something disarming and unsettling about a camera eye staring at you.
There's a lot of crazy banter going on here too, which was fun. But man, I hate now NASAL I sound. Geez.
But I really want to be able to run games online so I will have to find ways to do this better perhaps with the use of my partner, Rocky's tablet or my ipad in the future.
But man, starting at the 9 minute mark, we can already feel the lag moments starting to grow wider and wider. Frustrating :-(
This is not the last time I'm trying this tough. The first time might have been pathetic, but hey there's no where to go but up in the future, right?
Sadly, it didn't go well. The net connections here in the Philippines aren't nice enough to have the video feeds moving the whole time. Then there's the issue of my laptop being so ancient that it was struggling to function well.
I will also have to admit that I was very conscious the whole time of the staring blue eye of the camera. I guess I'm not that used to being in front of the camera, compared to being in front of people. There's something disarming and unsettling about a camera eye staring at you.
There's a lot of crazy banter going on here too, which was fun. But man, I hate now NASAL I sound. Geez.
But I really want to be able to run games online so I will have to find ways to do this better perhaps with the use of my partner, Rocky's tablet or my ipad in the future.
But man, starting at the 9 minute mark, we can already feel the lag moments starting to grow wider and wider. Frustrating :-(
This is not the last time I'm trying this tough. The first time might have been pathetic, but hey there's no where to go but up in the future, right?
Monday, November 25, 2013
For the Doctor
Something is wrong with the Universe, and you know exactly what it is. We used to live in a candy-colored age, full of wonder and danger in equal measure. Standing over the balanced Universe were its mighty guardians, the Time Lords. A great war destroyed all but one of them. He was the Earth's defender, protecting it time and again from alien threats. He was a god humbled by death. He was your friend. He was the Doctor.
And then he died.
Now the Doctor's enemies gather and plot, scheming to claim the Universe for themselves. Only you, his stalwart and learned companions, stand against the encroaching darkness. It's a good thing he trained you so well, isn't it?
I highly recommend this for those who want to play a Dr. Who role-playing game, but aren't that accustomed to playing role-playing games. The rules are lite enough to easily dive into gaming and yet nicely mapped out enough so you feel there's a difference between character types.
The game is available at:
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