by Tobie Abad
At one point in time, in practically any game you play, you'll meet... that Girl. That Girl might be just a passer by who catches your eye. Or a key non-playing character who has more of the plot to share. But sometimes, that Girl might be far more than you expect. Here are some ideas to throw into your games for a little twist on That Girl.
1. Maybe the Girl is more than a Girl...
She's the daughter of the main villain and has started a whole new life. She's the mother of your children. An alternate time-line sort of wife. She's the brooding witch with powers you've never seen before. She's the technognostic wizard who holds unspoken lore. She's the root of primal energy. She's the queen of every troll. She's the embodiment of Destiny. She's a stormtrooper since she's tall. She's music manifest into a person. She's the greatest swordsman in the land. She's the source of all temptation. She's the owner of the band.
She's the daughter of the main villain and has started a whole new life. She's the mother of your children. An alternate time-line sort of wife. She's the brooding witch with powers you've never seen before. She's the technognostic wizard who holds unspoken lore. She's the root of primal energy. She's the queen of every troll. She's the embodiment of Destiny. She's a stormtrooper since she's tall. She's music manifest into a person. She's the greatest swordsman in the land. She's the source of all temptation. She's the owner of the band.
2. Maybe the Girl is just a Girl....
She's a funny little anecdote to add to the adventure's fun. She's the farmgirl without a future. Of all the witnesses, she isn't one. She's the momentary distraction to the cast of thieves and kings. She's just a faceless, nameless victim. She's the entertainer who sings.
3. Maybe the Girl is more than a Person...
She's the target of the mafia. She's the treasure of the hag. She's the source that's poisoning the realm. She's the other character's living bag. She's the scapegoat. She's the lure. She's the answer. She's the cure.
4. Or Maybe she is The Girl.
Don't ever let her go.
4. Or Maybe she is The Girl.
Don't ever let her go.
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