El Laberinto del Fauno by Javier Navarrette
The soundtrack to Guillermo del Toro's film is a wonderful album of haunting voices and nursery rhyme-like moments which nicely mixes the magical feeling of wonder with the darker shadows of dread. A perfect match for the film itself which tells the story of a young girl named Ofelia and her frighteningly dreamlike encounters with a faun, its abandoned dark labyrinth, and the many other monsters that man does not see. Paired to this story is the tale of her stepfather who hunts for rebels while her mother grows steadily ill during the Spanish Civil War of 1944.
The whole album is structured around the main lullaby which gives the tracks a distinct thematic sound. I will warn storytellers that if your players are too familiar with the movie, they might find the use of tracks from this soundtrack disconcerting in a game (the way other gamers might not enjoy hearing Star War's Imperial March in any non-Star Wars game, especially in a science fiction role-playing game) but I felt the haunting melody was not as invasive as other movies with recognizable themes.
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Pan's Labyrinth OST track suggestions
WTF moment: Three Trails (Track 05), A Book of Blood (Track 08), Not Human (Track 11)
Introspective/calm moment: Long, Long Time Ago (Track 01), The Refuge (Track 10), The River (Track 12), Pan's Labyrinth (Track 21)
Tense/mystery moment: The Fairy and the Labyrinth (Track 04), Vals of theMandrake (Track 15), Pan and the Full Moon (Track 18)
Combat music: Guerrilleros (Track 07), Deep Forest (Track 14)
Hopeful moment: The Labyrinth (Track 02), The Moribund Tree and the Toad (Track 06), Ofelia (Track 19)
Drama/sad moment: Rose, Dragon (Track 03), Mercedes' Lullaby (Track 09), A Tale (Track 13), The Funeral (Track 16), Mercedes (Track 17), A Princess (Track 20), Pan's Labyrinth (Track 21)
Best Used In: An ABSOLUTE yes for Changeling the Lost. The music can also be used wonderfully to score any game that involves children who are not exactly having a great time. These can be games set in the Victorian era, the modern day, or a post-apocalyptic future. Also wonderful for games that involve the fair-folk clearly. So whether its a Hellboy-inspired game, a Castle Falkenstein session with the Sidhe, a darker approach to Changeling the Dreaming, or a less "authentic" Raksha session in Exalted, this soundtrack can work.
Lastly, it can work for ghost stories. Especially about dead kids.
Enjoy!
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