The Umbra Group
Episode One
"The Academy"
World of Darkness
Home-brewed Setting
Started a whole new chronicle with the Sunday group, and this time we get to use the World of Darkness rules again. Admittedly, I miss this game system, even if deep down I always liked the classic World of Darkness rules more. Excited to run the game, I actually ended up mapping out the whole story's premise and outline within 24-hours and even made a teaser for it.
I'm tempted to explain many of my plans, plot points and ideas, but given how my players do read my blog, I'm worried of spoiling them the story which I feel is best described as my attempt to do my own version of Planetary if it were to have the lovechild with Fringe. The list of sixteen titles already suggests the many directions the game will go, and I even warned the players I currently foresee only sixteen game sessions for this chronicle. Given the short span I have in mind, I informed the players that this game will still not require them to work as a team, or help each other out, nor be giving out any experience points. Any developments will have to be portrayed during scenes, and then if done enough, can be simply added to the sheet ( such as a character who spends a few scenes reading up on ghosts might be allowed to get the first dot of Occult a few sessions later). Anyway, I can discuss more on the game itself in another post. Here's the Actual Play report for now.
Introducing the main cast for The Umbra Group:
Theodore "Ted" Olivier (28), played by Erich.
Burglary- Commercial Crime Divison : Detective (Museums, etc)
Vice: Pride Virtue: Faith
Merits: Trained Observer, Good Time Management, Status Police 3,
Ally: Elena 4, Resources 1, Iron Stamina
Specialties: CSI (Investigation), Black Market (Streetwise), Long Distance (Athletics)
Anchors:
Elena Valenta (4) - Psychiatrist, handles cops trauma. Ex-wife. Messy divorce due to dept. politics. Met in college. Met again as precint shrink. First Gen Check immigrant.
Francis Olivier, Dad (1) - Former beat cop. 50s. Still working.
Jessica Weaver - Mom (no rating)
Dylan "Dil" Harris (28), played by Rachel.
Security Officer of an Art Gallery. Former Prison Guard of a Maximum Security Prison.
Vice: Pride Virtue: Prudence
Merits: Boxing (4) Body Blow (# more than 5, Lose action), Duck and Weave (Higher of Wits/Dex), Combination Blows(second/-1), Haymaker (# more than 5, KO. Stamina check to stay conscious)
Fleet of Foot, Resources 2, Danger Sense, Iron Stamina
Specialties: Boxing, Sprinting, Lockpicking
Anchors:
Son - Tim (2) - Precocious, two years old, likes music
Wife - Samantha (1) - Boxing Trainer, works in gym. Orphan. Health buff.
Mother - Susan (1) - Accountaint, Good at cooking, nearly retired.
Brother - Jun (1) - 31, Dotcomer. Gay. Also good at cooking.
Father - disabled (no rating)
Patrick Beckett (35), played by Rocky
Venture Capitalist. (EDIT: Sorry love. Heheheh!)
Vice: Greed Virtue: Prudence
Merits: Quick Draw, Retainer 5 (Assistant Bodyguard: Frances), Resources 4, Striking Looks 2, Fame 1, Barfly 1, Combat Marksmanship 4, Encyclopedic Knowledge.
Specialties:Pistols, Negotiations, Trends
Anchors:
Matt (3) - Brother, 17. Estranged with Patrick. Religious.
Maxine Steele (1) - Ex-girlfriend, 31. Art buyer. Cheated on her.
Mark (1) - Ex-boyfriend, 24. Dotcomer. Didn't get enough time.
Rayne Calloway (28), played by Mahar.
Artist, rose from gang family. Popular among rich people.
Vice: Pride Virtue: Charity
Merits: Striking Looks 2, Fame 1, Barfly 1, Resources 4, Improvised Weaponry 1
Specialties: Sculpture/Installation, Blades, Gangs
Anchors:
Best friend (3) - Enzo, Latino. Superfriend zoned. Grew up together. Not Liza's son.
Aunt Liza (2) - Family Friend, not real Aunt. Gets involved in life. Passionate. Interventionist.
Episode One
"The Academy"
Each one was enjoying their simple lives. But the shadows of the Umbra Group were to reach out and wrap around them whether they wanted to or not.
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Dylan Harris is at a gallery called The Window and the owner, Imelda, is complaining about him and the two other security guards not being properly dressed for the gallery. The owner demands the guys wear suits that shift from black to gray to white, then ushers them to step out while he talks with his client, a certain miss Calloway. The three step out and Dylan quickly learns that of his two buddies, Dick and Tom, Dick is quite a close-minded homophobe. While they take the chance to sneak in a smoke break, Dylan notices something odd which triggers his gut feel of something bad happening; across the street, a group of guys seemingly in some kind of American Indian feathery costume are heading up the fire escape and making their way to the roof. Dylan tries to get a closer view at what he thinks are just cosplayers, and catches one of them pulling out some kind of a spy-glass like what pirates use in movies. Knowing the place is beyond his jurisdiction, he calls in 9-11 to have them check. But when the cops arrive, they consider his worries as unimportant. It is only when one of the cops, who opted to climb up the fire escape, is shot by an arrow into the throat, does Dylan realize the danger he is really in. The archer trains the bow at Dylan and before Dylan could do more, lights seemingly flicker, then he faints.
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Ted calls for security to help round the people up. Uncertain what just happened, he asks the security to look for the woman (after sharing her appearance) and the train is pulled out of the main track and moved to the side. There, the cops find the woman and call for Ted to speak to her. But she panics upon seeing her, and before he could do anything else, he once again blanks out. He recovers, only to find many of the security personnel on the ground, bleeding profusely from multiple stab wounds. And he finds the woman screaming for him to stay back. And that's when he wakes up. Still on the train. And the two lovers are still arguing. Ted decides to duck out of the train, even if he's not yet at his station, and sees the duck once again standing in the hallway. He decides to follow it and is lead to the service tunnel where trains are usually transferred to for maintenance reasons, and from there, to a small service office. Stepping inside, the duck seems to motion for him to close the door, and when he does - plunging himself into complete darkness - he hears a voice address him. Following the woman's voice, he realizes he is in a dark brick-walled chamber with a marble floor. On a pedestal, a glass bust of a woman sits. Shattered from the breasts down, the woman's face is frighteningly detailed and crafted. And impossibly speaks.
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She welcomes Ted to what she calls The Sliding Room, and tells him it was about time one of "the Four" finally showed up. When Ted asks what she means, she explains she rather explain everything only once all four are present. "I rather not repeat myself unnecessarily." Ted explores The Sliding Room and explores two other rooms - one that contained four metal gurneys surrounded by what look like devices and equipment one would find in a mad scientists' laboratory, and a second that showed a huge mural of a world map, marked with pins and markers the way a conspiracy theorist would mark one. There were four metal filing cabinets, with files arranged alphabetically. Inside were manila envelopes with labels such as The Academy, MorphArmy, and the like. Ted considers opening one, but decides to try helping find the others instead to hasten their "reunion." The Glass Woman tells Ted about the secret of The Sliding Room: Stand in complete darkness, think of the one you wish you find, and the Darkness will take you there. Ted finds The Shadow Cabinet, as the Glass Woman calls it, a huge wooden cabinet laid on its side like a coffin. He steps in, closes the door over himself, and mutters, "Dylan Harris."
Dylan opens his eyes to see the police in the area. Imelda mutters something about never having trusted him (and points to Dylan) and a man identifying himself as Detective Grey asks Dylan to step into his car to return to the station. Opting to be cooperative, Dylan steps inside and quietly waits to be brought to the station. But being familiar with the area, he starts to realize the car isn't headed for the precinct. And before he could question the Detective about this, a truck suddenly swerves in front of the police car and the two vehicles collide! As Dylan recovers from the impact, he sees a young man step out of the truck. The man wears a hoodie but peeking from underneath one can see a bird's beak Eagle-like talons are where his hands should be. The bird man leaps onto the hood of the police car and tears into Detective Grey! Dylan kicks the window open and rushes away from the car, stumbling as he runs. Being in the warehouse district, Dylan rushes to the nearest one and sneaks in just before the Bird Man gets to him. It squaks, "Darkness! Bring you to the Darkness!" but is unable to slip into the warehouse before Dylan slams the doors closed. He does not find safety, however, as the strange "feathered-pirates" once again emerge, scouting from the warehouse's rafters. One mutters, "This Instance is our opportunity. Take the target down before we are recalled." Outnumbered and trapped, Dylan sees the lights flicker once more. And then black out.
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Exhausted. Confused. Tired. Patrick sits beside the duck and wonders if this was something Maxine was up to - but given only he and Frances has a copy of the house key, considers if it was sent by his assistant. The duck seems to motion for him to close the door and Patrick decides to just do it. The door closes and plunges him into darkness.
Rayne awakens to find her house in a state of ruin. Blood trails in various directions, and as Rayne studies the scene more she learns Enzo is also present but bleeding from a massive wound through his stomach! Unaware how long she was out, she calls 911 and emergency services quickly comes to respond. The scene shifts to the hospital where Rayne sits in a room where Enzo is currently resting. Somewhere else in the hospital, the blonde girl is resting as well. Both have been stabilized. Rayne looks up to see her Aunt Liza arrive, accompanied by Rianne. When Aunt Liza confronts Rayne about what happens, the artist instead projects her frustrations out at her - leading to a massive argument. As Liza accuses Rayne of disrespecting her, Rayne strikes Liza and tells her she has no right to tell her what to do. Liza declares their relationship over and when Rayne considers leaving, the lights flicker once again.
She realizes she is standing in front of Enzo's room. With a tire iron in her hand. And the hospital security standing beside her. They ask her to come with them and there, question her on what he had planned to do. Rayne watches footage that show her walking out of the hospital, straight to the closest ambulance, where she then took the tire iron and stomped back to the room. Thankfully, she seemed to recover before she reached the door. One of the security guys takes pity on Rayne and suggests they let her go since she didn't officially do anything. The others reluctantly agree.
Ted emerges from the shadows to find himself in some warehouse. As he steps out of the massive storage container trucks, he finds Dylan on the ground with numerous arrows embedded into his stomach, shoulder and arm. Dylan is conscious now too, and realizes everyone else is dead, including the Bird man. He calls 911 for help, but realizes his wounds don't feel as bad as they should be. Ted hears the paramedics coming and sees the bodies of all the others quickly vanish, as if they never were there. Only the Bird man's body remains. When the paramedics arrive, Dylan asks if they saw the Detective outside, but all they saw were the car and the van that struck each other. Confused, Ted suggests to Dylan that he comes with him. Dylan senses he will find answers if he goes, and so the two step back into the Container vehicle and shut the door behind them.
Rayne is given a ride home by the security guy, whose name happens to be Jerry. He offers to give her a ride home on his motorcycle and while he seems to try to offer some kindness given all the madness that has been transpiring. As they stop at a red light, however, Rayne sees the blonde girl she helped running down the street. Consfused how she'd be out of the hospital, Rayne steps down and calls out to her, but she ducks into an alleyway. Rayne takes chase, and Jerry isn't certain what is going on.
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The Sliding Room.
As the four find each other in the room, the initial accusations quickly fly as some question how the others are connected or part of what is going on. The Glass Woman does commend Ted on finding the three others quickly, although Ted admits he had only found Dylan. Patrick is struggling to grasp how the Glass Woman can speak while Rayne is on a warpath demanding for answers.
But when Rayne mentions about the blonde girl still being alive and out there, the Glass Woman seems to panick and try to get everyone's attention. No one hears her, however, as the four begin throwing expletives and questions at each other. Realizing time is of the essence, and not wanting to lose someone she cares about, the Glass Woman transforms in an eye blink into a severed human being, and in the split second before death claims her heartless form, she telepathically reaches out to the gathered and mentally imposes a compulsion on them all: I am Emma Frost. You Will Listen To Me and Obey. You Will Save Sophie.
As the four feel the compulsion lock into place, they see the now flesh and blood bust of a woman slip into death, unable to remain alive in her current state of being. In the silence of The Sliding Room, the group feel the tug of the mental command, and the other room, an enveloped labelled, The Academy, now begins to make sense.
End of Episode One
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