Monday, February 27, 2017

Alas, Such Fates ep05 : 7th Sea

11/19/2016
Alas, Such Fates


"Mirrors and Shut Mouths"
Episode Five - 7th Sea

Astrid Ivardatter has left the group to visit on the Scarlet Stockings at Penitence.  Having heard reports of the events there regarding the arrival of a bishop who supposedly tried to take the land from her people, Astrid hopes to settle the matters now that she can claim support from the Queen of Avalon, Queen Elaine, herself.

The rest of the group find themselves reuniting at a celebratory gathering which the Imperatice herself, Morella Alouse Giacinni, a Vodacce Fate Witch and l’Empereur’s third wife has set up at Montaigne. In attendance are a Hans Leopold Glick, Lady Cassandra, Duke Maurice le Blanc of Pontefract, as well as a host of luminary guests which include Adam Vide, Adeliadis Petronilla Fassequele, Sir Leo Aurele Gilbert, and Quinn Leroy. 

A few days have passed since the party began and Hans Glick stands at the balcony overseeing the hedge maze at the garden.  He always felt out of place in these grand parties but he understands it comes when one is close to the friend of the king.  Not too far away, Hans stares at the man who has been annoying him the whole night:  Sir Gilbert. The man is in charge of one of the towns and carries himself like a proud dirty politician, boasting about having connections, lascivious expenses, and he has been quite direct in talking about how some people - Hans included - seems out of place given they don't look wealthy enough.  To his surprise, neither Cassandra nor Maurice have left the table.  To his side, he catches sight of the two entertainers worrying over something.  The younger man looks to be in his late teens seems to be panicking over the boxes they have brought with them since the guards insisted they had to be checked.  He seems to be worried that the contents, which seem to be mostly glass and mirrors, may have been broken.  The father too is worried, but carries himself with much more dignitas and calm.  They two are confused on where they are to set up as well. Hans slides closer, hoping to peek at what they are concerned with and sees the lavish and ornate picture frames in their boxes.  He opts to approach them, offering to help, and the two quickly cover their things and explain it is too soon to look at things as they are not set up yet. The father identifies himself as Damien Eglentier and his son is Perrote and they explain they are presenting a performance based on their mastery of Porte. They stress they are performing this art with the explicit permission of the Imperatrice. As the two hurry off, Hans feels someone touch his shoulder.  The woman in a large dress offers a cheerful smile as she introduces herself as Miss Leroy.

Quinn Leroy and Hans converse, about how he is not one for parties, and about how they both share a distaste for Gilbert and his viewpoint towards things. They talk about the "recent" marriage of the Duke Pontefract and Leroy mistakes Cassandra as the Duchess Pontefract.  Hans however does correct Cassandra... was a Knight of Elaine. Leroy is shocked at the thought that once can cease being a Knight. It becomes apparent quickly that Leroy has issues with Gilbert that are more than skin deep, even to the point of expressing that "Wisdom makes one trust the wrong people. Horrible people who get you where you end up some times." Leroy suggests they return to the table, and Hans agrees.

There, the woman with the tallest wig in the room and turns towards Leroy and congratulates her for succeeding in her challenge: to bring Hans back to the table. All note how the woman, Adeliades Fassequelle, never speaks in any other language but Montaigne. She tells Maurice how her friends bring a smile to their faces and that the Imperatrice would be glad to know tonight would not be a boring night indeed. The conversation then shifts to how Cassandra is still a Lady but no longer a Knight, given the recent events in Avalon.  They meet Adam Vide, another one of the guests, who tells Cassandra that women tend to insult those that make them feel inferior, insecure or uncomfortable. Cassandra admits she feels uneasy here at the luncheon table. The conversation shifts in focus as Gilbert shares how the town under his eye continues to prosper despite all the rumors of a drought afflicting the area.  He shares how the raised taxes ensures the town will have the funds it will need to survive the adversity of drought.  The starving people will learn to be stronger.  "We do not coddle our children. Money cannot be eaten. Better they be given as taxes so the government can continue to function."  Cassandra warns him that using the money from the drought for his laving lifestyle is certain to cause trouble with the people. Maurice and Adeliadis break into laughter as Gilbert claims to take insult from Cassandra's words.  Maurice immediately speaks up, excusing Cassandra's words and both she and Gilbert nearly come to a due had it not been for Maurice's penchant for noticing An Honest Misunderstanding. Leroy is staring at Hans, and then glances at Gilbert, then back at him.  Hans chooses to stay silent.

The gallery is set up and the group has dinner as they talk various topics that often brush close into moments of insult.  Hans speaks with Leroy, who confesses to have personal motivations driving her presence in the evening's affairs.  The Imperatrice remains absent, sadly, despite being the person who invited them all.  The entertainers begin to hang framed glass onto the gallery walls which have been curtained closed.  Gilbert begins to flirt with some of Adeliadis' ladies in waiting, who clearly find his attentions undesired.  Adeliadis catches Maurice watching her and the two talk, admitting they've been observing each other.   She identifies Maurice as the Hero she has heard about who helped the Crisostomo family in Buche. She reveals a small book where she keeps her notes of things she has learned, confessing her memory is not what it used to be.  They discuss Nisab Guissola and how her works are scattered through-out Theah. Maurice claims not to know her and asks if she's a musician. Adeliadis is frustrated, wondering now if they've ended up meeting at the wrong order and she suspects the night shall end with her kissing him.  In the hedge maze, Cassandra finds Adam Vide and the two share the challenge to find the center.  Cassandra uses her strength to leap to the top of the hedges and keep making her way to the center. Adam sticks to his wits. In the end, they reach the center and find the Dragon, the Serpent, the Kraken and another beast cut from the bushes.  Defeated, Adam admits the appearances of things are important in getting what one wants.  Adam confesses his secret to Cassandra - he is actually a woman.
Adam Vide
(Janet Mcteer)

Adam Vide shares his story of his relationship with his brother, how his existence hurt his brother, and in the end, he created the identity Adam, that of a traveling storyteller, and embraced his new identity as a chance to begin anew.  His parents vanished from a secret diplomatic mission of which he was to never see them again, and his new identity allowed him the chance to try to discover what happened to his parents and move about in court unnoticed.  Adam shares how he needs Cassandra's help as he suspects Adeliadis is aware of something.  He wants Cassandra to see if she can get Adeliadis to reveal what she knows, if anything. In exchange, Adam feels he can help Cassandra in her... lie about no longer being a Knight of Elaine. He fells she doesn't show her "hatred" of her role in the past in a convincing way enough to convince others. Cassandra does express her distaste for people who impose a distinction between the masses and those who call themselves Noble, especially when they act the least what they claim to be.  The Nobility should treat their subjects better. "Perhaps only the deserving Nobility would remain."  Adam however asks who makes that choice. They agree though, that a single person can begin a revolution.   Adam asks Cassandra what drives her to do what she does, as he does things to find his parents.  Cassandra admits the word investigate appeals to her. She's all for the pursuit of knowledge.  There is nothing to lose by learning more. When Adam admits he's curious more of the bigger picture, Cassandra starts to find it suspicious that Adam is so concerned about her.  Adam shares its cause he believes true performance works with emotional truth, by drawing from the root of a true emotion inside oneself to make the lie more convincing. "Unless you draw from something true, your attempts to pass off your rebellion will be seen as false."

The Imperatrice Morella Alouse Giancinni
(Mallory Jansen)
Night stretches on and they soon find themselves to be entertained by the father and son from Montaigne.  The Imperatrice's arrival is quite low-key without any pomp and circumstance of her arrival.  She walks up straight to Maurice and addresses him as the Duke of Pontefract, and apologizes that the Emperor cannot make it tonight.

Hans and Quinn Leroy were playing a challenge of catch, with a glass bowl filled with fruit.  But when she sees Imperatrice, she puts the basket down and tries to say hello. However, the Imperatrice focuses instead on Maurice who admits, "It is not a party unless you are surrounded by people you want to avoid."  The Imperatrice gives Gilbert a scowl as well.   Leroy returns to Hans and the two begin their game.  With each fruit tossed, they throw questions at each other then take a step back.  Hans learns how Leroy hates Gilbert and how he runs things in the town.  Leroy learns Hans is traveling with the others due to common interests. Hans throws Leroy a pineapple as he asks her of her plans.  She admits she might want some kind of prank to make him lose face before the Imperatrice. Leroy then asks if Lady Cassandra is truly an Elaine Knight.  The fruit splatters on the floor as Hans flusters and admits he does not think one can stop being an Elaine Knight.  Leroy hurries close and thinks she can ask Cassandra to help her. "Lady Cassandra seems to find way to help people regardless of whether or not they ask."  Leroy admits she fears Gilbert might call for a duel. They agree the man needs to be punished for increasing the taxes four times since the drought.  The people have tried to take matters in their own hands, but they can't do more than complain. Hans wonders why Leroy can't come forward on behalf of them.  Leroy finally admits she is not supposed to be here. She had just snuck inside using the invitation for Quinn Leroy.  Quinn Leroy is her sister, and she has been siding with Gilbert - so the woman drugged the real Leroy and attended in her stead. She was hoping the Imperatrice would hear her out, but clearly she is being ignored.

The Imperatrice talks to Maurice about the many plots of land that she has gained in various nations, including Avalon and Vestenmenavejar, and her plans to raze them all down then have them build a new manor in each one. Maybe even have a swimming pool to relax in and the like. "But it must have fish. The kind you can crush when you're bored." Then she retracts that statement, claiming it is just a joke. They talk about the title shift, and she admits she's not too keen about it. As she calls for everyone's attention, people turn to them and listen. She thanks them for their arrival and claims to have an announcement to make.  Like her husband having her own circle of friends, she is formally declaring that they are all here to spread the word that the Imperatrice will be announcing her list of friends, "L'ami de la Reine."

With that, the gallery is opened.  The man, Damien Eglentier, shows an empty frame in his hand and explains in the gallery, the frames shall have a curtain covering the glass of each one. He reminds them of the following rules: a) Never give your names, b) You cannot be harmed, c) So do not touch the frames or glass, and d) You do not look away before you close the curtain.   The others wonder if it is a puppet show or some kind of magic trick.  Gilbert reprimands the man for talking to the Imperatrice directly and reminds him to know his place.  Damien is rebuked.  Hans comes forward, offering to be the one to handle the talking. Damien asks Hans to invite the Imperatrice to begin.  Not certain if they trust the man, and knowing the gallery supposedly uses Porte, the Imperatrice asks Hans to go first.   The Imperatice looks at Maurice, admitting she finds the man ruggedly exciting.  "Tighten my corset, Maurice.."

As they slowly step inside one by one, they are given white gloves to wear and are reminded not to give their names.  Inside, they find the frames of glass and upon lifting the curtain, they find faces looking back at them.  Hans asks the son, Perrote whom he finds inside, what happened to the frame the broke.  Perrote runs away in fear.  Each of them find interesting interactions with the Deceased, people who did not survive horrible circumstances in their lives.  "People who did not move on. Souls."  Hans hopes to speak with a historical figure.  Cassandra asks if there is any former Knight of Avalon.  Maurice wonders if they are trapped souls and Damien confesses they are willing volunteers. He examines the closest one and finds the frame not connected to the rear.  He can, however, sense Porte magic at work!    As they speak to the face in the glass, Damien wears a veil over his face - claiming it is a necessary part of the ritual that only one face can be seen.

Hans speaks with the historical figure, and the face with red vibrant hair, cracked dry skin, claims to be the soul of the Captain Reis.  He claims to be lost in the depths and that it was not the sea that took him but the great beast, a Maw unlike any other. He claims Hans is the ghost in the frame and that he is alive and well, although he misses the sea and his freedom. He claims to have seen strange white mountains rising from the sea then the waters churning and endless darkness until a voice lured him away, and promised him peace in exchange for a few questions. He was told he would be allowed to leave when there have been enough.  He claims to recognize Hans, finding him familiar as someone who has been to the sea.  He asks if he is known among the people.  Hans admits it is remembered by those whom have been victimized by him.  This Captain, however, does not seem to understand what that means.  He tries speaking to a new face and asks for a woman who is from Eisen.  The woman in the frame speaks to him in Eisen, and looks around worriedly.  She claims to have been a victim of the Ebon Doctor one late evening. Something was forced into her throat, making her numb and the Ebon Doctor took her away. The woman suddenly proclaims she made a mistake and now claims it was the Schattenmann who hunts for her.  Hans wonders if the woman just ended up reading the wrong script. Hans asks her, in Eisen, to blink twice if she's being held captive.  The woman does not do so however.  She does tell Hans the time is up and that he must go.

Cassandra speaks with a bald man with an eye patch and a full growth of a beard. He wears a high collar and gives a sinister feel. He claims to be Eadric Croft, former Knight of Wilfrith, and asks how he can be of service. He claims to not know how he died as he was Blessed with the Endless Vigil and has always - each time he dies - been reborn. He does not know why he is here, but senses it may be because she has questions that only he can answer.  The face claims to be comfortable, but he feels slightly distressed to be uncertain where he is. He talks about Cold Water Bay and his desire to be there again.  Cassandra asks if he knows how to get out, and if he knows who has entrapped him, but he seems calm despite the confusion.  He does not believe himself to be trapped. He recognizes her to be one of their rivals, as she is not of Inismore nor the Highlands. He does not believe the King of Inishmore, Jack O' Bannon would be amused to see him speaking to her. He claims to be loyal to King Elilodd and Cassandra realizes that is the King that ruled before Elaine. He shares his life story and how he embraced his duty as a Knight of the Grail despite the trials he was made to face in his years. For years, Eadric protected Cold Water Bay from raiders, as a "ghost" in the water that fought any that came. He does not recall the final blow that ended his life, but he can remember the feeling of the Grail withdrawing its Blessings upon them. All twenty of them knights sensed the Grail's power deserting them.  Cassandra asks who taught him to fight. Eadric tells him Death was what taught him to fight. "Each failure allowed me to learn from my mistakes and rise up again ready to fight." These stories seem to connect with the stories Flynn has told her, that the Knights are of the Grail, not of Elaine.  And that one must stay true to the tenets of the knighthood.

Maurice realizes all the frames are possibly Blooded.  He wonders if they are all open portals.  He asks for a Sorcier trained in the Arts of Porte. Damien leads him to one and he sees a man looking around.  The man gasps and calls out, claiming to be lost and hoping someone can see him.  He states he is not sure if he can trust them, and begs Maurice to find a vault where he left a Blooded pen.  He asks Maurice to help, believing if he answers enough questions, he will find his way out.  He claims his last Mark is the pen, locked in the vault.   Maurice rips the veil off Damien's face and demands he explain what is going on here. Damien closes the curtain at the frame and the voice goes silent with the curtain returned.  Maurice rushes out to head to the Imperatrice, but Damien runs alongside him trying to explain it is merely a show... an illusion... an entertainment meant to frighten, then amuse.  Maurice feels it is a twisting of the Noble Art of Porte.

Cassandra asks Eadric what one does if one slips into Corruption and he reminds her there is always Confession.  To draw strength from fellow Knights.  To do penance.  And as he leaves, fading, to her surprise, a face stares at her from inside the frame and proclaims, "Hello? You were looking for a knight? I am a knight of the Queen Elaine, Sir... Annenor."  The man claims to be the greatest knight among them and that only the knights know the truth.  Cassandra wonders however who was the one he was talking to earlier.

Damien confesses to Maurice that the faces are all well-trained actors.  That even his son does not know the truth yet.  Damien explains there is a place where the sixteen actors play their roles and when Maurice insists he be shown this room, Damien decides to allow him a glimpse. "Please never reveal our secret to anyone."   Damien pulls out a book, and on its cover, "The Magician's Tome" is embossed. He opens it to a bloody mark and they are Porte'd away.   True enough, the room exists.  Damien does not lie.  Sixteen actors prep and stand ready to hear what the next person asks for.    Maurice hears one actor frustrated with herself that she read the Sarmatian script rather than the Eisen one.  He overhears another who seems spooked that his "client" seemed to already be talking to someone even before he began. He searches for the Sorcier who spoke with him and finds the man drinking tea and looking at him guilty.  The man apologizes profusely for the ruse, claiming he always wanted to be Porte but never learned it.  Damien tells him they all have scripts they follow for the most dramatic effect - especially those based on authentic tragedies that have happened for more realism.    They all go silent as they realize another client has arrived and await to hear what role they must quickly perform once the curtain rises.

Back at the party, the people excitedly share their stories. The Imperatrice quietly waits for Hans to return, and after finding it too long, she announces her desire to go in.  Hans checks on Leroy and Gilbert and finds them preoccupied with their stories.  Adeliadis gets more wine, unwilling to step inside. The Imperatrice insists to go inside, claiming she will be safe as her "dear friend" Maurice is inside.  But before she can step inside, Perrote yells at her to wait and explains only one person can go in at a time. The Imperatrice complains, stating she knows this is all just for fun.  Cassandra warns it might be more than that. Seeing Cassandra's reaction, she asks her if it is really that good. She asks for Hans' axe, and Hans hands it over without hesitation.  But she realizes how heavy it is and hands it back to him.  As she steps inside, she asks the boy for the rules.  Adeliadis hisses out that the boy should let her scare herself silly!  Cassandra offers to go inside to get her companion out, and ducks inside after the Imperatrice.

The raised curtain has an actor quickly sit before the portal to pose as the ghost. They see the Imperatrice at the other side, asking if anyone is there. Maurice is disturbed at how they have accomplished this mockery of Porte, and the dangers of having so many portals open at the same time.  They remind him there is only two portals open at a time, creating a window to look through.  They claim to have never accidentally created Blessures.  The Imperatrice declares she's the Imperatrice and without her gloved hand, she touches the glass and tells Cassandra not to worry as she didn't say her name is Morella.  Cassandra shuts the curtain and tells Imperatrice that she needs to knows the rules before they proceed.  Gilbert joins inside and tells Cassandra to know her place, but Cassandra reminds the Imperatrice that Gilbert doesn't know the rules.  Gilbert is forced to step back outside.  Cassandra is tasked for find a pair of gloves the Imperatrice can use, then Hans is asked to bow and kiss the Imperatrice's hand before allowing him to leave her side.

At the room, they panic as they were all planning to pose as the spirit of the Emperor's ex-wife, and none of them prepared for it. Maurice doesn't feel right at the thought of maintaining this ruse.  And when a different curtain is raised, the same actress is revealed.  The actress claims she recognizes the Imperatrice as the woman who has stolen her husband.  The Imperatrice asks who the woman standing beside her is.  The actress claims she does not know who she is.  Then the Imperatrice begins asking more personal questions as if to test her veracity.  Hans, however, has walked the length of the gallery and realized Maurice is missing.  Neither is Adeliadis.  Quinn is peering into a door nervously, and shoves against it as a muffled scream suddenly erupts from within!  Hans rushes to Quinn's side and Quinn explains she saw the young boy, Perrote, enter the room, and the sound of shattering glass came from here. Adeliadis ran inside to check.   Hans tells Quinn to move aside and steps inside to see glass shards on the floor, Adeliadis not too far, pinning down Perrote with her own weight.  The boy's body, however, is impossibly arched that his head and his ankles are the only things touching the ground under Adeliadis!  Adeliadis sees Hans and yells at him in Old Thean to help her! She claims the boy was convulsing on the ground and she's been trying to hold him steady to use her medicine skills, but she does not know how the boy is doing what he is doing that moment.

Hans rushes forward to try to hold the boy down, but the boy's strength seems unnaturally strong. Adeliadis shoves the boy's mouth open to try to find if there is anything in his mouth, but it seems all clear. The boy, whose eyes are open the whole time, begins to yell out, "Hell..." as his wrists swing at Hans. Hans plants his entire weight to try and keep the boy down, despite the battery. But Hans begins to realize at that point the boy's screams are actually saying, "HELP ME!"  The boy whips Hans back and starts to stagger and stand.  The boy cries out beginning for them to find his father, to help him, but then the boy's own hand clamps down to shut him up.  It is as if the boy was being possessed by something that cannot control his mouth.  Hans tears off the curtain nearby and whips it around the boy to restrain him.  Adeliadis draws a pistol out from under her skirt, but Hans waves her down from firing it. But suddenly, the cloth drops to the ground, empty.

And a scream erupts from outside the room.

The Imperatrice, unawares of the events, continues to ask the mirror about her fortunes.  The woman in the mirror continues to panic, wondering how to answer her questions.  Cassandra tries to distract the Imperatrice as the noblewoman wonders if the face is truly the ex-wife. Maurice whispers to the actress to tell the Imperatrice that, "It will be fabulous.  It will be something they have not tired."  The Imperatrice wonders if it will be more unique than the time with the peacock feathers, or the time with the squid, or the time with the piranha in the barrel.   That moment, Cassandra and Maurice both hear a scream erupting not too far away.  The second scream erupts from the very room just outside  the gallery! Cassandra and Gilbert both draw their swords.  Maurice demands to the father that he take him back.  Damien insists his son can bring him back.. but then he realizes his son is missing!  Maurice now worries how he can get back.

Gilbert points his blade at Cassandra, demanding she sheath her weapon before the Imperatrice.  Cassandra admits he does not trust her.  Gilbert declares her unworthy to stand in her presence.  The Imperatrice sends Gilbert out, and admits she feels safer alongside this Knight of Elaine. The Imperatrice touches Cassandra's arm gingerly, whispering she is good with keeping things secret. Maurice creates a portal to head back, dragging Damien with him.  He emerges before Cassandra and the Imperatrice, using the Blood mark he has upon Cassandra.   Then a gunshot rings outside!

They rush outside to see one of the larger tables shattered in pieces, with the debris all upon the door, pinning it closed.  Inside, Hans hurries to find another way out of the room.  Perrote spins, arms flailing like a unthethered puppet, as he strikes down Gilbert with his dead weight fists.  The whole time, Perrote keeps screaming, "Please! I cannot see anything! I cannot feel where I am!  Help! Father!!!" The heroes feel the supernatural Fear emanating from the boy. Leroy Quinn is nowhere to be seen. Hans emerges from another corridor, having found a way out, and he charges forward to tackle the boy from behind.  Cassandra, hearing the boy's voice, yells at Hans to help her hold the boy down.  Cassandra is unable to hold him down, however, as the boy plants a wild elbow against her face. Hans tackles the boy mid-air, but the boy suddenly spins and strikes across the monster hunter's chest with the shard of glass in his hand, raking open his skin.  Maurice sees Hand drop to the ground, bleeding from the slash.  He tells the Imperatrice to stay in the gallery, to stay safe, and they back away from the room. Damien hurries out and sees Perrote and as he calls out, Perrote turns to face him with the bloody shard still in his hand.  Perrote starts screaming, calling for his father to help him as Hans tries to lock the boy in a chokehold.  Cassandra asks the father what is happening, and Damien admits he himself has no idea what has happened. Hans runs Perrote against the wall, to try and prevent him from escaping. The head turns to face Hans, with the bones under the skin straining against the flesh as it stares at him, and the body clambers up the wall to jump over Hans and land on the ground. Cassandra fights against the fear and using the bowl of fruit, she begins hurling the fruits at the boy to try to distract it. But even with the fruit assault, the boy cartwheels to land where the father it, and in a single stroke, a red line emerges across his throat.  Cassandra screams, and she yanks off her sash to try to stem the bleeding. Perrote continues to scream, "Dad! Where are you? Father!!!" completely unawares his body has just murdered his father.  Cassandra calls out, "LeBlanc!"

The cries reach Maurice, who has been bringing Imperatrice towards the nearest exit to get out safely.  As he returns, he sees Cassandra on the ground, holding the weakening father even as Perrote closes in from behind.  She activates the Endless Vigil to better defend the man. Hans grabs the metal bowl and he rushes up and swats down with the bowl at the boy's hand to disarm the glass shard. Maurice rushes back in with his sword drawn. The glass shard shatters upon impact as Hans times the strike perfectly.  Perrote turns his head to face him, rising back up to a standing position despite the impossibility of his motions.  "Find me.. father... where are you all? Why can't  I hear any of you? See any of you?" the boy continues to scream in panic.  A hand reaches up to claw at the face to shut the mouth again.  The figure faces Maurice, then gives an almost royal bow, but suddenly a rip strikes the sky and blood tears upon into a Blessure!  Maurice gasps, "No no no no!" but the boy then cartwheels backwards into the Blessure.  Maurice runs after him!  Hans tries running after him too, and shuts his eyes knowing he shouldn't keep them open.  Adeliadis knees beside Cassandra, asking her to make a Pinky swear for her. "This never happened," she tells Cassandra and she runs her hand across the father's neck.  The wound suddenly just closes.  Adeliadis then mutters back in Montaigne, "Well, this was a very interesting party."  She steps back as if she had done nothing.  Cassandra sees Maurice and Hans leaping into the Blessure and vanish. Leroy appears from under a table, and she worriedly asks Cassandra if more will come.  The door then slams open as the armored guards march in and demand all drop their weapons.  Cassandra realizes they are the Imperatrice's guards.  She closes her eyes and leaps into the portal after the two.

The three land in the other place. Like before, Maurice risks opening his eyes and sees the world as a dance of heat and light.  He searches for the source of the Blessure and finds Perrote cartwheeling away.  Hans suddenly emerges through the Blessure and Maurice grabs hold of him and pulls him to him.  "You fool!"  Holding him close, he sees Cassandra closing in as well so he tries to shut it closed before she gets through.  But she stumbles inside before he closes it completely.  "Why are you both here..."  At the distance, all three can hear voices of other things moving closer.  Maurice berates them for jumping inside and tells them the boy has vanished somewhere in the Walkway.  They instead have to get out.  The silhouettes and shadow figures begin to close in.  Perrote tears open another Blessure and exits.  "What is the point of all this if we don't go after the kid?" Cassandra cries out.  Estimating the distance, Maurice yells at them to stay in place and he starts running with his eyes closed.  Cassandra and Hans stay close to each other, hearing the voices get closer and closer. They begin to feel other hands tugging at them. Holding them. Whispering to them that it is safe. That it is alright to open their eyes. Hans wishes there was a secret word they shared to truly inform the others it is really safe.   Maurice reaches the Blessure, feeling its presence near him, and he tears open another vein to seal the Blessure upon the world.  A silhouette close to Maurice whispers, "We've met before. We know your face. We know your name."  Maurice turns around and runs back, hearing the voices attempting to convince him stay with them. "We will find her, bearer of the Cross, we will find her and remind you how you did not help us. Wear already among your society."

Another voice reaches Cassandra's ear. "You have been chosen to embody me.  Will you accept this honor and role? Will you live up to this Gesa?"  Cassandra keeps silent, not wanting to trust the voices.  "It is all right Cassandra, your fear is understandable. Elaine's fear is understandable." She realizes the voice was of the man in the mirror, "The Grail has been abused and things shall be righted. It is time for Glamour to change. "

Maurice gets back to the two, and the shadows are all around them.  Without any time to waste, Maurice tears open a portal to head home.  He grabs hold of the two to guide them as they Walk through.  The shadows yell and cry for them to wait.  To stay.  And others beg for help.  Not to be left behind.  Hans and Cassandra emerge at the Blood Mark at Avalon, being the only Blood Mark Maurice remembers to use that moment: The blood mark on his "wife,"  the Duchess Sybil.  Maurice passes out as the others realize they're in the waiting chamber of the Duchess.  She recoils upon seeing Maurice's bloody body and calls for her servants to care for him.  Maurice mumbles a reminder to his friends to never walk into a Blessure.  "Especially you... because you are my Mark."  Cassandra tells him to just rest. Hans hurriedly writes a report for Die Kreuzritter.

*

In the nights that follow, a letter soon arrives from the Imperatrice.  She narrates how the events of the previous month were disturbing to say the least. She has raised an alarm about Perrote.  The boy's father has no explanation for what happened, and admits this has never happened before in any previous experience.  The father does raise there is a picture frame that was among the props used, but did not match with any of those they usually use. They return to Avalon, and learn Maurice needs to recover.

There are no signs of the entertainer returning.  The father, Damien, continues to recover.  However the Imperatrice now has second thoughts of holding such events in the near future. Gilbert was once again attacked by the same creature, however, and has a scar now across his face.  This has traumatized him enough that he's gone... kinder... in managing the town.

*

Cassandra meets a fisherman along the road, who then tells him of things changing very soon. Some Elaine Knights have  reported the fading of their powers.  The fisherman was more surprised however to see her, given the rumors of her acts against the Queen.  He thought she had fled Avalon.  But suddenly, bandits attack, and Cassandra gets injured in the fight.  But then she finds herself able to tap into her Glamour and causes the Wounds to fade away.

"So I see you are still with us, Wilfrith," the Fisherman grins.  He asks her if she found the people behind the attack, and she admits she hasn't.  Cassandra realizes the man is Flynn he teases her that she should realize she could always just call him when she needs him.  But he simply leaves without explaining how and when she chases after him into the woods to ask, he is gone.    On her way back, she finds a fisherman walking around in a barrel.  He claims he had fallen asleep by the lake and that he suspects the wee folk had stolen all his things to have fun with him.  Cassandra, however, wonders if the items were stolen instead by Flynn.

She remembers Adam Vide's words, "The best lies are set in a truth.  That way they aren't really lies."

*


Maurice eventually pens a letter for the Imperatrice, a Blood Marked letter for her to be able to visit her in the future.  At night, however, he hears the laughter of children and the shadows dance in the doorways.

*


Hans tries to rest, but often hears the same weird sounds at night.  He tries sneaking out to find what they are and spends the night hiding behind a curtain.  Soon enough, he catches the sound of laughter and peers.  He sees a young boy in a heavy coat, followed by another.  The two peek at the door checking if Hans is still awake, then hurry off.  Hans quietly follows them, watching as they avoid servants and secret themselves to the library.  One opens his coat, pulls out a book, and slides it back onto the shelf.  He gets the next one, slides it back inside his coat, then they move to another shelf where they collect specific books.  "We have to worry.  That Eisen guy wakes up at weird hours."  They wonder if the group, the heroes, are back to burn the manor, like they had burned the tower.

The children hurry off.  Hans mentally notes which shelves the kids were interested in, and follows them to the wall where a hidden panel opens for them to head inside.  Hans rushes and snags the last one before he ducks inside the hatch as well.  He realizes they're too heavy to be kids as he tumbles into the chamber.   They turn out to be little people. One uses a device to knock Hans unconscious as it launches something that zaps him with a bolt of electricity.

When he comes to, the figures talk to Hans - whom has been strapped down - and they claim the chamber to be soundproof.  "Guissola made sure of that."  Hans claims he's trying to find out who killed her, and the three are shocked to hear that she is dead.  They only though she was busy at another research station.  Hans informs them that Maurice is now the Duke, and they admit they don't know anything about the household's activities as they been focused on other tasks. They wonder if they should continue the experiments, and they think the ties with Avalon are still standing.  Hans claims the burning of the tower was an accident.  The dwarfs decide they need to keep the secrets of their Society never spread, so they're going to kill him.  One pulls out a syringe which contains a potent poison which should kill him without any pain.  Hans recognizes it and recognizes it but also notes that as one holds it, the symbol of his secret society is exposed: The Invisible College.  Hans identifies it, claiming it to be very popular among members of the Invisible College. Hans reveals his own membership to it, and they confirm it when they see his own collegiate mark. They admit Nisab was working on a lot of things and they were only allowed to know parts of each puzzle to avoid information spreading.  She had a lot of journals written in code, a code called Guisollialia.  And she even created this light that allows one to see the hidden meaning in the code.

The stun gun works only because it is in the house and not quite portable yet.  Hans is fascinated by it, however, and wished he could own his own version of it. The dwarfs turn out not to even know about the place at the Mill (which the heroes had destroyed). Hans forms a connection with the dwarfs, seeing them as direct contacts to reach the Invisible College in the future.

*

Another letter.
Damien Eglentier is dead.
The witnesses claim a young child descended from a hiding place, and with a swift spin, sliced Damien's throat from the front and behind.  Witnesses noticed even more the terrible sight: the boy's mouth had been sewed shut.

*

A massive vault has been set up in Montaigne.  The Emperor and Imperatrice then use one of their vaults to securely keeps things locked up - in particular, the mirrors that were used by Damien Eglentier and his son at the gallery.  The only surviving member of the family, it seems, was the bedridden mother.

But news will soon enough reach them that Perrote pays her a visit.  Biding his time.


Wednesday, February 15, 2017

A Single Moment part of Bundle of Two!


The Bundle of Holding is currently having the Bundle of Two, a collection of two-player table top game - whether it is for two players or for one GM and one player, with 10% of the sales to be given to the Human Rights Watch charity!

Wonderfully, they've chosen A Single Moment to be part of the game, as well as a bunch of other even more fantastic games such as Emily Care Boss' incredible Romance Trilogy (which has updated versions of Breaking the Ice, Shooting the Moon, and Under My Skin), Riverhouse Games' Five Single Playsets, which adds more options to your A Single Moment games,  Spectrum Games' Stories From The Grave, as well as TCK Roleplaying's Mars Colony game!

All in all, these games are $37 but you can grab them as DRM-free PDF ebooks for only $7.95!

And that's not all!  There are other games that you can grab if you pay more than threshold price.  Read all about it here.

Wednesday, February 8, 2017

Not Even Love Lasts Forever : M.O.D.E.L.S.


02/28/2016
Not Even Love Lasts Forever

M.O.D.E.L.S.

I was able to have a second playtest of my super spy game called M.O.D.E.L.S. which draws greatly from shows like Alias, video games like No One Lives Forever, and movies like Zoolander.  I was lucky enough to have a total of six players willing to take the plunge in fashionable secret agent action.

The players were all secret agents who were part of M.O.D.E.L.S., which stands for Military Operations and Defense Emergency League Specialists.  The game system heavily borrows the Wager system of John Wick's Houses of the Blooded, with each character having ratings in Face, Gun, Brains, Web, Muscle, and Mouth.  Each had 2 X-Factors, which made them stand out in a crowd, and had Utility items which were fashionable and powerful, which usually were their Never Leave's, things they never leave home without).

Valerie played Kaluha, who always had perfect hair and was tech savvy.
She had high Brains, but no Mouth.  She never left home without her Cigarettes, Lego Figuries and Lipstick.

Ben played Hilda von Markovich, who believed in tough love and always wore heels.
She had high Muscle and no Guns.  She never left home without her High Heeled Boots, Big Belt Buckle, and Bracelets.

Chloe played Charlotte, the Daredevil and the World's Sweetheart.
She had high Mouth and no Muscle. She never left home without her Cellphone, Rings and Sunglasses.

Niccolo played Hideo, the man known to be good with animals but never had the same face.
He had high Face and no Mouth.  He never left home without his Jacket, Watch and Flask.

Flip played Colombus, the man with an explosive personality and a fearless demeanor.
He had high Gun and no Face. He never left home without his stud earring, wallet with chain and cigars.

Carlo played Javier, the Social Media King who was Never Alone.
He had high Web and no Gun.  He never left home without his Chewing Gun, Phone and Necklace.

The story had them infiltrating a socialite's party to provide distraction while the rest of the team snuck into the home (which doubled as a base) to complete the mission.    Of course, we started the scene with one of the agents hanging upside down to try and hack into a computer and retrieve the information inside.  He spins on the rope to pull himself back and prepares to use his silenced pistol to shoot down the lasers.  But then the other warns him that shooting the lasers would trigger the alarms.  "Not if I shoot them right," Colombus grins.

Elsewhere, the others are at the event. Across the river, at the manor, the party is going on.  The players provided the following keywords for the party: Hipstery, Circus Masquerade, and Animals.  The agents are dressed in gowns and suits, with masks held to their faces.  Another agent stands at the rooftop, her eyes trained at her fellow agent on the rooftop of the building across the river. One agent's communication device is hidden in her necklace.  The other has her's hidden in her earring.  The General, who is the head of the facility, is being distracted by two other agents, Markovich and Hideo.  Both are just talking to the General and his wife.

A man in uniform with his mask comes up to the agent in the dress. He muses how a little bird told him that there are super models among them, and asks if she is one.  Javier recognizes him as a former military officer who was dishonorably discharged for alcoholism. General Laquin. He asks if the two with the General are super models. He seems to have recognized Markovich, having seen her with Tom Hardy.  He does not recognize the other.   The General laughs the two agents carry the conversation with him to keep him distracted. He offers to show them his missiles. The wife asks Hideo to "show her around" and they leave.  The General muses trading his wife for Hilda. He asks Hilda how his wife knows all the supermodels, but she deflects the question claiming they all probably have gone to the same school or something.  They reach the balcony and he motions towards the building where the facility is, telling him he is in charge of the large missiles there.  "I have large missiles that I would like to show you."  Seeing Hilda having trouble, Charlotte steps in, unmasking herself as she introduces herself to the General and comments on how much she is enjoying the party. He recognizes her, being the Twitter Sweetheart, and it distracts the General from going to the Facility where the others are handling the operation.

The wife walks with Hideo, showing him the pens with the bears, the crocodiles and the ostrich.  She tells him, "So you are the ones they sent, huh?" and he learns she isn't happy with the actions her husband has undertaken. She contacted M.O.D.E.L.S. in hopes of stopping him. The password to find the contact was Rosemary, and true enough she knows the word.  When she asks if the operations are ongoing, he confirms they are. "Your group should be able to disarm and retrieve the Uranium."  Hideo is surprised as they were only told to gather information on a missile strike. She informs him that her husband's schedule has moved two months in advance.  As he tries to hurry off to warn the others, she grabs his arm, warns him that her husband is watching, and tells him to seduce her! Hideo fake kisses her neck.  As he scans the surroundings, and he recognizes near the animals a man who is a known assassin in the intel community, and worse, he's an ex-super model.

Jane Doe.  She, or he, was an ex-supermodel who was "the model" for androgyny.  With age, he or she lost favor of the modelling community and in many ways, Hideo had replaced her.  Jane looks up at Hideo, but Hideo turns the wife around to block Jane's view.  The wife admits she does not recognize Jane from the guest list. The two walk off, hands held together.  Hideo uses the communicator in his watch to inform the others the update.

"Uranium," Kaluha gasps.  Colombus and Javier now wonder where to find it. They consider using the computer to search for the info. Thankfully, Colombus has one of Kaluha's cigarette's which is a remote computer link.  He pulls off the filter and the usb end pops out, which he plugs into the computer.  The link made, Kaluha starts hacking the computer to find information on the uranium.  Colombus hangs on the cable, waiting for Kaluha to confirm hacking is complete.  Javier keeps watch.

Two floors down, Javier keeps watch of the group of soldiers at the ground level of the building.  He notices a group of unscheduled soldiers arrive and flash some badge. They are allowed in. Javier warns the rest of the team immediately of the two guards, and admits he isn't sure who they are.  He tells them its best they get out.  Colombus counters however that it is Javier's job to know! Kaluha thinks she will be done in ten seconds.  Javier decides to make a distraction, pulling out one of his gum which happens to also be an explosive and throws it at the side of the entrance where a car is parked.  As the smoke begins to erupt from the car, one of the guards stops and suspects something is up.  The others rush to the car to see what is causing the fire.

"Done," Kaluha tells Colombus.  The screen opens and true enough it is filled with pictures of Charlotte. Kaluha remotely locates the files she needs and also discovers the location of the uranium, which is in an underground facility at another island.  She learns the missiles are already ready to launch. They are to launch in 24 hours.  And she discovers that General patterned the plans through Charlotte's posts.  The missiles' targeting locations are all places Charlotte had visited in the last few weeks.  And of course, it is called Operation Charlotte.  With the files downloaded and copied, Colombus asks if he can head up now given he's been upside down the whole time. With a handstand, Kaluha begins pulling Colombus up while she finalizes her hacking with her other hand.

As the soldiers deal with the fire, Javier sees the fourth guard drawing his radio to report the explosion.  Sliding down without anyone noticing, Javier saunters up to the guard and mutters about being lost and not at the party.  Flashing the invitation to the party, Javier mumbles about having arrived at the wrong place because there was no parking spaces across the river. The guards begin to realize who Javier is and they begin cheering at the thought they are with a celebrity and begin taking selfies with him.  This gives Kaluha the time needed to hoist Colombus back up with fireworks happening in the sky and also down below where Javier distracts the guards. Relaying the info of the island to the others, but sadly this information does not reach Hilda, who doesn't have one.

"You have to stop the missile, as my husband plans to have them launch by tomorrow," the General's wife tells Hideo.  "If you fail.... the world will be irrevocably changed. Can you imagine?" Charlotte comes up to the General and Hilda and she asks Hilda to accompany her to the bathroom.  General ends up dancing alone while Charlotte informs Hilda of the update. The wife tells Hideo of the whereabouts of the other island, but admits she does not know where it is.  Hideo asks Kaluha to tell her the location so he can prepare transportation to get to it. She informs him it is accessible from here via tunnels underground. Hideo excuses herself from the wife and heads off to try to locate these tunnels for the team.

Away from the group, Hideo's X-Factor helps him as he notices the rats and starts to follow them. But the rats don't seem to be headed to them either as the food seems to be keeping them confused.  Hilda realizes she needs to help.  She decides to use her shoe and she plants her heels forcefully down to activate the Hidden Sensors in her heels to locate the tunnels. The signal expands and detects the location of these concealed passageways. The General sees Hilda and Charlotte heading off and calls out to them, asking where they are going. Hilda heads back, pushing Charlotte to go ahead and find the tunnels. Hilda grabs hold of the General and tells him, "Where am I going? I am here... to dance." The General motions for the band to play Mambo No. 5 and the two dance the night away. As he leans close, he suddenly whispers to her, "Rosemary," which to Hilda's surprise is the password for the contact.   He admits to Hilda that he is the contact and that he called for them. He claims to not like what the government is doing, but he cannot stage a coup, so he leaked the intel to the group and was hoping they can make it look like he was targeted by some intelligence activity.  Hilda maintains the dance as she tries to learn more.  The General admits he suspects his wife is having an affair with the President of the country and she will eventually usurp his position.  Hilda admits she is the only agent he knows is active for security purposes.  And they split from the dance as the wife cuts in and takes her husband's hand.  Hilda heads off to find the others, knowing they best know of the new intel she had just gained.  She activates her bracelet communicator to find them.

Back at the other side, Javier tries to charm his way in explaining he was looking for parking. He tries to excuse himself, but the officer doesn't seem that convinced yet. Javier makes more excuses then slips the officer's access card away as he heads off. Kaluha asks where the group should converge, and Colombus suggests they all reconvene at the cove in the island.

The wife claims to have called the organization.
The husband also claims to have called the organization.
Who is telling the truth?

The group meets at the beach.  Standing at the sandy cove, hidden by the shadows, they gather and share updates on what intel they've gathered so far. The last five cities Charlotte has visited turn out to be the five target cities.  Not certain who is telling the truth, the group now must choose whom to believe.  Javier uses his Web to try to contact people he knows to check if anyone knows if there is any truth between the claims of the two. Javier tries to reach the President's secretary to see what he can find. He learns that General Stallion is so loyal to his job, but his wife is cheating on him with the President himself. The General's side of the story seems confirmed. In the end, the group thinks they just have to head to the facility, stop the missiles and see what else they have to do when they get there. They decide to sneak in as a cleaning crew with Hideo helping them all into a disguise. Kaluha has the mop and equipment cart, to hide her computer stuff.  The rest appear in cleaning crew uniforms, matching the appearance of some the crew whose files they've gained from the computers.  Thankfully, they're all sexy women, given the General's predilection for hot women. Hideo finally has a mop for himself, hiding a katana inside.

The team arrives at the entrance of the secret facility, walking in sassily as they approach and sign in. The group splits up with one group heading to the maintenance area of the facility, and the other hoping to head to the control room.

The "janitors" head to the lower facility, quietly moving into position. Kaluha pulls out a cigarette and switches it on to camera mode. She places it against the floor, to serve as a lookout trained at the elevator. Further down the corridor, the group sees the rooms for the Power, the Water services, the two Storage areas and the last one being the Hardware area.  They move into the hardware room and they begin hacking the computers they have access to for any more information on the missiles.

The other team of "sexy cleaning crew" make their way to the Control Room. Javier stays away from the controls, not wanting to touch the wrong thing. Colombus activates his device to keep tabs with the other group. Charlotte's ring, which is also a micro-computer, begins to tap into any nearby computers.  They hear from Kaluha that she's gained control of the facility.

Hilda heads to the Power section and finds someone already there, working on the pipes.  Hilda closes in on the man and uses her taser-belt to try to knock the man out from behind. But when the guy turns around, Hilda surprisingly sees the man is actually her... with a mustache!  The figure suddenly grabs Hilda by the hair, and attempts to hoist her to slam against the wall.  Hilda, however uses her powerful legs and her forceful reinforced heels to catch herself against the wall and shove the man instead! The man rolls as he goes for a run, leaving a peeled off face behind!

Hideo was at the Water section and finds a terminal he can access. He looks for any logs regarding explosive material or uranium and finds the information logged quite openly.  The material is scheduled to be moved to the missile itself within the hour.  He informs the team immediately of this and wonders why they didn't even bother hiding the information.

Back at the control deck, as the group "cleans" the room, they discern the people in the room are currently working on the installation of the explosive material onto the missile. Or at least, should be, since they're all distracted by the three as they "clean."  Charlotte asks Kaluha to hack the controls to stop the installation procedure. The two find the missile loading controls and they override it.  Realizing they need help, Colombus walks up to the door and mouths at Javier that he'll take one guard, and Javier should take the other one. While Colombus knocks one guard unconscious and pulls him out of sight, Javier distracts the others by flashing his shaved leg. With the opening, Charlotte decides to divert the uranium rod to be placed on the truck nearby instead of its usual containment box.

Back down below, Hilda sees the man attempting to run off as Charlotte informs them that the rod is in a truck. Hilda warns them that they may be facing rogues in the area. The man turns at the last moment in a bid to smack Hilda on the face. Hilda catches the punch, and he sees the man turns out to be... an older woman.  "Jane Doe."  Hilda locks Jane Doe in a head-leg lock to keep her from escaping.  She claims "the two of them" are working in cahoots.  "They're playing you all for fools. They are attempting to expose the  M.O.D.E.L.S organization." When Hilda admits she's not the smartest agent in the group, Jane explains with one word, "Charlotte."  The General wants her, and the wife knows this, and so the two have come to an agreement: The General is to prove his love for the wife by betraying the very woman he has fallen in love with.  The General hires the  M.O.D.E.L.S to have them killed.  The wife hires the  M.O.D.E.L.S too, to make sure. Jane Doe claims she is loyal to the  M.O.D.E.L.S.  "There's more to us than merely doing what other people want."

A double double feint on the  M.O.D.E.L.S.

Hilda asks why Jane Doe was in the power room in the first place with her face. She admits she was trying to solve the situation without letting anyone know she was involved.  "Why the power room then?" Hilda asks as she admits, "I'm not the smartest tool in the shed."

"That makes too of us," Jane Doe admits.

The group decides to trust Jane Doe, given she's an ex-M.O.D.E.L.S.   On the cigarette feed camera, the General has arrived with soldiers.  Kaluha warns the others of the situation and Colombus confirms a second contingent of soldiers is closing in towards the Control Room too. Javier suggests to Charlotte wordlessly that she should shoot the two other guys.  Charlotte slips her sunglasses on, which also have silenced firearm abilities, to shoot at each guard. As they hit the ground, Colombus tells them they need an escape plan.  Javier looks outside where the truck is and estimates it to be around thirty five feet. Colombus tells the others to go, and he'll buy them time.  Charlotte reminds the others to copy the files they can, then Javier and Charlotte smash the glass then hit a stylish pose.

Back underground, Hilda pulls Jane Doe to her feet and tells her to help them escape. Jane Doe tells them they leave the way they came in, unless their cover has been blown.  Hilda rips apart her uniform and flexes, "There's no need for cover!" Kaluha disengages from the computer, then rushes to the corridor to meet with the others. She rips apart her own disguise and they all look at Hideo, who tells them he's good. He likes his janitor costume.  Hideo and Jane Doe's eyes meet.  Jane sneers, "Now I see why you had no escape plan."

They head for the exhaust tunnels and Jane Doe tells them to go on and she will delay the others.  She pulls out three latex masks and a stick of portable silicon. She inflates it, then places the latex masks on it.  They hurry to the Water room and see the pipes they can use, assuming they choose the correct one.  Jane Doe pulls out a cellphone.  Wheels pop out of it. She connects the human-sized latex dummies to it and programs it to head the opposite way.  They break the pipe open and prepare to dive in.

Upstairs, the General arrives.  "Well well well, who do we have here..."  then after a beat, "No really, who are you? I don't know who you are." Colombus snarls about the General not knowing him, tears his disguise away to reveal his bulking form.  "I am Colombus!" He pulls out his wallet, and with its metal chain, he hurls the chained wallet like a deadly bladed yoyo at the General.

The soldiers down below open fire as the dummies zip away.  Kaluha, Hideo and Hilda leap in, but Hilda waits for Jane Doe, cause models never leave a fellow model behind.

Above, Javier lands on the truck, with Charlotte landing in his arms.  They hurry into the truck to start the engine.  Both aren't certain how to drive the truck, but they split duties with Javier handling the wheel and Charlotte taking the pedals.  Colombus at the top launches his yoyo that clashes into the soldiers near the General, slashes the General's leg to force him down, then he rushes to the General and tells him, "Remember my face!"

As the water picks up in the tunnels, each model tries to hold onto each other to control their descent and not smash into the grill. They slow their descent, and stop at the grill.  Kaluha pulls out her lipstick, which she activates to use its hidden laser cutter.  She begins cutting the grills off.

Above, Jane Doe blends with the wall as the guards move past her.  The latex figures continue to lure them away.  But one guard turns and sees Hilda at the last second.  Hilda kicks the guard at the groin with her reinforced heels, knocking the guard unconscious, then grabs Jane Doe to run for the pipe. Jane Doe tells Hilda she's not so bad.  The two leap into the pipe and dive into the water.

Kaluha leads the others out of the grill into the beachside, and they see the truck nearby with Javier and Charlotte.  As Colombus rushes off to try to leave, but the General snarls, "You're not Charlotte..." but trains a pistol at him.  Colombus hurls his chained wallet one last time, and the chain detaches from the wallet to allow it to explode as a flash bang.

The others rig the uranium to a bracelet to launch back into the pipes as an explosive of a more contained proportion.

The wallet flies and slams into the General's face.  Colombus runs out and heads for the group.  At the next door building, the wife calls out for her husband.  And then, a white flash erupts as an explosion rocks the military base thanks to the rigged uranium.  The truck roars alongside to pick Colombus up.  They all drive off as the place behind them explodes in a series of chain reactions.  At the manor, the animals watch the fireballs reach for the sky.

"So this is your team," Jane Doe asks them.

"This it not my team, this is... our family," Hilda grins.

"I still hate you," Jane Doe tells Hideo, "Oh Models.  That's what unites us all. The rest of the world is... ugly."

They drive off.
Mission complete.



The M.O.D.E.L.S. ruleset is currently on hold.
In the meantime, check out the awesome game, Cold Shadows, by Alan Bahr.


Tuesday, February 7, 2017

Sneak Peeks at Things Coming Soon









Yep, it has been a very busy creative journey.
Bonus points for those who can name each one.
:-)

Thursday, February 2, 2017

Today is February 2, 2017

Cold Shadows has hit 15k, which means it has unlocked all its stretch goals.
Bad Timing was first released last year on this day, in many ways formally giving birth to TAG Sessions as a publishing line.
I submitted a lecture proposal to the Casual Connect Singapore game summit.
Might have a talk as well coming March for a techno exhibit.
Rocky and I watched the fabulous O Divas perform and show Alaska Thunderfuck how we do drag here in the Philippines... well, more on here at O bar, which is a totally new level entirely.
And a few friends are celebrating their birthdays today.

Yeah, February 2 is good.

Life is good.

One must learn to choose his battles.  And to count his blessings.




Tuesday, January 31, 2017

Cold Shadows on Kickstarter has just launched! Whooo hoo!


Cold Shadows is a tabletop roleplaying game built on the ruleset developed in Blood & Honor by John Wick Presents and World of Dew by Woerner Wunderwerks. Cold Shadows is a narrative tabletop role-playing game where the rules are focused on telling a dynamic, personal and compelling story. The game is set in a taut world of espionage, betrayal, and drama inspired by the great spy stories of authors such as John Le Carre and Robert Ludlum.
Cold Shadows is written to evoke the feeling of the Cold War era of spies both in modern and historical context. The game can easily be used to tell espionage stories in any 20th and 21st century time-frame. 
Cold Shadows will have the following in the core game:
  • Rules for playing as high-level operatives in an Agency
  • Rules for one player and one Narrator
  • Rules for Narrator-less play
  • A chapter on generating your Field of Operations with rules that impact your Agents
  • Chapters on fighting styles
  • Information about historical and modern espionage organizations
  • A chapter on women in the Cold War and espionage cinema
  • And much more! Expansions and stretch goals will include rules systems that allow you to tell stories like Bond, Mission Impossible, and even xXx or Get Smart.
This game is being written by Alan Bahr and Ben Woerner, with a talented team of freelancers aiding the primary writers. At the onset, we have Tobie Abad and Elizabeth Chaipraditkul writing on the project with us. As we unlock stretch goals, we'll be adding more talent and authors to this game! 
The Publisher of this game is Nocturnal Media, which recently bought out Gallant Knight Games, and will be distributing and publishing Cold Shadows! The Kickstarter was already prepped and built on the Gallant Knight Games account, so we decided to launch it from here. Nocturnal Media does own Gallant Knight Games, so this imprint will bear the Nocturnal logo and have access to all those resources!

The Kickstarter, as of this writing, has reached $3,620 within the first two hours.  Hope you opt to back the game and support it!    Check out the Kickstarter today!
https://www.kickstarter.com/projects/gallantknightgames/cold-shadows-narrative-espionage-roleplaying

Friday, January 27, 2017

The Nisab Diary ep08 : 7th Sea

11/09/2016
The Nisab Diary



"Curses"
Episode Eight - 7th Sea

Things quickly spiral in other directions as the group learns more about the company they are with. Adeliadis reveals to Jan Volta that she is aware of ways to make one unnoticed by the dievas, admits she lied to him about not having seen one before, but is very curious of his.  She eventually reveals she is here because she was tracking members of an organization known as Novus Ordo Mundi and she was wondering if they were allied with those people.  Reikion and Vasili learn that Julianna Onesta has gone off with her Inquisitors, and Vasili's spies have warned her that the Inquisitor has come upon a house, demanding for them to surrender a sorcerer.  Both opt to head out and see if they can help the family in any way, without gaining the Inquisitor's notice.  Walden Reichart begins to wonder if there were inconsistencies with the discussions with the servant, but gets distracted when he sees Gerhard motioning for him to come close.  The man talks to Walden about having come here to claim something he had neglected to mention in his reports, a discussion that Walden feels is in relation to the drachensteisen daggers he had retrieved from the home of Gamaran.  After surrendering a dagger, however, Walden is walking towards the gallery when he sees Gerhard in another room, staring at the portraits!  He turns back to find the table where the other Gerhard was now empty and panics at the thought it might be the supposed Villain with many faces: Reinhard Vogel!

In the city, Reikion notices the daughter attempting to flee from the rooftops - so he follows her and tells her to hide.  She begs him to help her parents.  He and Vasili use their panache to distract and lure the guards away, knocking down more and more of the Inquisition's men before the high priest begins to suspect something is up.  Reikion distracts the Inquisition long enough to send the parents away.  But Julianna Onesta arrives, and despite seeing Reikion in a hood, she pulls on the threads to twist Reikion's nature and draws out his tendency to act foolishly.  Reikion finds himself unable to help himself and uncovers his face, proclaiming his name to the Inquisitor and warning her never to come back again.  She seems amused, however, that Reikion claims to be of the Eventide.  She admits having wiped them out quite recently. She watches him leave, but not before repeating the name carefully to make sure she never forgets it ever again.

Adeliadis and Jan realize the Villains must have begun their plans, given so many seem to be missing from the place.  She hurries off to search in one direction, while suggesting to Jan to head the way his friend had gone.  Jan runs back to the dining hall and sees Walden running into the servants' quarter's entrance.  Following suit, he does not see Walden take a different turn and ends up going down a different direction.  Walden finds himself in the chamber of the Eisenfursten, and as he creeps close, overhears the man speaking darkly of some kind of scheme in his plans.  When Walden confronts him however, he learns Stefan actually does not know of what is going on, and was merely playing the part he was told to perform.  Stefan actually believes he is a candidate for the New World Order, but Walden doubts a pathetic man such as him would be given such access.  Outside, along the stairwell, Adeliadis finds Jan once more and the two discuss the possible schemes that may be unfolding.  Adeliadis however notices the massive windows - glass portals from ceiling to floor, that exist on every floor - and a realization comes to her.  She realizes the Mastermind behind the Villainous plots might have lured them to this very castle, in order to observe them and gain more knowledge about them!  She pulls Jan close and recommends to him that from this point they find ways to act contrary to their personalities and misdirect their enemies.  She suspects the Mastermind must have some kind of telescopic device to see far differences.  She remembers hearing of such as a present from a Nisab Guissola.  And she suspects the Villains are now attempting to gather her work, to use them for their selfish purposes.

Walden learns from Jan of the possible trap the Villains have laid down for them, and so he terrifies Montano le Blanc, bringing the old Montaigne to tears with his very words.  When Stefan makes a fuss, he fires at him with his pistol to shut him up, leaving him with a not too painful flesh wound.

The heroes soon meet outside, standing in the rain as it falls.  Adeliadis thanks them for their help and promises to help them whenever she can.  For now, however, her task to observe learn more of the Villains and their plans.  Jan and Walden leave, moving through the rain to meet with Reikion at their pre-set meeting ground.

Once there, they opt to leave immediately.  Using his dievas, Jan commands it to create a shadowy doorway to help them travel and reach the Sarmatian Commonwealth sooner.  They do so, crossing the distance in an eye-blink, and find themselves crashing a wedding!    

Dreamchasers Kickstarter is live!


And already fully funded!  Dreamchaser: A Game of Destiny is a tabletop roleplaying game that rewards imagination—rewards creativity. A game that empowers players to immerse themselves into their own desires, their own fantasies. A game that doesn't tell you what you are playing, you tell it what you want to play. Dreamchaser adapts to you.

The game has funded and continues to get more backers!  You might wanna back the game to help nudge it towards unlocking a stretch goal...



Yep yep!  I'm a stretch goal for this Kickstarter and if we break 18k, I'll be writing up a Romantic Comedy supplement for this game.  I'm excited to contribute to this creative project and I do hope you all choose to support the game too!


You can find the Kickstarter page here:
https://www.kickstarter.com/projects/500559789/dreamchaser-a-game-of-destiny-rpg

Wednesday, January 25, 2017

Victory Condition Gaming talks about Cold Shadows



The Kickstarter for Cold Shadows is launching at the end of this month, and I'm extremely grateful to be part of that project.  Alan Bahr, the brains behind the game, was interviewed on Victory Condition Gaming and even mentioned me, which is super awesome.

Hope you all support Cold Shadows when it launches this January!

Monday, January 23, 2017

Changes, Adjustments, and Learnings


This year is a year born from having survived a tumultuous year filled with numerous challenges.  But from dreaming of leaving a mark on the tabletop gaming industry, I begin 2017 with high hopes of new experiences, new friends, and more games.

There's a few upcoming Kickstarter projects that I'll be part of this year, with one touching on spies and rivalries, while the other explores the romantic side of dreams.  There are a bunch of supplemental projects as well, for people bound to demons, for high action and dramatic epic heroes, and for a few more fiction nods to tuck under my belt.  And there are the talks.

This year opened with me being invited to give a talk for the 2017 Global Game Jam, which I must admit was an unexpected moment of awesome.  A few more opportunities are coming into focus down the line and while I kinda shied away from a possible one set all the way at Cebu, I know more options are bound to show up in time.  Then there's a few more projects both independently, work-relatedly, and completely selflessly being developed in the pipeline for table top releases (a few card games, and a possible board game or two).  And my own projects for TAG Sessions plus the ever awesome dayjob.

I need to update my Patreon account though.  I realize now the previous layout of the tiers isn't engaging people the way I thought, and in hopes of properly thanking people for their support, I've decided to make some changes on what they entail. I'll probably engage the shift come February, depending on the feedback I get.

The biggest change though, this year, is us moving.  Rocky and I have decided to move to a location closer to our respective workplaces.  This means finding a way to reduce the usual two-hour travel time each way to and from work that we lose each day.  The move meant having to make some hard decisions, which includes me having to accept that I'll be giving up some stuff, and make some lifestyle changes, but in the end, reducing the four hours lost each day to traffic will be worth the sacrifices.  When we first moved together way back in May, 2009 to what became our home at Cubao, we named the place Sietch Creare.  It was a funny time, with me breaking a mirror within the first day, but in the end we realized we created a sanctuary where we could create. The term Sietch was borrowed from Rocky's favorite book series of all time, The Dune Chronicles by Frank Herbert. Creare is the Latin word for create.  This new Sietch we have moved to has yet to be officially named.  There's temptation to name it after the Latin word for game, but that kinda just conjures up traumatic visions for me.  I'm tempted to try "Igrat" which is the Russian word for "play" given the roots of the word sietch can also be traced to the Russian word "sech" which was a chief fortress refuge.  Then there's "Qiss" which is Arabic for story, since it can also be traced to "Seeq", which is one of the Arabic names of a desert town that was hard to access.

In the end, I think the name will come to us naturally and we will find what works best in time.  We had our first game session at the new place already, and it seemed appropriate the game would be Houses of the Blooded, with Flip and Carlo.  New beginnings.  New wagers.   Style.


Thursday, January 19, 2017

Saturday, January 7, 2017

One week has passed...

...and I have not played any table top games, be it board games or role-playing games.  The first week of January is always a tricky period, with some groups still focused on family events, while others tied up with other activities.  Admittedly, I'm not the kind of guy who is used to having such quiet days, and so this week has been a tad tough on me.  To survive it, I've been diving into Civilization V on the laptop, as well as been writing.  I got a lot of writing to do after all.

I've finished my first draft submission for Witch: The Fated and I'm really hoping that will be received well.  Currently, I've been working on the Martini stuff for Cold Shadows, which will explore a variety of ways to enjoy the game despite having only you and your friend for the game night.  I'm drawing inspiration from shows like The Night Manager, Alias, Infernal Affairs and movies like Tinker, Tailor, Solider, Spy.  Admittedly, I'd love to have done the same with books but there just isn't enough time as I tend to be a slow reader.  I've also been working on the Tenra Bansho Zero scenario which reads sort of like a Black Mirror episode with lots of Eastern influences.  I'm hoping that goes well too.  And finally, in between projects, I sneak in time to work on Dreamscrapers and A Second Moment.   Sickening Queens, the drag queen Fiasco playset, is pretty much done, save for the artwork and layout which has become a challenge due to my limited funds.

But yeah, I'm no longer just a fanboy who loved gaming and dreamed of some day sharing my own stuff to others.  I've now become a game designer for role-playing games as well, and who knows, maybe within this year, I'll also have a table top game release?    I'm even toying with the idea of working on a Dune-inspired game with Rocky and I writing out the universe and making it our own version of cool.  If we're lucky, it will have an appreciative audience as well.

Here's hoping this coming week will be a more game filled one. Pandemic Legacy is on its last month at our office game.  While the box I got for me, Rocky, Che and Urim has only had its first month so far.  Then there's the 7th Sea twin-campaign which ended with a huge reveal on the Villain's plans, but not their Mastermind yet, there's the Vampire 20th edition campaign with the reveal of the "Sleeper" given the title, and there's our insanely fun Legends of the Wulin game which has taken a mindscape time jump as the heroes try to master their Kung Fu before they face off against the bid bag guy.  There's also the upcoming Houses of the Blooded oneshot game we're playing with Flip and Carlo, which if they turn out to like it as much as we do, might become a monthly thing.  And there's the plans of trying new games, including Exalted 3rd edition.


Later today, January 8, I'll be back with family cause it is my dad's birthday.  I'm hoping to steal him away to try to catch Rogue One on IMAX. Web shows its still screening at SM Southmall, but online postings have been wrong before - so crossing my fingers and hoping it works out.  It is almost 5a.m. so I better grab some sleep, wake up by noon, to have a quick lunch, then head to the south for my dad.

So yeah, 2017. Let's get brighter each passing week, shall we?

Sunday, January 1, 2017

Hello 2017!



So this is officially the first post for the new year. It is now 2017 and we got 365 days to celebrate in various ways waiting to be filled with gaming.  Lots of things in store for us this year, from a variety of games that need to be written, to a range of stories that desire to be penned down, and even a bunch of table top non-role-playing games that are to be released or further developed.  It is gonna be a busy yet fantastic year!

A Second Moment
It feels very apt to call upcoming next book A Second Moment.  As the Companion book to my first game release, A Single Moment, this book has a hefty amount of content in its pages.  When you're designing a game, it is not uncommon to find your mind wandering over a lot of ideas and different approaches that you could have done or wanted to try.  The tougher part comes when you need to "kill your darlings" and edit away parts which you feel over-complicate the initial goal of creating a game that people can grasp, enjoy, and play.  But afterwards, that's when you realize some of those ideas can be repackaged to work wonderfully with the existing rule set and deserve to be brought back as options.  And that's the main key word of A Second Moment: It is all about the options you have available.  The book is about taking a second moment to look at what is happening and find ways you can make it cooler and more awesome. The book offers alternate resolution systems which I initially hinted in the first book, such as systems that use ten-sided dice, or systems that use the variety of polyhedral dice instead of just the six-sided ones, as well as a few diceless systems, such as one that uses playing cards and another that completely removes any random element and trusts the players to resolve things without any random numbers being generated.    The book also offers ideas on running A Single Moment with more than 2 players, as well as running games which might feel almost like traditional role-playing games, with one "GM" being the antagonist, and the rest being a group of heroes... or switched around with one being the lone hero and the rest being the group of antagonists the hero has to go through.


It would be wrong not to admit that works such as Lone Wolf and Cub, Kill Bill, Scott Pilgrim, The Devil Wears Prada, RuPaul's Drag Race and the Super Sentai Series were not huge influences on this coming book.  And if you are all wondering how a confusing set of influences figure into this book, well, I guess you'll just have to imagine for now.  Finally, I've also offering what I call the Forty Minute Face Off, which is a way to play A Single Moment in far less than an hour, which can be perfect for those days when you just want a quick session.

12 New Games for 2017
Continuing my promise to myself to always explore new ground and never limit my experiences in gaming, this new year has once more opened the opportunity to explore twelve new game systems.  To be quite frank, the last two months were filled with instances where I was actually holding back from playing certain systems since I wanted to have them count for my list this year.

Last year's tally has these:  Twelve New Games for 2016
1) Pocket Odyssey
2) Marvel Heroic Role-playing Games
3) Fiasco: Bookhounds
4) Wield

5) #TagRPG
6) Mutant City Blues
7) 7th Sea, second edition

8) Curse of the Yellow Sign #3
9) Chuubo's Marvelous Wish-Granting Engine
10) Inspectres
11) A Single Moment
12) V20

And yes, I haven't really transcribed all of them yet.  I have a backlog of 40+ game session recordings to transcribe into this blog. But I definitely am happy to have tried such a range of games and I experimented with others. I am anxious to try a lot of other game systems, including King Arthur Pendragon, Mistborn, Blood and Honor: A World of Dew, the Star Trek Adventures RPG, the Frost Papers, the various Protocol Games and so many more.


Let's see what will be the games for this year.

More Updates
I'm also looking at making sure I be more active in updating the blog as well. I used to write a lot of articles, but that was eventually replaced by other ways I shared knowledge.  This year, I think it is time to go back to writing more articles, and maybe even having a new webshow with Rocky. Whether it is just YouTube or Twitch or something, we will find what will work best.

But yeah, 2017 is a very promising year!  Let's celebrate more gaming!



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