Sunday, March 14, 2021

MODELS excerpt: Style


STYLE
         
A MATTER OF STYLE

MODELS use an in-game currency called, Style Points.  Players earn Style Points for their M.O.D.E.L.S. by acting in ways that celebrate their two natures: their super model and their super spy sides.   All M.O.D.E.L.S. have Style points which can be used to activate different awesome things in the game. 

Style Points are an in-game currency which the player earns in the following ways:

       Be Super Extra

By choosing to indulge in fun distractions, such as going out for a night of dancing or having a mocha Frappuccino with the guys, the player earns one to three Style Points for their respective M.O.D.E.L.S.  If the action stresses on your needs as a super model, or delays or distracts you from your Mission, then it is an action where you are being super extra. You can only Be Super Extra once per scene.

Alternately, instead of Style Points, you can also use this moment to describe how it “fixes” or “heals” an appropriate Injury.

The GM has the final say on what reward you can avail when you Be Super Extra.

       Being Stylish

Stress the rarity, cost, or beauty of your current outfit during a scene. Highlight why the outfit is notable, whether it is because it was by a name in the industry, or because it is one of a kind. Stress how your outfit bounces the spotlights as you come into view. Or how the world seemingly moves in slow motion as you turn to throw the security guards a smile. Celebrate your style and you are rewarded a Style Point in return. Being Stylish is highly recommended, and if the GM does not reward you with a Style Point, another player might.

       Accepting Failure

Rather than rolling to see if you succeed in a Risky Action, you can earn two Style Points by declaring how – despite your proficiency and reputation – things go awry, and you fail in an action. This is perfect for mid-game scenes where the enemy seemingly gets the upper hand before the heroes, at the end, save the day. You do not suffer Injuries when you choose to Accept Failure.  However, it would be only fair to roleplay how the failure affects your agent appropriately.

       Getting Hurt

Pain is a powerful motivator. Whenever your character gets hurt from forces outside of their control, such as from the hands of a nonPC, or from the environment, or events, the player instantly earns a Style Point.  

 


COLLECTING STYLE POINTS

All M.O.D.E.L.S. can store a number of Style Points equal to their X Factor plus 2. Any Excess Style Points are lost at the end of a game session. 

 

CELEBRATING STYLE

Given this is a game about super styling fashionable spies, players are encouraged to come up with ways their M.O.D.E.L.S. act fabulous and amazing.  

Once per game session, each player can award one other player a free Style Point (taken from the supply, and not from their own M.O.D.E.L.S. Style Points). This is a good way to reinforce fun role-playing, or to award the player for coming up with something pretty cool for the story.

It is completely up to the awarding player to decide why the other player deserves the free Style Point.  Award away and have fun! 

==============

MODELS
Handling missions all around the globe, the M.O.D.E.L.S. will engage in various espionage missions that combine the thrilling tradecraft drama of spy stories with irreverent humor and stylish over-the-top action.

Available now on Drivethrurpg:
https://www.drivethrurpg.com/product/349402/MODELS

Friday, March 12, 2021

Connection Lost review by Dan Schumacher

Today, had a pleasant surprise when I visited Twitter. There was a truly kindly worded review of my game, Connection Lost.


A snippet from the review:

It truly does make my heart sing when I hear from others who have heard of my games and have enjoyed playing them.  Thank you, Dan!

Connection Lost is part of the You & I:Roleplaying Games for Two collection.


Please find the full review here:
https://danschuguitar.com/connection-lost

MODELS excerpt: X FACTOR

 

X FACTOR: THE  SHADOW / THE MANNEQUIN / THE CHAMELEON / THE MIRROR  . 

As supermodels, you have all been trained to be seen and to grab notice. But M.O.D.E.L.S. are more than supermodels and they know how to rein it in and to disappear. They can turn invisible. They can become anyone they want.   – Agency Field Manual



Mastered Move: The Face
You can change your look and appearance to become someone else. You wear a disguise so perfect, even close friends or allies would have a hard time recognizing it is you. All you need is a make-up kit, and a little bit of time.
Standard Rating Bonus:  Your X Factor Rating/3 Rounded up is the maximum number of times you can use The Face in a single game session for free.  Afterwards, each use costs a Style Point.
 
Other X Factor Specialty Moves you can gain include:

Impersona:
 For a Style Point, you can use The Face to mimic a specific person. Additional props or clothing may be required if the GM deems it so. While this includes sounding and acting like the person, the GM can rule some instances to be a Risky Action of trying to maintain the mimicry.


Synchronicity:
 For a Style Point, you can match the body language and actions of one other person you are directly interacting with.  This allows you to instantly gain an opportunity to act before them to interrupt anything they are doing. Or allows you to match another’s actions, which in some cases (like say slipping past laser beam sensors) allows you to use their roll as if you rolled it too.


Just Nobody:
 For a Style Point, you can withdraw your star quality and presence and sink into the background. While not quite invisibility, you act and move in a way that decreases notice. Others tend to ignore you or pay attention to anyone else over you. While this won’t have you slipping through a secured gated area, it can have you walk past guards if you do so with a crowd.

==============

MODELS
Handling missions all around the globe, the M.O.D.E.L.S. will engage in various espionage missions that combine the thrilling tradecraft drama of spy stories with irreverent humor and stylish over-the-top action.

Available now on Drivethrurpg:
https://www.drivethrurpg.com/product/349402/MODELS

Tuesday, March 9, 2021

MODELS

 



“Models are the only other kind of person, other than diplomats, who don’t have to worry about getting access to foreign nations.”  – Agent 080

This is a game about international super models who have also been enlisted to become M.O.D.E.L.S. – Military Operations, Defense, and Emergency Liaison Specialists – in the service of The Agency, a worldwide secret organization.  Set in a fictional version of our own modern world, players portray these M.O.D.E.L.S. who use their specialized skills, universal passports, and fashionable super science technology to protect the world from itself.  Handling missions all around the globe, the M.O.D.E.L.S. will engage in various espionage missions that combine the thrilling tradecraft drama of spy stories with irreverent humor and stylish over-the-top action.

While you are more than welcome to play this game with your own rules or setting in mind, the System section contains more information on the game mechanics.   The Character section contains information on the Specialty Sheets. The Dossier section has the information meant for players to work with. And the Conspiracy section contains information, tools, tips, and even optional rules for the GM.  Finally, the Mixed Signals has a lot of sources and suggestions that can be used to make your games more interesting.

Influences include No One Lives Forever, Zoolander, Mind MGMT, and Killing Eve.


238 pages
Main book + Character sheet + Mission Dossier + Scene Meters
With original new ruleset, optional rules galore, story generators, and lots of variable ideas you can use even if you play the game concept using a system of your choice.

Now available on Drivethrurpg:
https://www.drivethrurpg.com/product/349402/MODELS


Friday, February 26, 2021

Eight - A Story of Glamour


EIGHT
A Story of Glamour

Seven are the tenets of the Knights Gesa. Twenty are the knights sworn to the Graal. But an eight tenet exists known only to one child.
 
This is his story.

------------

THE LAST THING ANYONE EXPECTS AFTER THRUSTING A SWORD INTO SOMEONE’S UNPROTECTED BELLY IS THE METAL BLADE SHATTERING INTO A HUNDRED PIECES, yet that was what happened to young Lawrence one terrible afternoon. The highwayman stared in horror as the weapon flew apart on impact, and the young boy stumbled backwards from the force of his blow.  Tiny fragments flew in all directions, with some leaving jagged red rivers across the highwayman’s face. Rucelle, the portly red-haired guardian of the young boy, screamed in utter horror as he believed his ward had been mortally wounded.  He got up to his feet and ran headlong towards the highwayman, no longer afraid to endanger his own life to avenge the boy.

But the boy did not need avenging.

Lawrence cupped a hand over his belly, expecting warm blood where only sweat was felt. A beat before he found the courage to look down and inspect the skin, finding only shredded fibers where the sharp edge met his trousers.  He had nary a wound in sight!

“You killed him,” Rucelle cried out, bashing the highwayman with his balled fists over and over. Rucelle knew precious little of the ways of fistful combat, but any limbs fueled with rage had the capacity to deliver harm. The highwayman took a few blows, too shocked to defend himself, but recovered and kicked Rucelle to the floor beside his unharmed ward. Rucelle turned, fearing he was about to see sight of his failures only to find the young boy with his shirt rolled up and his fingers probing his belly.

“He is alive, you imbécile!” the highwayman growled, “I do not know what magie you invoked, but you will rue this day.”

You are alive!” Rucelle gasped and crawled to the boy’s side. Lawrence smiled, showing the gap between his front teeth. He had lost one of the big ones when he jumped off the carriage a few seconds too soon. The coachman mused it was a learning experience for the boy.  Lawrence was just disappointed it did little to help him learn to whistle.

“Why did you stab me, sir?” Lawrence asked even as Rucelle pulled him up from the ground and cradled him like a giant baby.

“This is unacceptable,” the highwayman shook his head and stared at the remaining fragment of the sword still stuck to the hilt. A heavy droplet of blood slid down his cheek and clung under his nose. “The moine clearly was wrong with his terms. This is no ordinary job.” He followed this with a string of curses in Montaigne which would probably have made Lawrence blush, had he knew how to speak the Sunflower’s language.

Rucelle, on the other hand, knew how to speak Montaigne. Hailing from a family devoted to willing service, the Baptistin of the Sarmatian Commonwealth were a respected line which happily offered their services and stewardship to both noble and merchant families in various Nations. He was trained at a young age to speak most Théan languages and was well-travelled enough to know the differences between many regional dialects. This man was no highwayman. This was a meurtrier. A hired killer.

And the boy was his target.

-------------

45 pages

Includes a writeup for a new type of Glamour Knight, The Eighth.
And a new possible Antagonist Secret Society, The Theotokos.

Available at Drivethrurpg:
https://www.drivethrurpg.com/product/348276/Eight
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