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Wednesday, March 19, 2025
Only Two Of You Remain
Only Two of You Remain is a game focused on narration and cooperative storytelling. Inspired by A Single Moment by Tobie Abad and such works as Dark Souls and LOST, this RPG allows the Players to tell a grand story of a millennia-long conflict between two powerful beings and their destined confrontation.
I did not know about this game and this was among the One-Page RPG Game Jam 2024. Happy that my humble creation has inspired more things out there. May that never end.
Find the game here:
https://saffronquill.itch.io/only-two-of-you-remain
Thursday, March 13, 2025
A Single Moment, in French
A Single Moment, in French.
Thank you to Nicolas 'Gulix' Ronvel for the translation!
La Caravelle
Find more content here too!
https://la-caravelle.itch.io/infos
https://la-caravelle.itch.io/single-moment-vf
Sunday, March 9, 2025
METALMORPHOSIS : one shot session
Who knew a survival horror game can be so fun?!?! Similar to movies like Cube and Saw, Metalmorphosis invites you to imagine what would you do if you woke up one day and found yourself trapped in a massive machine that seems to be out to kill you? And worse, you remember NOTHING about who you are!
Despite some wonkiness with the internet and schedules making the game a tricky prospect, we were able to run through this game as one of the livestreamed shows in Denmother Plays Twitch channel. Hopefully, the youtube post of that session is up soon so those who missed the stream can watch it.
The game uses a lighter version of the Powered by the Apocalypse system and adds a great randomizer element which empowers both the GM and the players to just focus on the fun! Loved this game. Wouldn't be against someday trying a mini-campaign with this exploring even the player characters' recovering their memories.
Friday, March 7, 2025
A Single Moment, A Second Moment featured in RPG with DBJ
Was surprised to find this very in-depth review of my two books, A Single Moment, and A Second Moment, which honestly nearly brought me to happy tears. The evident excitement in how each portion of the rules, each playset, and each chapter is explored, I really appreciate how comprehensive the DBJ studies the goals of the game and the structure of its rules. Thank you so much for really digging deep and seeing the gems embedded in the game.
Come watch the review!
ALL the FEELS || A SINGLE MOMENT || TTRPGs that use Emotions + Mechanics
YESTERDAY'S TOMORROW : One shot session
Pulp has always been a genre of heroic storytelling which I always enjoyed. The way science, romance, and action blend so well with mystery and magic brings so much happiness in my heart.
We had a game where the heroes gathered to mourn the loss of a major hero, only to realize that his secret antagonist was one of the closest and dear friends.
It was definitely a game system that needs people ready to embrace shared narrative control. And offers quite an experience for possible long-time play.
And yay, another game to my 12 New Games for the Year!
Thursday, February 6, 2025
They Talk Back : The Walking Dead
Hard choices.
Wednesday, January 1, 2025
Hello 2025
First of, wishing you all a Happy New Year!
Here begins a whole new year of opportunities, challenges, and memories to embrace. For the few of you who continue to remain subscribed to this blog, lemme share some updates that I owe you.
Let me begin with apologies. I have been tremendously less productive in the tabletop rpg side of my life when it comes to writing games and supplements. To be honest, I was actually quite eager to start writing for The Companions of Arthur. Ever since we first were told of this Community Creator opportunity to eventually launch, I had been quite excited to get the fingers typing out a few supplements for King Arthur: Pendragon.
But sadly, trauma still reared its ugly head and I found myself second-guessing each page I wrote, fearing what new details might be nitpicked or what may be taken out of context. In the end, I stopped writing and ended up shucking the file into the TO DO folder.
Also, completed this year's 12 New Games for 2024 Challenge!
I like making sure I try at least 12 different game systems, or incarnations of game systems, to better experience how different games can give one a different experience. Too often, people end up getting trapped in the "this game system is my favorite and it can do everything I want" mindset, which leads them to just modding the same system over and over again for different fluff. But that just sadly ignores the wealth of creativity and opportunities that are out there. I don't think others will easily adapt my mindset in this. But I do know I used to believe the World of Darkness Storyteller system was the ONLY system I ever needed to enjoy gaming forever. And boy am I grateful to have broken free from that self-limiting mindset. I started this self-challenge in 2013. So yeah, I've played more than 100 different game systems in the last decade of doing this. And trust me when I say I've definitely expanded my horizons.
Also, was able to complete the 6x6 Challenge.
This challenge was about running at least six sessions of six different RPGs. I actually did more with a few other mini-campaigns which I ran but didn't count among them. A new challenge has been offered for this year, but I don't know if I'll embrace it as I realize it.. kind of fights against the one-shot mentality of the 12 New Games Challenge I already do.
So here's to more games this 2025.
But only after we've successfully moved.
Wednesday, October 2, 2024
Curseborne - In Between Places
Very humbled and honored to have the chance to try the latest Onyx Path game, Curseborne.
With Denmotherplays as the GM, and Lanz and John as fellow players, we are taking a dive at this new urban horror game.
Catch the 3-part livestream here:
https://www.twitch.tv/theonyxpath/video/2264874854
Tuesday, October 1, 2024
Magnificent si Wang - Wraith: The Oblivion Actual Play
Part of our ongoing mini-campaign joy is a cozy death storyline using Wraith: The Oblivion. This six-episode story is called Magnificent si Wang and it is only possible thanks to Denmotherplays.
Watch the ongoing growing list of episodes here:
https://www.youtube.com/watch?v=ZHqjihiX4sE&list=PL1iQyBFVvNKzRyyxMH_BYsP36dVVsm3-P
One of Us Will Die: Actual Play
Was part of an actual play session of Titus' One of Us Will Die game.
Drawing inspiration from Arthurian myth, the story
Also got to play with so many amazing people.
Just happy to finally be gaming with more friends again.
Friday, August 23, 2024
RPGaDAY 2024 : Day 24 : Acclaimed Advice
RPGaDAY 2024 : Day 24 : Acclaimed Advice
I think there was "Fall Forward" as the biggest game-changer for me. From previously running things very simulational, the idea of focusing on keeping the game flowing even if the rolls were bad was unheard of. The idea that TPK was a possibility was the norm. But now, I hate TPKs as it feels like time got wasted for everyone. So I prefer embracing falling forward to also mean the game ends in a way that is satisfactory for the players, even if their characters died/failed. You want even failure to feel fun and meaningful in a game.
Thursday, August 22, 2024
RPGaDAY 2024 : Day 23 : Peerless Player
RPGaDAY 2024 : Day 23 : Peerless Player
I believe I shall have to award this to the Great Old One, Adrian, who has wonderfully portrayed the fascinating personality of Engineer Benjamin Marsh, who remains shellshocked from his time at the war. And now strangely carries a tome of occult knowledge within his very flesh. His portrayal of a man tragically obsessed with protecting others is balanced with his gentle and kind soul desperate to nurture and embrace companionship.
Of equally awesome note would be my partner, Rocky, for his portrayal of the infamous Sir Gilmere the Younger, Regent of the Hedge, and possessor of the mantle of Merlin. As Merlin's chosen, Gilmere struggled against his father's fear of magic and fought to find his own path in handling the Otherside. But eventually, he succumbed into his fate as the Warlock and was forced to do Merlin's dirty work to ensure Arthur's continued reign. Now he awaits at the Glass City at the End of Time for the final battle against evil.
Wednesday, August 21, 2024
RPGaDAY 2024 : Day 22 : Notable NPC
RPGaDAY 2024 : Day 22 : Notable NPC
I think this will have to be awarded to Sony Kapoor, our beloved driver and companion in our Call of Cthulhu: Horror on the Orient Express campaign. And yes, partly because I fashioned him after Dev Patel, but also because he's truly beloved and kind, with an eager heart to be a knight despite lacking the strength and skill to do so effectively. But he's all heart, which really makes him endearing to the group.
Tuesday, August 20, 2024
RPGaDAY 2024 : Day 21 : Classic Campaign
The classic campaign that remains dear to my heart is the four-part Giovanni Chronicles which really explored a HUGE swath of Vampire the Masquerade metaplot in a way that players could engage with. And while there was quite a heavy hand of railroading involved it it, I still loved the fact it allowed players to be "at those events" in vampiric history. It made their very existence feel both the worst thing ever and the most awesome memorable moments.
Monday, August 19, 2024
RPGaDAY 2024 : Day 20 : Amazing Adventure
I think the most amazing adventure I ever experienced was a three-generational story of Changeling the Dreaming which I ran back in college for a group of friends. These were three "campaigns" that were connected as they played characters who were descendants of their early characters. The interconnectedness of the stories were just so fulfilling in seeing how they changed through time and based on the events that the players created.
Sunday, August 18, 2024
RPGaDAY 2024 : Day 19 : Sensational Session
For this one, I would have to bring back the story of our LACUNA: The Creation of Mystery and the Girl from Blue City campaign and how I prepped one game session to truly immerse the experience for the players. Hours before the session, I prepped the room for the game. I photoshopped and printed out all these different EYE images, hiding them behind cabinet doors and tucked onto shelves. I recorded a video loop of my own eye flickering around before staring at the camera, then set the clip to play on the television set once needed. Then I gathered a bunch of Christmas lights, taped them to the window in the shape of an eye, then covered it with a curtain. Our group loved making games feel quite immersive, so I wanted to be able to deliver.
During the session, the Mystery Agents were warned that they were being watched. And as we played through the session, I would occasionally stand up, walk to a shelf or cabinet, and reveal the eye. More and more, as the session played, the players saw more and more eyeballs staring at them. When one tried to contact Control for help, I switched on the eye on the screen, describing how every screen in the city now had that eye looking for them. And finally, when they tried to Eject, their escape succeeded just as i hit the lights, light the Christmas lights, and revealed the glowing eye that was emerging from the very city facade.
It was amazing. The group had a dinner break and we were just absolutely jittery with the entire experience. Gotta admit, I miss face to face games.
Saturday, August 17, 2024
RPGaDAY 2024 : Day 18 : Memorable moment of play
I used to have a lot of memorable moments of play. But after I had been made to question if any of my previous game experiences were as memorable as I believed, I now struggle to embrace them as actual good memories without second guessing myself. It is sick, I tell you. But that's how it is now.
I guess for now I can choose to at least mention that our Great Pendragon Campaign still has some of the most memorable and powerful moments of play. And while we're currently working to get it moving again, some quick summaries of powerful stories include:
The Geas of Sir Par
The Passion of the Warlock
The Hag and the Lost Father
and finally,
The Comedy of Chaos.
The players can all readily share those tragic tales. And how each of them would make an incredibly moving tale .
Friday, August 16, 2024
RPGaDAY 2024 : Day 17 : Engaging RPG Community
I have no answer.
I shy away from most communities. Just too many triggers and sources of stress.
However, I would say that there are current groups in the Philippines that are really healthy gaming communities. You can tell based on how the people in charge are truly passionate about allowing everyone to celebrate what they love.
Thursday, August 15, 2024
RPGaDAY 2024 : Day 16 : Quick to Learn
Gotta admit, the quickest game to learn for me would be Shauermarchen. With only one major rule to keep in mind, the game can be taught in a single minute and you are ready to play. Quick to learn, however, does not mean it is a shallow game experience. The interplay of Hope and Fear in your gameplay, and how success relates to your actions if it were hope or fear is quite evocative and intense.
Still, not a game for everyone. That much I've learned to accept.
Wednesday, August 14, 2024
RPGaDAY 2024 : Day 15 : Great Character Gear
When it comes to defining gear, two games take the top spot for me in this regard:
Weapons of the Gods had a magnificent way of mixing key words and system in their approach to weapons. Weapons can even have their own Lore Sheets which allowed you to get Entangled in their destiny or even get drawn to them just because your own destiny is too strong.
Wield is sort of a cheat, because it is a game where you as players portray WEAPONS or magical objects that can imbue their wielders amazing power.
Tuesday, August 13, 2024
RPGaDAY 2024 : Day 14 : Compelling Characters
RPGaDAY 2024 : Day 14 : Compelling Characters
Of the many games I've played, the game with the most compelling characters I ever experienced would be Count Kether from Houses of the Blooded, who is the most charming, seductive, and charismatic man you can ever meet... until you cross him. And then suddenly, he is a villain that puts even Lex Luthor to shame with his schemes and machinations to utterly destroy you.
Monday, August 12, 2024
RPGaDAY 2024 : Day 13 : Evocative Environments
RPGaDAY 2024 : Day 13 : Evocative Environments
First, there's Planescape's signature city, SIGIL, which just brings awe and fascination in how it both looks, functions, and thrives. Serving as a gateway to so many other places, I cannot help but remember the excitment of shows like Star Gate.
The second would be Exalted. From the gargantuan statue city called the Lap, to the wondrous places of Yu-Shan and the remarkable Chiaroscuro, there are just amazing vistas to see and explore.
Last would be Changeling the Dreaming. The depths of the Dreaming, the Deep Dreaming, and the nightmare realms are mind-bending and twisted in ways Alice in Wonderland would have approved. But the fact that these locations CHANGE YOU as you visit them, I can only imagine if these books indirectly inspired how worlds work in Kingdom Hearts.Of all the games I've tried, three stand out with very evocative environments that make me wanna explore them.
Sunday, August 11, 2024
RPGaDAY 2024 : Day 12 : RPG WITH WELL-SUPPORTED CAMPAIGNS
RPGaDAY 2024 : Day 12 : RPG WITH WELL-SUPPORTED CAMPAIGNS
But if its about campaigns that received additional material to support it, I would have to stare at Masks of Nyarlathotep which not only has so much material for it, but also has props and the like created to support it!
I mean, just look at that:
https://store.hplhs.org/products/masks-of-nyarlathotep-gamer-prop-set
Saturday, August 10, 2024
RPGaDAY 2024 : Day 11 : RPG WITH WELL-SUPPORTED ONE-SHOTS
Friday, August 9, 2024
RPGaDAY 2024 : Day 10 : LIKE TO SEE ON TV
Same with the FALLOUT series. Clearly they drew from the videogame. Despite there being a Fallout RPG. So one might even say its NOT a television series based on the game at all.
That's why we need a movie that FEATURES the player aspect of the concept. Astropia (which was horribly and terribly renamed, Dorks and Damsels) as closer to a great approach. Flight of Dragons too if you consider it opens with the boardgame. But so far, all other adaptations have adapted ONLY the setting side and not the player side. And that, for me, is a huge disservice to the hobby.
Thursday, August 8, 2024
RPGaDAY 2024 : Day 9 : ACCESSORY YOU'D LIKE TO SEE
Wednesday, August 7, 2024
RPGaDAY 2024 : Day 8 : ACCESSORY YOU APPRECIATE
Tuesday, August 6, 2024
RPGaDAY 2024 : Day 7 : RPG with GOOD FORM
RPGaDAY 2024 : Day 7 : RPG with GOOD FORM
That, for me, is a RPG that is done with good form.
Monday, August 5, 2024
RPGaDAY 2024: Day 6: RPG with Great Writing
RPGaDAY 2024 : Day 6 : RPG that is easy to use
I think I will have to nominate jim pinto's PRAXIS rpg for this category. It is zero-prep with concepts that only seem strange until you play through your first turn. Suddenly, the rest of the system snaps into place and you barely focus on it and just enjoy creating your story with your friends. PRAXIS is an incredible work that more people should play.
Sunday, August 4, 2024
RPGaDAY 2024: Day 5: RPG with Great Writing
RPGaDAY 2024: Day 5: RPG with Great Writing
For this one, I will have to give my vote to LACUNA: THE CREATION OF MYSTERY AND THE GIRL FROM BLUE CITY. The book reads like an employee manual. And yet includes system. And yet redacts information to throw you into the mystery. And then gives you enough meta moments in the book itself to make you realize this game is not close to anything typical.
And that's a great example of exceptional writing.