Showing posts with label #AprilTTPRGMaker. Show all posts
Showing posts with label #AprilTTPRGMaker. Show all posts

Monday, April 30, 2018

#AprilTTRPGMaker 30: Top Tips and Advice

#30Top Tips and Advice
In getting to role-playing games/a new system: Just dive into it. Experience is your best teacher in learning how a game plays. Reviews can help, but ultimately be aware that everyone has their own reasons for gaming. I've often seen games I love dissed by people whose reasons for hating it are the features I actually love. So form your own opinions on games by trying them.

In running a game: Remember you too deserve to have fun.  For some strange reason, many people think the GM is beholden to make things fun for the players... and yet it doesn't go both ways. People who GM aren't doing the players a service! They're also there to have fun. So if you find yourself in a group that seems to expect you to do whatever they want as if you were obligated to make them feel good, get out. That's not a healthy gaming group. That's more like an abusive relationship. You're all investing time to enjoy each other's company and have a fantastic narrative in the process.

In playing a game: Share the Spotlight, Trust the GM.  Remember that you're all investing hours of your time to play together. Doing stuff, "Just to see what happens" or "Only because my character would do so," are actually very self-focused choices and usually lead to the other players getting annoyed or frustrated. Don't be a fun killer. Consider how your choices can make the game fun for all. Weigh when to let others handle a scene. In any ensemble show or movie, other characters let others have their moment. Learn to do that too. And finally, know that the GM is also playing with you guys in this game. While some GMs do still think they're just meant to "kill the PCs when they can,"  the really good ones understand the game is intended to also be worth the hours you've all invested into it. So when you're with a GM who might throw unexpected twists in the story, trust them and see where they can lead. Running away from the "plot" rarely makes for a more interesting game.

In getting stuff published:  Write it. Finish it. And release it.  Your first work might be terrible. Hey, most are anyway. But write and get stuff out. Stop worrying about ideas being stolen. There are millions of ideas and barely 5% of them are original. But how you present them or explore them is where the uniqueness can shine. Get your work out there!  Your audience will find you. But they only will if you give them a means to look for you.




From https://twitter.com/Kiranansi

I challenge ye, my dear fellow game makers, to answer my questions, on the corresponding day, this burgeoning April, and verily it shall be that ye shall be inspired by all makers around you and in this beautiful world henceforth. #AprilTTRPGMaker

#AprilTTRPGMaker 29: Your Community?

#29: Your Community?
It has become much smaller than it used to be.
But at its core, I can see the people who truly cared for me and for the hobby. I can see the people who run games because we love sharing the moment with our friends. I can see the people who recognize and value fellow creators. I can see the people who don't use their connections, fame, and wealth, to gatekeep or marginalize others. I see people I am happy to call my friends.

While I miss the days of being able to serve and share knowledge with a much larger community, I know for now I have to take care of myself. To heal the scars and trauma I have gained from the betrayal and the bullying I had to endure. Maybe someday I'll fully have the courage to step out more often again. Maybe soon, I'll find myself invited to be part of things again and not feel like I'm the focus of rumors and lies being told behind my back.

Maybe someday I can be part of the larger community again because there will be more diversity-friendly and more respectful people in the position to guide things. But while those days are far away, I can focus instead on those who stayed close and supportive of me.  And I can write.




From https://twitter.com/Kiranansi

I challenge ye, my dear fellow game makers, to answer my questions, on the corresponding day, this burgeoning April, and verily it shall be that ye shall be inspired by all makers around you and in this beautiful world henceforth. #AprilTTRPGMaker

#AprilTTRPGMaker 28: Favorite Interview?

#28: Favorite Interview?
This is tough. It rattles some trauma. There was an interview that made me feel like I was extremely fortunate at one point in time, but has since become a reminder that one has to be careful when handling things in the industry. Bottom line is, you can never be too careful when dealing with people you don't know. And sometimes, the best you can do is to just chalk it up to experience and learn to do better in the future.

So I guess for now, the best interview I can mention is the one I did for GMA News. GMA News is one of the biggest local news outlets here in the Philippines.  When I was interviewed to share my thoughts on tabletop games and to talk about how it was like to write for 7th Sea and stuff, I was overjoyed at the thought that the interview might inspire others to try and do the same. Many even fan the flames of more local designers and writers to take the plunge and try to break into the industry.





From https://twitter.com/Kiranansi

I challenge ye, my dear fellow game makers, to answer my questions, on the corresponding day, this burgeoning April, and verily it shall be that ye shall be inspired by all makers around you and in this beautiful world henceforth. #AprilTTRPGMaker

#AprilTTRPGMaker 27: Feature a TTRPG designer

#27: Feature a TTRPG designer
I have to feature two friends.

First, I must mention Alan Bahr of Gallant Knight Games.  The man has so much ideas and energy, he writes like a maniac and produces fantastic games. I've been fortunate enough to have known him for quite some time and to have gained his confidence, despite my work not being as profitable as I wished it was, he's been supportive and encouraging in so many ways. He's created games inspired by music, by sentai warriors, by kaiju, and more. He's just incredible.

Second, I must mention the legendary jim pinto of postworldgames. jim definitely is not a new name in the industry. His presence as long been felt and has been influential in so many ways. But he deserves this highlight because his two game systems, Protocol and Praxis, deserve to be better noticed. Both are fascinating works that encourage narrative focus and deep role-playing opportunities and are wonderful bookends to the crunch and fluff spectrum.

There are so many additional designers worth featuring, but I guess it loses its focus if I showcase too many.




From https://twitter.com/Kiranansi

I challenge ye, my dear fellow game makers, to answer my questions, on the corresponding day, this burgeoning April, and verily it shall be that ye shall be inspired by all makers around you and in this beautiful world henceforth. #AprilTTRPGMaker


Saturday, April 28, 2018

#AprilTTRPGMaker 26: Blogs, streams, podcasts?

#26: Blogs, streams, podcasts?
I'm tremendously appreciative of the various shows and streams that are out there. Victory Condition, Riverhouse Games, Misdirected Mark, Weekly Affirmations, She's a Super Geek, Once Upon a Time, Party of One, Pocket-Sized Play, PallComm @ Visionary, and IdeateTV have been quite wonderful in helping boost the signal of my stuff.

Same with GMA News as well. For small indie designers such as myself, we are extremely grateful for the signal boost.



From https://twitter.com/Kiranansi

I challenge ye, my dear fellow game makers, to answer my questions, on the corresponding day, this burgeoning April, and verily it shall be that ye shall be inspired by all makers around you and in this beautiful world henceforth. #AprilTTRPGMaker


Friday, April 27, 2018

#AprilTTRPGMaker 25: Being a TTRPG designer means?

#25: Being a TTRPG designer means...
Being someone who attempts to translate an experience into a document which others whom you have never even ever met will be able to read and grasp to the point that when they play it, the experience you wanted them to feel will be there.

There is no one true way to play a game. But there are horribly wrong ways to do so.  And being a tabletop role-playing game designer is being sensitive to the possibilities and being aware of the paradigm shifts the reader may have while attempting to understand your game. This isn't about playing God or having a power trip. This is about finding a way to answer questions that haven't even been asked yet. This is about finding the words that will help the players feel that same excitement you had when you first imagined what it would be like creating a game like this.



From https://twitter.com/Kiranansi

I challenge ye, my dear fellow game makers, to answer my questions, on the corresponding day, this burgeoning April, and verily it shall be that ye shall be inspired by all makers around you and in this beautiful world henceforth. #AprilTTRPGMaker

#AprilTTRPGMaker 24: Most Notable Achievement?

#24: Most Notable Achievement?
There were a number of instances where I thought I had my most notable achievement. Some of them turned out to have been something else entirely compared to what I had expected. Many of them have become huge learning moments for me.

So I will instead cite what I feel are achievements I am proud of:

7th Sea: Pirate NationsI was one of the freelance writers contracted to be part of the book. The book won a Silver ENnie for Best Supplement. This might be the closest I can ever be to having an ENnie of my own.

(AUTHOR)ities: The 9th Philippine International Literary Festival
The event was, to my knowledge, the first time ever for tabletop role-playing games to be part of a government event. This opens the doors for our participation in future events and who knows, maybe even be recognized as an existing literary field in its own way.

A Single Moment

My first solo creation. The first original game that I self-published. The game has reached over 2,000 people and was recognized as the Runner Up for Best System in the Indie Groundbreaker Awards 2017.  The game has been hailed as revolutionary and continues to find an audience. I am very proud of it.


From https://twitter.com/Kiranansi

I challenge ye, my dear fellow game makers, to answer my questions, on the corresponding day, this burgeoning April, and verily it shall be that ye shall be inspired by all makers around you and in this beautiful world henceforth. #AprilTTRPGMaker

#AprilTTRPGMaker 23: People who've helped you?

#23: People who've helped you?
First person on the list will have to be Rocky, my partner. One can cite countless examples of people who are in relationships where only one of the other pair is into gaming. My partner not only enjoys games but also loves the geeky gay world we live in so much that he supports me in so many ways.

Then you have my family. My mom and dad were HUGE influences in my life. They gave me opportunities to learn to write, and an education that allowed me to gain the skills necessary to create.

This is followed by the online community of awesome friends and supporters I have who have helped me find opportunities to express my creative ideas. Josh Jordan, Alan Bahr, Ben Woerner, Dan Waszkiewicz, John Kennedy, Ryan Schoon, Ben Lehman, Andy Kitkowski, Ole Peder Giæver, Eloy Lasanta, John Wick, Elizabeth Chaipraditkul, Giovanni Micolucci ...

And the late Stewart Wieck.They all believed in me and gave me opportunities to contribute to the tabletop rpg community. They were kind and extremely supportive.

Then, there are my TAG TEAM SUPPORTERS. Among them include Rob Abrazado, David Harrison, Mina, Karlo, Ryan Schoon, Riverhouse Games and Rob Deobald. The financial support has been amazing and has helped me fund more artists to work on my games. Thank you for your trust.

There are my friends. Flip Velez, Urim Hernandez, Josh Castaneda, Che de Leon and her partner, Kyle, James Lo and his wife, Lei, Aina and Brian, the Finer Gamer Things Club (Mitch, Myna, Mai, Karen, Jovan, Christian, and more), Gwen, the local table top game community leaders such as Thomas, Nico, Freddie, the people of Project Tadhana, Mon Macutay of abubot.ph, Hans of Gaming Library, and so many other friends who help me keep moving and rally behind me when things get tough.

And finally, the gamers who tried, bought, or shared my games with others. To the podcasters who featured my stuff or interviewed me. To the webshows that mentioned my name or tried my little creations. To the parents, or teachers, or uncles and aunts who tried learning more about rpgs and were thankful that I helped them understand what their kids, neices and nephews, friends, were into. Your messages of support, your youtube videos of appreciation, your emails of criticism, all of that is welcomed and appreciated because you opted to spent some part of your time to check out something I made.

These are the people who have helped me.
These are the ones who remind me to rise up no matter how many times I've been bullied or attacked or manipulated or taken advantage of. These are the people who have helped me see that life does get better. Life does go on. And we all can be beacons of hope and diverse examples of truly inclusive gaming safe spaces.



From https://twitter.com/Kiranansi

I challenge ye, my dear fellow game makers, to answer my questions, on the corresponding day, this burgeoning April, and verily it shall be that ye shall be inspired by all makers around you and in this beautiful world henceforth. #AprilTTRPGMaker









Thursday, April 26, 2018

#AprilTTRPGMaker 22: How do you document ideas?

#22: How do you document ideas?
Three ways:
First, my ipad. I have either the Paper app or the Notepad app on my ipad which I use to quickly jot down any ideas that pop into my head.  These are for those days I might be out like at the mall or while driving, I have a voice recorder app in my phone that I use to dictate my ideas. Finally, when at my desktop, you have either notepad or Excel to track down my ideas.

Yeah, not too exciting.





From https://twitter.com/Kiranansi

I challenge ye, my dear fellow game makers, to answer my questions, on the corresponding day, this burgeoning April, and verily it shall be that ye shall be inspired by all makers around you and in this beautiful world henceforth. #AprilTTRPGMaker

Tuesday, April 24, 2018

#AprilTTRPGMaker 21: How Many Playtests?

#21: How Many Playtests?
The short answer: As many as possible.

Playtesting helps you get a gauge of many things: Does the reader get what you're trying to say? Does the reader get a feel of the mood you want to evoke? Does the reader grasp the rules quickly? Does the reader get lost on where to go next?  Are there terms that confuse instead of clarify? Are there rules that break the experience? Are there rules that don't serve a purpose? Are there parts of the game that generally feel unfun?

I don't believe that much in "balancing" as I feel in tabletop games, players and GMs are the final arbiter on how to properly make sure the game is always fun for all at the table. While I do design with the mathematical foundation of the rules in mind, I do not design with the intent to block any possible abuse or number crunching of the system. Why? Cause in as much as I don't like those, players have the freedom to do that if they want to. My focus is to make sure the rules are able to provide a guide to the experience I wanted to offer.




From https://twitter.com/Kiranansi

I challenge ye, my dear fellow game makers, to answer my questions, on the corresponding day, this burgeoning April, and verily it shall be that ye shall be inspired by all makers around you and in this beautiful world henceforth. #AprilTTRPGMaker

#AprilTTRPGMaker 20: Favorite design Tools?

#20Favorite design Tools?
Not much. I use Word or Notepad for most of my writing. Unless I literally write stuff down in any notebook or pad I got. My handwriting is atrocious, however, so typing is better.  For lay out, I either use Word or InDesign.   Vector artwork is usually made with Illustrator but sometimes I use Photoshop instead. 

The internet is, of course, a resource I tap often. More so when writing on stuff that do not have that much dead-tree resources available.  I realize now I have no idea if I answered this question correctly.




From https://twitter.com/Kiranansi

I challenge ye, my dear fellow game makers, to answer my questions, on the corresponding day, this burgeoning April, and verily it shall be that ye shall be inspired by all makers around you and in this beautiful world henceforth. #AprilTTRPGMaker

Monday, April 23, 2018

#AprilTTRPGMaker 19: Game that's most essential to your design?

#19: Game that's most essential to your design?
I must admit this will once again be that one game by John Wick that has truly given me such a huge paradigm shift towards how role-playing games should be:

Houses of the Blooded.

A lot of people give Houses of the Blooded a bad review, calling it confusing or talking about how it doesn't have good balance and all that jazz. But a lot of these negative views, in my opinion, are born from the fact the reader didn't quite grasp the key point that is required for games like Houses of the Blooded to work: a truly brave trust in each other.  Unless this exists between players and Game Masters, games will be bogged down with players who don't allow the drama and tragedy to happen, or GMs who don't understand where the players are trying to bring the plot instead.



From https://twitter.com/Kiranansi

I challenge ye, my dear fellow game makers, to answer my questions, on the corresponding day, this burgeoning April, and verily it shall be that ye shall be inspired by all makers around you and in this beautiful world henceforth. #AprilTTRPGMaker

Sunday, April 22, 2018

#AprilTTRPGMaker 18: Current Inspiration?

#18: Current Inspiration?
Each project has their own inspiration and muses.

Once Upon a Time in Jianghu

My Wuxia game which is Powered by the Apocalypse has drawn much inspiration from the various source material of the said genre, the old Weapons of the Gods role-playing game, John Wick's Houses of the Blooded, and Marvel Heroic Roleplaying games.

DreamscrapersThis young age role-playing game draws from Steven Universe, Adventure Time, Over the Garden Wall, D.C. Comics' Green Lantern, and the 80s cartoon, Visionaries. The game system draws inspiration from my upcoming Neko No Yume solitaire role-playing game.

A Second Moment
This draws inspiration from its fans and many supporters. The game has been quite well received by the gaming community and I am hoping that the upcoming plans for a second edition of the game, with rules that allow group play, traditional GM - Player play, and more will be welcomed just as warmly as the original game was.





From https://twitter.com/Kiranansi

I challenge ye, my dear fellow game makers, to answer my questions, on the corresponding day, this burgeoning April, and verily it shall be that ye shall be inspired by all makers around you and in this beautiful world henceforth. #AprilTTRPGMaker

Thursday, April 19, 2018

Monday, April 17, 2018 #AprilTTRPGMaker 17: Favorite Form of Feedback?

#17: Favorite Form of Feedback?
Honest ones which focus on what the playtest was asking them to cover. I understand some people get eager, and when given a playtest document their attempts to give back feedback tends to shift into attempts to make another's game better.

While it can be nice when your playtesters opt to try to share their own ideas on what can make the game better, more often than not, they aren't coming from the same paradigm or perspective you are.  So that can be tricky to use as feedback.




From https://twitter.com/Kiranansi

I challenge ye, my dear fellow game makers, to answer my questions, on the corresponding day, this burgeoning April, and verily it shall be that ye shall be inspired by all makers around you and in this beautiful world henceforth. #AprilTTRPGMaker

Tuesday, April 17, 2018

Sunday, April 16, 2018 #AprilTTRPGMaker 16: Any Design Partners?

April 16, 2018
#16: Any Design Partners?
While I pretty much design my games by myself, I do have a fantastic support group that helps me silence the Imposter Syndrome voices and anchors me to the ground. Writing a game can be exciting, terrifying, incredible, fantastic, and horrifying. So it really helps to know there are people who constantly cheer me on and support me.

Thank you to the Gallants. You all are generously kind and wonderful. If only physical distances did not exist.

Thank you to my partner, Rocky, who always reassures me and reminds me to keep writing. To keep creating. To have fun. I hear the stories of so many others whose significant others are not as passionate or as supportive of their gaming and it just reminds me of how fortunate and lucky I am to have found you.

I will admit, the last secret partner would be the one my partner calls Archer. The me when I'm not consciously me. The me when I'm asleep. Or drunk. Or somewhere between the two. Archer has fantastic dreams, wacky moments, and yes even conversations which I never hear about. But I suspect given how overwhelmingly intense the creative urges can get, Archer is probably the embodiment of that inner child that fuels my creative work.



From https://twitter.com/Kiranansi

I challenge ye, my dear fellow game makers, to answer my questions, on the corresponding day, this burgeoning April, and verily it shall be that ye shall be inspired by all makers around you and in this beautiful world henceforth. #AprilTTRPGMaker

Monday, April 16, 2018

Sunday, April 15, 2018 #AprilTTRPGMaker 15: Do You Design in Private or Public?

April 15, 2018
#15: Do You Design in Private or Public?

When designing games, I focus on designing privately for the first phase. I try to find that specific unique experience or selling point I want to accomplish, then work on finding ways on making that experience more tangible for the player. I only start bringing in other people in when I start doing two things: blind playtesting (where I have people read what I've written and see if they grasped it on their own) and actual playtesting (when I have other people try the game).

More often than not, when people playtest, they are under the assumption that I'm looking for advice on how to make it better. What they don't realize is I'm more looking to see if they grasped certain things, or if they felt a certain way towards certain design choices I made. I'm not asking for people to co-write the game. I'm asking for people to share what they felt or experienced while trying it, and from there, discern what I need to fix to better hit what I would have preferred.

And that's why I don't open design choices too early. I don't like shooting other people's ideas down, but at the same time a playtest is not about asking for fixes. It is about identifying problem areas. If I anted a brainstorm, I could have asked for that instead directly.

They say good designers know when to edit. When to cut off something they love to make the design work better.  I say, in addition to that good designers know also when to edit who gets to respond to their work. Not everyone's input is useful at the time it is given. But the reasons behind their input are always worth investigating.



From https://twitter.com/Kiranansi

I challenge ye, my dear fellow game makers, to answer my questions, on the corresponding day, this burgeoning April, and verily it shall be that ye shall be inspired by all makers around you and in this beautiful world henceforth. #AprilTTRPGMaker

Sunday, April 15, 2018

April 14, 2018 #AprilTTRPGMaker 14: What are your Dreams and Plans?

April 14, 2018
#14: What are your Dreams and Plans?
Among my dreams are the following:
a) Help bring tabletop role-playing games to the forefront in the Philippine tabletop scene.
I dream of a day when tabletop rpgs would be as widespread and as common as say basketball or esports gaming.  Where more and more local game designers take the terrifying leap and release their work out there in the wild for more people to experience and find inspiration from. 

I dream of a day when a tabletop RPG convention happens and celebrates tabletop RPGs as its primary focus and joy.Where it isn't maligned or misused to gatekeep or push bigotry and homophobic agendas. Where it isn't used as a weapon by political forces to infiltrate the geek community and spread fake news. I dream of helping bring my hobby up to a level of familiarity where more of the fun can be shared not just with friends, but with family members and significant others.

b) I want to win an ENnie.
I want to be able to show my parents the award and make them proud.

c) I want to truly recover from it all.
After nearly giving up on role-playing games altogether because of events in the past, I know I am still on the gradual journey out of the fear and trauma, but it has helped big time to be surrounded by people who have been extremely supportive and inspiring. I still am working on being back in more public events. Admittedly, stuff as simple as watching plays or musicals at the theater, or joining boardgame or rpg events, still takes some getting used to. Some time back, a very kind group called the Greasy Snitches invited me to give a talk on rpgs. I nearly had a panic attack out of the sheer fear of bumping into certain people. But I'm getting better. When we took part in the Retrocon, it felt very good reconnecting with the community and being able to share my talents with them.

I've wasted too much time hoping for reparations. I have only hurt myself more by hoping things could still be repaired and I've definitely come to the realization it is time to just move forward, learn from the past, forgive them for what they've done to me, and never forget that they can always do it again. If I see them then so be it. I just have to accept the fact life goes on and while some injustices will never be settled fairly, the most we can do is just know better next time.

d) Write for Houses of the Blooded, officially.
I would LOVE to be given a chance to bring this game to a new level. I would love to be part of an official project under this title.  Who knows, it may happen?  Some years ago, I just wanted to get a chance to write a game and share it.  Barely two years in, I find myself writing for 7th freaking Sea and the book I'm part of actually gets a Silver Ennie.  So yeah, who knows what other miracles may happen?

e) Write for the World of Darkness, officially.
Gotta admit, I still have a lot of love for this game world. It would be a dream come true to also be given a chance to work on some official book for the World of Darkness. I don't know though if I have the knowledge and historical know to write a good one. Admittedly, that's also why I haven't gotten around to writing a Manila by Night sort of book, even for the Community Creator's thing.




My plans?
Lin-Manuel Miranda put it best when he wrote Non-Stop in Alexander Hamilton. "Why do you write like you’re running out of time?" I'm gonna keep active, keep writing, and keep creating. I'm gonna make a mark in the industry, even if it means to just serve as stepping stones for future creators.

From https://twitter.com/Kiranansi

I challenge ye, my dear fellow game makers, to answer my questions, on the corresponding day, this burgeoning April, and verily it shall be that ye shall be inspired by all makers around you and in this beautiful world henceforth. #AprilTTRPGMaker


Saturday, April 14, 2018

April 13, 2018 #AprilTTRPGMaker 13: Biggest Influences?

April 13, 2018
#13: Biggest Influences?
Among my biggest influences are the following:
a) That horrible first game
My first game ever was such a powerful moment that it had a profound effect on me for the rest of my life. First, it made me realize roleplaying games were awesome and fun. It allowed me to have a world to explore and adventure in that was magical and yet felt real. Secondly, it reminded me to never treat my players like shit. Even today at 2018, I am aware of some groups with GMs who are still as spiteful and as exploitative as that first one I played under. But I've at most promised myself to just be a better example of what GMs can be for those who opt to see it. In the end, I have to just respect boundaries and leave them to play how they want to.

b) Houses of the Blooded
This game opened my eyes to so many new paradigms in gaming, with the biggest being shared narrative control and open secrets. Many fault the game for its seemingly "incomplete" system or complicated crunch, but I personally feel they're just too set in the games they prefer to see the gems this game offers.

c) Everyday Life
I am thankful that my life is surrounded by people of different backgrounds, lifestyles, and stories who inspire me in various directions. I have people who encourage me to reach for new horizons, to spread my wings and be less afraid to share what I have to share with the gaming industry. From my parents who give constant support and faith in my abilities, despite not quite grasping what gaming is like, to my partner, Rocky, who has always been my anchor and my creative compass. He gives me just enough room to go crazy, then reels me back in when I teeter to close to the edge. And so many other people, it would probably take a short book to thank them all.



From https://twitter.com/Kiranansi

I challenge ye, my dear fellow game makers, to answer my questions, on the corresponding day, this burgeoning April, and verily it shall be that ye shall be inspired by all makers around you and in this beautiful world henceforth. #AprilTTRPGMaker

Thursday, April 12, 2018

April 12, 2018 #AprilTTRPGMaker 12: How do you get your work out there?

April 12, 2018
#12: How do you get your work out there?

Currently, TAG Sessions stuff are available via DrivethruRpg. The site has been quite a resource in reaching an audience and finding new readers and gamers.  I've also signed up with Gallant Knight Games and through them, books like A Single Moment continue to gain traction and find a fanbase of its own. Then, there are the Community Creators stuff for 7th Sea and the World of Darkness.

These, of course, are for stuff I try to release on my own. Thankfully, I've been fortunate enough to be invited or contracted to be part of other projects.  And so Kickstarter has been another way that my work has found itself in the hands of other people. Locally, Abubot.ph has also made my book available.

I also have a Patreon, a Blog, a Twitter feed, a Google Plus page, a and a Facebook Page.

Finally, for my fiction work and non-directly RPG related stuff, I've got some stuff appearing on Amazon.com as well as locally via Talecraft Publishing, which releases stuff both in Amazon, Buqo Bookstore, and through Komikasi's tie in with Cherry Mobile via Sachet Novels..



From https://twitter.com/Kiranansi

I challenge ye, my dear fellow game makers, to answer my questions, on the corresponding day, this burgeoning April, and verily it shall be that ye shall be inspired by all makers around you and in this beautiful world henceforth. #AprilTTRPGMaker

Wednesday, April 11, 2018

April 11, 2018 #AprilTTRPGMaker 11: What's yer brand

April 11, 2018
#11: What's yer brand

Currently, I don't think TAG Sessions has a brand, per se. At most, I can say it is a brand that tries to be innovative and emotionally true. I'm not too keen on writing supplements or games that just do more of the same thing that's already out there. I like creating stuff that offers a new way to try something or explores a new mechanics that does something familiar in a different way.



From https://twitter.com/Kiranansi

I challenge ye, my dear fellow game makers, to answer my questions, on the corresponding day, this burgeoning April, and verily it shall be that ye shall be inspired by all makers around you and in this beautiful world henceforth. #AprilTTRPGMaker
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