Thursday, July 12, 2018

Jianghu Hustle ep14: Tobie as guest!

Episode 14 is ready for your ears! and chat with special guest watch the 2001 Tsui Hark film, The Legend of Zu, to chat about a super-power subgenre of wuxia called xianxia. Thanks for chatting us us, Tobie!


Listen to me stumble and chew!  Hahahah!  This was me coming from a long rpg session and hitting over 24 hours being awake.  So I was kinda having trouble with some words in my head.
In all seriousness, I'm tremendously grateful to have been invited to be in this podcast.

Tuesday, July 3, 2018

Now Live on Kickstarter: Tiny Supers!

Gallant Knight Games is happy to present the latest genre-book for our TinyD6 minimalist roleplaying system: Tiny Supers!

Using the rules in this book, you'll be able to play superheroes of all types, from paragons and exemplars, to super-science heroes of the future or past, to cosmic guardians defending the far-reaches of the galactic civilizations from untold threats!

And even more awesome:
For the first time ever, a TinyD6 game will have its own detailed setting, as we bring the GallantVerse to you!

You can read more about the GallantVerse below!

Now Live on Kickstarter: John Silence

John Silence

The John Silence universe is about black, indigenous, and/or people of color (BIPOC) psychic detectives. It is set in the United States at some time between 1938 and 1998. TV shows like The Dead Zone and Heartless fit the tone of this game, but we want a more diverse cast of characters.

A complete rpg plus a shared-universe story/poetry anthology about psychic people of color saving the Earth from invisible monsters

Kickstarter us now live!

Sunday, July 1, 2018

12 new games a year update, July 2018

As I continue my 12 New Games Each Year challenge this 2018, I find myself still moving slower than expected.  With the lack of conventions and time to run TAG Bites sessions due to all the writing gigs and projects I have on my plate, I'm definitely at a delayed pace in getting more games in.

For the 12 New Games Each Year tally so far.1) Pasion de las Pasiones2) Protocol: Virtuax
3) Protocol: Dead Things in the Walls

4) Tiny Dungeon 2e - Legacy: War of the Widows
5) Tadhana
6) Once Upon a Time in Jianghu
7) Vampire the Masquerade 5th edition
8) Changeling the Dreaming, 20th anniversary
9) Itras By

There were plans to try Call of Cthulhu for the first time but sadly that got cancelled due to real life rearing its terrible head.  We finally wrapped up the super 7th Sea campaign we had and in its place started a Changeling the Dreaming 20th anniversary campaign which has been very fun.

Oh and I might as well mention here that I've realized tracking summaries for every game session might not be something I can do anymore. Writing takes time, and more so when you want to write good. Transcribing games that ran for 4 to 8 hours tends to require more or less the same amount of time, and I don't really have that much time to waste.  So, this sadly does mean I might not be able to track every game I run nowadays.  Or just have some kind of TV Guide summary for each one.  

TAG Sessions Discord Offering: Discordia

Celebrating the excitement of the upcoming Vampire: The Masquerade, 5th edition is the goal of this modern horror sandbox game. Given most of the rules aren't quite out yet, a lot of creative licenses is being embraced here. But we're having quite a blast in playing through the various stories.

The game has 9 players.

Enjoy reading their stories here:

Tuesday, June 5, 2018

May 2018 Report

May has been a tremendously busy month. I seem to be having more busy months this year than expected. And that's a good thing.

Worked on two projects for 7th Sea 2nd edition Kithai and I'm eager to know how the people will find them. The first is a take on the islands of Kiwa, which is the setting's take on the Polynesian Islands + the Philippines. While I personally would have wanted to have the Philippines as a standalone location in the setting, there is research that backs up a connection between both the Philippines and aboriginal Taiwanese, as well as with the Polynesian wayfarers. I hope I did the write-ups justice in allowing enough familiarity to exist but at the same time inject a creative dose of awesomeness that would be perfect for Kithai.  The second project is an adventure that will find some play at an upcoming major convention. I won't be able to fly over to attend it, but it does kinda sound insanely super that some adventure I wrote will be played at that event. If I'm lucky, maybe some reviews might come out regarding it.

Then, there's a lot of projects from other companies. I've got some writing to do for Familiars of Terra, the Elizabeth Chaipraditkul role-playing game where everyone in the world has an animal familiar. It's like next level Pokemon, which really works and offers so many roleplaying opportunities.

There's a project with Eloy Lasanta's upcoming Sins of the Father book. I don't know how much I can say about it, but I will say I'm a bit nervous working on this one as I feel I really need to brush up on my familiarity with the product line to give it my best. I have been doing my reading, of course, but there's always that fear of nothing doing something good enough that can make things feel harder to do. I know I had that failing with some games already, so I hope I make up for it soon enough.

Then there's Josh Jordan's John Silence which is a game unlike anything I've ever worked on before. It is kooky and sublime and I'm hoping I am able to craft the kind of confrontations he's hoping to have for the game. 

There are a few more stuff in the pipeline, but I think I'm spending too much time writing this post that I should be getting back to work.  With June came the end of our duo-campaign, 7th Sea: the Guissola.  The duo-campaign was the stories of two groups, Alas such Fates and The Nisab Diaries. The campaign was inspired by an Italian painter and Fringe, and the whole story reached its finale with all seven players having one joint session.  There were deaths, there were victories, and in the end, there were Heroes.

It is officially also a year since my trip to Strategicon where I got to hang out with more friends. My other geeky family across the sea. On nights like tonight when I can see shadows of those who very calculatedly bullied me once more proudly talking about acceptance and diversity and respect (despite never truly offering me the same), I find myself wishing I was there instead of here again.  They've successfully traumatized me enough to be afraid of engaging online or of participating in a lot of the local gaming community events and I hate how that victory seems to be one I can't easily overturn. Each year is that feeling that people are getting away with what they did to me, and I think its about time I just accepted the fact that justice really won't come. 

So yeah, there are wins.
There are losses.
All I can do is write.

Monday, April 30, 2018

#AprilTTRPGMaker 30: Top Tips and Advice

#30Top Tips and Advice
In getting to role-playing games/a new system: Just dive into it. Experience is your best teacher in learning how a game plays. Reviews can help, but ultimately be aware that everyone has their own reasons for gaming. I've often seen games I love dissed by people whose reasons for hating it are the features I actually love. So form your own opinions on games by trying them.

In running a game: Remember you too deserve to have fun.  For some strange reason, many people think the GM is beholden to make things fun for the players... and yet it doesn't go both ways. People who GM aren't doing the players a service! They're also there to have fun. So if you find yourself in a group that seems to expect you to do whatever they want as if you were obligated to make them feel good, get out. That's not a healthy gaming group. That's more like an abusive relationship. You're all investing time to enjoy each other's company and have a fantastic narrative in the process.

In playing a game: Share the Spotlight, Trust the GM.  Remember that you're all investing hours of your time to play together. Doing stuff, "Just to see what happens" or "Only because my character would do so," are actually very self-focused choices and usually lead to the other players getting annoyed or frustrated. Don't be a fun killer. Consider how your choices can make the game fun for all. Weigh when to let others handle a scene. In any ensemble show or movie, other characters let others have their moment. Learn to do that too. And finally, know that the GM is also playing with you guys in this game. While some GMs do still think they're just meant to "kill the PCs when they can,"  the really good ones understand the game is intended to also be worth the hours you've all invested into it. So when you're with a GM who might throw unexpected twists in the story, trust them and see where they can lead. Running away from the "plot" rarely makes for a more interesting game.

In getting stuff published:  Write it. Finish it. And release it.  Your first work might be terrible. Hey, most are anyway. But write and get stuff out. Stop worrying about ideas being stolen. There are millions of ideas and barely 5% of them are original. But how you present them or explore them is where the uniqueness can shine. Get your work out there!  Your audience will find you. But they only will if you give them a means to look for you.


I challenge ye, my dear fellow game makers, to answer my questions, on the corresponding day, this burgeoning April, and verily it shall be that ye shall be inspired by all makers around you and in this beautiful world henceforth. #AprilTTRPGMaker
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