Desperate Heroes
d20
We gathered at the Game Room to play a one-shot d20 game which I told my players was heavily inspired by Lord of the Ring's Helm's Deep situation and Dragonlance. But what I didn't tell them was that I was prepping two major twists in the plot: the first being that the enemy had actually already taken over quite some time ago, and the second being the way the heroes have been viewing non-humans... yes, I touched on racism in a role-playing game like d20.
This was Desperate Heroes.
The game was a blast with players begin forced to try different tactics as they faced off against the hordes of non-humans that were DEFENDING what they have long believed to already be their own home.
Admittedly, some times I find myself missing the tactical component that d20 games offers. And the fact that killing a character honestly feels less... game-breaking compared to how it feels when you lose one in a storyteller game.
Having finished in the wee hours of the morning, we decided have a session of Uno Stacko (whose pieces we had lovingly used to map out our game). It was a nice fun way to cap the game weekend.
Makes me wonder how those gamers are now. Been a while since I've seen them.
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