Monday, October 17, 2011

Once : nWOD

Around 2010
nWOD : Changeling the Lost : Promethean the Created : Slasher

Inspired by the comics series Fables, the video game franchise Kingdom Hearts and Grimm's fairytales comes a game that mixes myth with murder, romance with re-imagination, and obsession with omnipotence.  Once explores the stories of a group of changelings who discover the very Gentry may be at war, and the hopes of a Promethean threat to achieve godhood may be the very thing that unites friends and foes together to face the one true antagonist of the world.

Here, four characters discover that their stolen identities might actually have some connection to one living a stolen life. Three of the players have begun to learn their lives are intimately tied to the tales of Jack the Giant slayer, Captain Hook and Briar Rose... and are learning even much faster that things aren't that simple. The Promethean in the game is slowly discovering more about herself, her past, and how her fate may be tied upon these prodigals of legend.

Mahar, Rocky, Adrian and Nabs were the players of this chronicle which gave new horrific meaning to Carpenter songs, answered the riddle of where Amelia Earhart vanished to, and gave us a glimpse of how the popular tales and myths can be twisted by a malicious force with the resources and reach of the Walt Disney Corporation.

Music was one of the biggest tools in this game, with a serial killer known as The Clipper stalking and murdering women all over the city with only a Carpenter's tune and a pair of scissors as his constant modus operandi.  Each time the Slasher would enter a scene, I would play an appropriate Carpenter's song to mark his presence.  It didn't take long for players to feel uneasy and worried at any point a Carpenter's song could be faintly heard.  Sort of like how the theme music of Jaws served as a thrilling device, Carpenter's became the ominous tune to be afraid of.

The game had loads of wonderfully funny and horrific moments too.   Rocky found himself struggling to find peace between the warring groups of political circles that he unfortunately was entangled among.  Nabs fought against her eternally diminishing sense of humanity as she slowly uncovered the truth of her Gentry past.  Mahar pondered over the importance of protecting one's children, even if one seemed to have the destiny expected of an anti-christ.  And Adrian discovered quite terrifyingly how the path to hell is indeed paved with good intentions.

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