Sunday, October 16, 2011

The Company I : d20


The Company is a series of self-contained games following the tradition of Squaresoft's Final Fantasy series. Each game would have its own distinct goals and set of characters, but familiar names, terminology or places would be reintroduced in, at times, radically new ways. The name of an ally in the first Company game might happen to be the name of the biggest enemy in Company II.

Do not be confused though; each Company game is a self-contained world. A storyline set in Company 1 will NOT cross-over to Company 2. Nor is Company 2 to be seen as the future (or past, for that matter) of Company 1.  Many similar terms, creatures or concepts may still be used, however, in every iteration of the game.

The Company uses the d20 Dungeons and Dragons system of Wizards of the Coast.
Evidently, each version of The Company has its own theme and flavor.


Before 2009

Touched on the effects of war on a world struggling to know the truth. Magic was rare. Healing was accomplished only through mundane means (skills or natural recovery). There were no magical spells or items that can help in recuperation, making the threat of war far more dangerous.

For many generations, the world of Gehares was at war.

After millions of deaths and mislead heroic exploits, only two of the once many kingdoms of the land still remained standing: Throndur Kingdom where the noble and the mercantile citizens had more clout than the typical citizen. And Sigurdwhere one's place in society was predetermined by genetic purity, and neither wealth nor skill warranted one's increase in the ranks.

In a world where the Gods have long been forgotten, and the lore of magic has degenerated to merely arts that cause destruction and pain, the brave and courageous soldiers of both Kingdoms clash in battlefields sown in the bodies of their brethren, knowing full well that a single wound can lead to death due to infection and bleeding.

A company of soldiers find among them a wayward battlemaiden whose loss of memories and yet innate recall of skills might prove vital in thier hopes of ending the centuries long senseless war.

See all the recovered chronicle information here.
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